Software:Puyo Puyo Fever 2

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Puyo Puyo Fever 2
This is the box art of a Japanese video game. The cover features three characters and round colored spheres with eyes. The cover is overall very colorful, with a vibrant logo indicating the title of the game.
PlayStation 2 version box art
Developer(s)Sonic Team
Publisher(s)Sega
Director(s)Miho Hyakutake
Producer(s)Takashi Yuda
Designer(s)Misako Hamada
Ai Mashima
Artist(s)Syoko Ninomiya
Composer(s)Hideki Abe
SeriesPuyo Puyo
Platform(s)PlayStation 2, PlayStation Portable, Nintendo DS
ReleasePlayStation 2, PlayStation Portable
  • JP: November 24, 2005
Nintendo DS
  • JP: December 24, 2005
Genre(s)Puzzle game
Mode(s)Single-player, multiplayer

Puyo Puyo Fever 2 (ぷよぷよフィーバーチュー!, Puyopuyo Fībā Chū!) is a 2005 video game developed by Sonic Team and published by Sega. The game was released as a sequel to the previous title, Puyo Pop Fever. The gameplay remains relatively unchanged, but several new modes are introduced. The game features nine different plots, each one pertaining to its three protagonists. Puyo Puyo Fever 2 was released exclusively in Japan for the PlayStation 2 and PlayStation Portable in November 2005, and later for the Nintendo DS the following month.

Gameplay

Unlike Puyo Pop Fever, which uses a simple menu, Puyo Puyo Fever 2 uses a map system to let the player navigate the game's menus. The map system is also reused in the nine courses to show the supposed path of the player's character. Several buildings are available around the map area, known as Primp Town, which was the setting of the previous game. These buildings include a tower for endless modes, a shop to buy items, a town hall to change options and save, a museum for viewing unlocked media and a playground for multiplayer games. The players can also explore these areas and talk to the respective characters, where they may distribute items. Items can be used in each course.

The game boasts nine courses, three times that of the previous title. The courses in the game work in much the same fashion as those of the previous game, with the addition of the aforementioned map screen to show the player's route so far. Each part of the story involves a segment of dialog followed by a Puyo battle, with the exception of the ending sequence of each course. Gameplay mechanics remain mainly unchanged, but the aforementioned items system allows the player to perform various different functions. Common items can be exchanged for points at Oshare Bones' shop.

The game also includes a save system, which will then be used in another game in the series: "Puyo Puyo 15th anniversary". It allows three concurrent save files, and lets players save at the beginning of any Puyo battle in story mode, so a player does not have to finish an entire course at once but can stop partway through.

Multiplayer

As in every Puyo Puyo game, this game allows multiplayer, and can support 2 to 8 players in the DS version of the game; other versions can only support up to 4 players. In this mode, players can play as any available character.

Endless modes

There are five Endless modes in the game. Three of the Endless modes were previously available in Puyo Pop Fever: Endless Fever, Endless Task, and Endless Original. Two new endless modes are also introduced: Endless Battle and Endless Chu Panic. The latter is the only mode in which Chu Puyo appear;[1] Chu Puyo perform the same function as ordinary ojama (garbage, nuisance) puyo, in that they take up space in the player's dungeon and cannot be cleared unless normal puyo are cleared near them. Chu Puyo are heart-shaped and colored pink; chu is Japanese onomatopoeia for kissing.

Plot

The plot of Fever 2 is much more prevalent than it was in the original Fever. The player can choose one of three protagonists: Amitie and Raffina return as the female leads from Fever, with the male lead being new character Sig, a fellow student at the Primp Magic School whose left eye and arm mysteriously turned red shortly before the events of the story take place. The story begins when a visiting wizard and student of the neighboring magic school named Lemres gives a magic book known as the Record of Sealing to a student of Primp Magic named Klug (who was a minor supporting character in Fever) in the hopes that it'll help make him a better mage. However, the Record of Sealing turns out to contain a demon inside of it, who was the previous owner of the book but was sealed away in a misguided prank hundreds of years ago (a group of people bought the Record from a peddler and pranked the book-loving demon by leaving it as a gift for him to read).

The demon possesses Klug, due to him opening the book in close proximity to three artefacts that Lemres was bringing to Accord for safekeeping: the Star Lantern, the Sun Bookmark and the Stone of Moon. It's later revealed that only the "evil" part of the demon was sealed away, and that the "neutral" half of the demon remained unsealed, becoming Sig's ancestor (Sig's extremely placid personality seems to be the result of this, as his ancestor was described in similar terms). No-one notices Klug's bizarre new temperament or appearance due to his know-it-all demeanor alienating him from his classmates, and the demon is resealed by complete accident: Sig and Raffina take the Star Lantern and Stone of Moon from him for entirely personal reasons (Sig takes the Star Lantern to turn his "master" Prince Salde back into a fish to elude his retainer Otomo, while Raffina takes the Stone of Moon because Lemres told her that it has beauty-enhancing properties) with Amitie inadvertently saving Klug's soul by taking the Sun Bookmark back. She then beats up Lemres, unaware that he is the "special guest" that Accord asked Amitie to bring to her. In an attempt to fix this, Accord gives Sig a note and photo of Lemres to give to Amitie. Sig finds Lemres in the deserts around Primp Town before Amitie does, but doesn't read the note on him until he has already beaten Lemres in a Puyo battle. Sig then heals Lemres, but accidentally leaves him there still stuck in the desert. Once Amitie finds out that Lemres is the special guest, she apologizes and helps him get to Accord. Lemres, in pain, says she doesn't need to worry about it, due to his penchant for casually offering candy to everyone he meets. Sig releases Prince Salde into the ocean, only for him to be eaten whole by a whale.

References

  • Official Japanese website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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