Software:Samba de Amigo

From HandWiki
Short description: 1999 video game
Samba de Amigo
North American Dreamcast box art
Developer(s)Sonic Team[lower-alpha 1]
Publisher(s)Sega
Director(s)Shun Nakamura
Producer(s)Yuji Naka
Designer(s)
  • Shun Nakamura
  • Tomohiko Aita
Programmer(s)Takahiro Hamano
Artist(s)Yuji Uekawa
Composer(s)Masaru Setsumaru
Platform(s)Arcade, Dreamcast, Wii[1]
Release
Genre(s)Rhythm
Mode(s)Single-player, multiplayer
Arcade systemSega NAOMI

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a 1999 rhythm game developed by Sonic Team and published by Sega for arcades. It later saw a port to the Dreamcast in 2000 and the Wii in 2008. Based primarily on Latin American culture, the game sees players shaking maraca controllers to the beat of a song in order to score points.

A sequel, Software:Samba de Amigo: Party Central, which is focused more on pop music in general, was released in 2023 for Nintendo Switch, the Apple Arcade mobile game subscription service, and Meta Quest virtual reality headsets.

Gameplay

Gameplay of the primary game mode on the Dreamcast version

Samba de Amigo is a rhythm game that is played with a pair of maraca controllers. As a song plays, the player, guided by on-screen graphics, must shake the maracas at high, middle, or low heights with the beat of the music, or occasionally must strike poses with the maracas held in various positions. The player is represented on-screen by Amigo, a Brazilian monkey. If the player does well, the scene around Amigo (usually a concert or a dance) will attract more people and become more vividly animated; if the player does poorly, characters leave and eventually all that's left is Amigo alone, looking sad.

In the primary game mode, each player has six spots arranged in a circle on the screen: two red meaning "shake high," two yellow meaning "shake middle," and two green meaning "shake low." Blue dots will appear in the center of this circle and move towards the spots; as soon as the blue dot touches a spot, the player must shake a maraca at that location. For example, if a blue dot touches the upper left spot, the player must shake either maraca above their left shoulder. If both maracas are shaken in that location, the player gets an "Amigo" bonus. Occasionally a long line of dots will flow into a spot and the word "Shake" appears, telling the player to continue shaking his maraca rapidly there. Sometimes, a stick-figure (named "Pose") appears on the screen holding its maracas in a certain position; the player has a second or two to match the figure's pose for points.

Game modes

In the original arcade game, the player is given two or three stages to play through, depending on how the options are set. Each stage has three songs to choose from. If the player does well enough on each stage, an additional Special stage is enabled, where three of the more challenging songs are made available.

In the Dreamcast port, this version of the game is playable as Arcade mode. Original mode is the same game, except that instead of being limited to three songs in each stage, the player gets to choose from any song in the game that has been unlocked. Initially, six songs are available in this mode, while more can be unlocked by playing the Arcade or Challenge modes.

The home game also adds a Party mode, with minigames such as Guacamole (pronounced and played much the same as "Whac-A-Mole"), Strike A Pose (consisting of a long sequence of poses to make), and 1-2-Samba! (where spots must be hit in sequence - the Japanese version's name for this minigame, "Ichi Ni San-ba," is a pun on counting to three in Japanese). Also included in Party mode is the Battle game, where two players compete to score high combos and knock out their opponent, and the Couples game (known as "Love Love" in Japan), where two players play through a song to test their "compatibility". Along with this, the home version has features which can be unlocked, such as alternate sound effects and downloadable songs.

Finally, a Challenge mode has been added, where the player is given specific goals in order to proceed through stages. These goals include having to reach a certain letter grade or to pass a certain score while playing a song. There are 25 challenges total, separated into five stages.

Maraca controllers

The original arcade game used red maraca controllers modeled after their in-game design. Magnetic sensors were used to determine their position. As this was an expensive process, it had to be reworked for the home version.[4]

In the Dreamcast version, each maraca has a cord which is plugged into a bar that lies in front of the player's feet. The bar is slightly more than two feet in length and has a sensor at each end, and each maraca has an ultrasonic transmitter mounted on its cord; this allows the system to triangulate the position of each maraca. The rattle part can be unscrewed from the top of each maraca for quieter play.[5] Included in the box is a plastic mat with two brown footprints, which helps players properly position themselves in relation to the sensor bar.

In a Flash version mini-game used for the promotion of the Wii version of the game, keys W, D and C, then O, J and N is used to tap the drums.[6] The mini game also played an introductory movie showing a family playing the Wii version of the game.

Development

Samba de Amigo was first developed as an experimental arcade game during the time of attractive music arcade games and swiftly by a team with little experience in game development.[7] Shun Nakamura, the game's director, was more focused on creating a music game where players could have fun and enjoy the performance of music, instead of just playing music. The choice of maracas was inspired by how Japanese people would use maracas to add interest to karaoke performances.[8] As the game was originally developed for the local Japanese market, Western songs that were familiar to Japanese audiences were chosen, as well as songs with rhythms that were easy for one to immerse into.[9] The main character, Amigo, was determined based on how his cheerful personality matched the typical portrayal of monkeys, and finalized by Yuji Uekawa, the character designer for the Sonic the Hedgehog series. The game received positive reception every time it was presented by the team, which would lead it to being ported to the Dreamcast.[8]

Other releases

Ver. 2000

Samba de Amigo: Ver. 2000, was released in Japan for the arcades and the Dreamcast. It is an upgraded version, and it contains 14 new songs, as well as six new downloadable songs for the home version. Whereas in the original game, there were only three songs to choose in each stage, this version allows the player to choose several. "Love Love/Couples" Mode, originally available only in the home version of Samba de Amigo, is included in the arcade version of Ver. 2000. A new character named Amiga joins the cast. She is Amigo's sister, and wields a tambourine. In the home version, a new volleyball game replaces the original minigames. Survival mode was also added, where the player must finish as many songs in a row as they can. In addition, the Challenge mode has new goals, as well as five new secret stages that are quite difficult.

The most significant addition to Ver. 2000 is the new "Hustle Mode". In this mode, the player must still follow the dots and shake the maracas in the appropriate location, but this is done a lot less often. Instead, Pose appears frequently, and in addition to making the player do static poses, he will be shaking his maracas in certain patterns that the player must mimic. These patterns include either shaking one or both maracas back and forth between two of the six positions, doing a full 360° rotation starting from one position, and looping all the way back around. All the songs in the game, including the ones previously found in the first version, have both Original and Hustle Mode patterns.

Samba de Amigo Ver. 2000 was announced for North American release, under the name Samba de Amigo Ver. 2001, but it was among the games that were canceled when Sega discontinued support for their console.

Wii version

In mid-2007, veteran developers Gearbox Software came up with the idea to port the game to the Wii console, and upon Sega's approval, began working on the new version with Sonic Team as consultants.[10] The default setting of the game uses the Wii Remote and Nunchuk to simulate the maraca-shaking from the original game, with the option to use two remotes for completely wireless play. Optional maraca-shaped attachments are also available to provide the full experience.[11] Unlike the maraca controls of the Dreamcast version, which could detect the height at which they were shaken, the Wii sensor bar is not capable of this. Instead, the angle at which the Wii Remote is being shaken determines if high, mid or low notes are hit. The rotation of the controller also has an effect on note detection, especially when doing cross-over moves.

All the characters and stage designs from the original game return with enhanced graphics. Many of the additions from Ver. 2000 that were not available to people outside Japan are included, such as Hustle Mode and the new character Amiga. A "Career" mode exclusive to the Wii version is included, consisting of challenges in which players must clear songs to earn various unlockables, including maraca effects and additional songs. Unique to the Wii version, new stages based on other Sega games were added, including ones based on Sonic the Hedgehog and Space Channel 5, complete with cameos of Sonic and Ulala respectively. Nearly, but not all the songs from the original game are included. It also includes many of the songs from Ver. 2000. 23 Wii-exclusive songs were added, bringing the total to 44. The game supports Miis and displays them next to the player's score, as well as showing two random ones in-game during stages, with their expressions changing based on performance (Bad, Medium or Good). Online leaderboards and friends lists let players post their best scores and compare them, but only when an original, player-created Mii is used. This feature cannot be used with the guest Miis.

In addition, downloadable songs were available for an extra charge. These additional songs came in download packs. The first pack included the songs "I Want Candy (cover version)" by Bow Wow Wow, "Are You Gonna Be My Girl" by Jet and "Mambo Mambo" by Lou Bega[12] (all master tracks), and were available upon the game's release. Download packs came in sets of three and cost 500 Wii points. A total of three download packs were released by December 2008.

Samba de Amigo was the first retail Wii title to support the "pay and play" portion of the Nintendo Wi-Fi Connection, previously used exclusively by WiiWare titles.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic89/100[13]
Review scores
PublicationScore
Famitsu32/40[15]
Next GenerationStarStarStarStarStar[14]

In Japan, Game Machine listed Samba de Amigo on their February 1, 2000, issue as being the most-successful dedicated arcade game of the month.[16] It went on to be the highest-grossing dedicated arcade game of 2000 in Japan.[17]

Blake Fischer reviewed the Dreamcast version of the game for Next Generation, rating it five stars out of five, and stated: "It's different, it's wacky, and it's insanely fun. Just shake your Maraca's and watch the monkey dance - that's all you need."[14]

The Dreamcast version of Samba de Amigo was met with nearly universal positive reviews, garnering an 89% average at Metacritic.[13] Famitsu scored the Dreamcast version of the game a 32 out of 40.[15] Critics praised it for its unique and addictive gameplay, while the most common criticism was how the game could not be enjoyed without the expensive Maraca controllers.[18]

In addition, Samba de Amigo won the following awards:

  • E3 2000 Game Critics Awards: Best Puzzle/Trivia/Parlor Game
  • 1st Annual Game Developers Choice Awards: nominated for the Excellence in Audio award and for a Game Spotlight Award.[19]

GameSpot presented Samba de Amigo with its annual "Best Puzzle Game" and "Best Game No One Played" awards among console games, and nominated it in the "Best Game Music" and "Best Graphics, Artistic" categories.[20]

During the 4th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Samba de Amigo for the "Console Innovation" award.[21]

Ver. 2000

Ver. 2000 Reception
Review scores
PublicationScore
AllGameStarStarStarStarStar[22]
Next GenerationStarStarStarStar[23]

Blake Fischer reviewed the Dreamcast version of Samba de Amigo 2000 for Next Generation, rating it four stars out of five, and stated: "The impact of the first game may have worn off, but it's still a blast to break out the maraca controllers and jam to Sonic Team's latest foray. Samba!."[23]

On release, Famitsu scored the Dreamcast version of the Ver.2000 follow-up a 30 out of 40.[24]

Wii version

Reception
Aggregate score
AggregatorScore
Metacritic68/100[25]
Review scores
PublicationScore
Eurogamer6/10[27]
GameProStarStarStarStar[29]
GameSpot6/10[30]
IGN7.5/10[26]
Nintendo Power9/10[28]

The game has received mixed reviews overall, ranging from mediocre to positive reception. Eurogamer gave the Wii version 6/10, citing "the imprecise nature of the controls", while admitting that "There's still a decent amount of daft fun to be had out of this joyous little game".[27] GameSpot gave the Wii version 6/10 as well.[30] Other reviews disagreed, with WorthPlaying, saying: "the controls are spot-on 95 percent of the time" and rating the game an 8.5/10.[31] Nintendo Power also gave the game high marks, awarding it a nine out of ten.[28] Gamepro gave the game a four out of five.[29]

Legacy

That same year, Sega released a spiritual successor named Shakatto Tambourine. It was very much the same game as Samba de Amigo, except played with a tambourine controller, and featuring popular J-pop music. Samba de Amigo also made a comeback of sorts in the EyeToy game Sega Superstars, where player movements recorded by the EyeToy camera were recorded in place of the original maracas. A pair of Samba de Amigo themed levels appeared in the 2012 Nintendo 3DS game, Rhythm Thief & the Emperor's Treasure, which are played using buttons and the system's gyroscope.

Samba de Amigo references have continued to appear in many of Sega's other titles. The song "Vamos a Carnival" is featured in the MMO Phantasy Star Online 2 as the game's lobby music every April as part of a yearly Easter event, which would later be re-instated as the BGM of the Easter lobby which appears every second half of April, as well as the Screenshot Studio. A Samba de Amigo-themed level appears in Sonic Pinball Party. Additionally, Amigo appears as a playable character in Sonic & Sega All-Stars Racing and its sequel Sonic & Sega All-Stars Racing Transformed.

During the Nintendo Direct aired on February 8, 2023, a sequel named Software:Samba de Amigo: Party Central was announced for the Nintendo Switch, which uses the system's Joy-Con gesture sensors to implement the maracas controls.[32] It is focused more on different popular music genres and was released on August 29, 2023.[33][34] On June 1, 2023, a virtual reality version based on Party Central was announced during the 2023 Meta Quest Gaming Showcase.[35] It was released on Meta Quest 2, Meta Quest Pro and Meta Quest 3 as Samba de Amigo: Virtual Party.[36] On August 1, 2023, an Apple Arcade version of Party Central, Samba de Amigo: Party-To-Go, was announced to be released on the same date as the Switch version.[37]

Notes

  1. Wii version developed by Gearbox Software and Escalation Studios.

References

  1. "Samba de Amigo Page". GamePro. http://www.gamepro.com/article/reviews/207210/samba-de-amigo-wii/. 
  2. Sega Arcade History. Enterbrain. 2002. pp. 170. ISBN 978-4-7577-0790-0. 
  3. "Press release: 2000-10-17: Sega Delivers a Fiesta of Fun to Dreamcast Players With Samba de Amigo" (in en). 2017-02-22. https://segaretro.org/Press_release:_2000-10-17:_Sega_Delivers_a_Fiesta_of_Fun_to_Dreamcast_Players_With_Samba_de_Amigo. 
  4. Jared Matte. "Samba de Amigo "Behind the Screens"". Green Hill Zone. http://www.theghz.com/samba/samba/samba.html#behind. 
  5. "Samba de Amigo Review". GameGoldies. http://www.gamegoldies.org/samba-de-amigo-sega-dreamcast/. 
  6. "Samba de Amigo Official Mini Game". SEGA UK. http://www.sega.co.uk/sambadeamigo/en/minigame/index.html. 
  7. Stockdale, Henry (1 June 2023). "Samba De Amigo Takes 'Major Inspiration' From TikTok, Arrives Fall 2023 On Quest 2". UVR Media, LLC. https://www.uploadvr.com/samba-de-amigo-quest-vr-interview/. 
  8. 8.0 8.1 Hagues, Alana (August 19, 2023). "Feature: TikTok, Smash Bros., And Shaking Up 'Samba De Amigo' With Series Creator Shun Nakamura". Hookshot Media. https://www.nintendolife.com/features/tiktok-smash-bros-and-shaking-up-samba-de-amigo-with-series-creator-shun-nakamura. 
  9. Mejia, Ozzie (1 June 2023). "Sega's Shun Nakamura talks about taking Samba de Amigo into VR". Gamerhub. https://www.shacknews.com/article/135721/samba-de-amigo-vr-nakamura-interview. 
  10. Allison Berryman, Matt Casamassina (2008-11-08). "Samba de Amigo Developer Diary 1". IGN. http://wii.ign.com/articles/897/897866p1.html. 
  11. "Red Samba Samba Maracas (Wii)". https://www.amazon.com/dp/B001ELEXPW. 
  12. "E3 2008: Samba De Amigo Officially Announces Downloadable Content". IGN. 2004-07-15. http://wii.ign.com/articles/889/889690p1.html. 
  13. 13.0 13.1 "Samba de Amigo (DRM: 2000): Reviews". http://www.metacritic.com/games/platforms/drm/sambadeamigo?q=samba%20de%20amigo. 
  14. 14.0 14.1 Fischer, Blake (August 2000). "Finals". Next Generation (Imagine Media) 3 (8): 88. 
  15. 15.0 15.1 ドリームキャスト - サンバdeアミーゴ. Weekly Famitsu. No.915 Pt.2. Pg.41. 30 June 2006.
  16. "Game Machine's Best Hit Games 25 - 完成品夕イプのTVゲーム機 (Dedicated Videos)". Game Machine (Amusement Press, Inc.) (603): 17. 1 February 2000. 
  17. Akagi, Masumi, ed (15 January 2001). ""Tekken TT", "Samba DE Amiga" Top Videos". Game Machine (Amusement Press, Inc.) (626): 18. https://onitama.tv/gamemachine/pdf/20010115p.pdf#page=10. Retrieved 31 October 2021. 
  18. Various. "Samba de Amigo". Metacritic. http://www.metacritic.com/games/platforms/drm/sambadeamigo?q=samba%20de%20amigo. 
  19. "Archived copy". http://www.igda.org/awards/archive_2001.htm. 
  20. GameSpot Staff (January 5, 2001). "Best and Worst of 2000". GameSpot. http://gamespot.com/gamespot/features/video/bestof_2000/. 
  21. "D.I.C.E. Awards By Video Game Details Samba de Amigo". Academy of Interactive Arts & Sciences. https://www.interactive.org/games/video_game_details.asp?idAward=2001&idGame=596. 
  22. "AllGame Review". http://allgame.com/game.php?id=25661&tab=review. 
  23. 23.0 23.1 Fischer, Blake (May 2001). "Finals". Next Generation (Imagine Media) 4 (5): 81. 
  24. ドリームキャスト - サンバDEアミーゴver.2000. Weekly Famitsu. No.915 Pt.2. Pg.52. 30 June 2006.
  25. "Samba De Amigo for Wii Reviews". Sega. https://www.metacritic.com/game/samba-de-amigo/critic-reviews/?platform=wii. Retrieved March 27, 2022. 
  26. Hatfield, Daemon (September 16, 2008). "Samba De Amigo (Wii)". IGN. https://www.ign.com/articles/2008/09/16/samba-de-amigo-review. Retrieved March 27, 2022. 
  27. 27.0 27.1 Reed, Kristan (2008-09-17). "Samba De Amigo" (in en). https://www.eurogamer.net/articles/samba-de-amigo-review. 
  28. 28.0 28.1 "Samba de Amigo" (in en). https://www.metacritic.com/game/samba-de-amigo/critic-reviews/?platform=wii. 
  29. 29.0 29.1 "Samba De Amigo Review from GamePro". 2011-06-07. http://www.gamepro.com/article/reviews/207210/samba-de-amigo-wii/. 
  30. 30.0 30.1 "Samba De Amigo Review" (in en-US). https://www.gamespot.com/reviews/samba-de-amigo-review/1900-2589601/. 
  31. 31.0 31.1 "Wii Review - 'Samba De Amigo'" (in en). http://worthplaying.com/article/2008/10/9/reviews/55583/. 
  32. Cripe, Michael (8 February 2023). "Samba de Amigo: Party Central Is a Rhythm Revival Coming to Switch This Summer". https://www.escapistmagazine.com/samba-de-amigo-party-central-switch-summer-2023-release-date/. 
  33. Shaver, Morgan (8 February 2023). "Samba de Amigo: Party Central coming to Switch this Summer 2023". Gamerhub. https://www.shacknews.com/article/134090/samba-de-amigo-party-central-switch-summer-2023. 
  34. Shea, Brian (23 May 2023). "Samba De Amigo: Party Central Release Date Set For August, Sonic Music DLC Announced". Game Informer (GameStop). https://www.gameinformer.com/2023/05/23/samba-de-amigo-party-central-release-date-set-for-august-sonic-music-dlc-announced. Retrieved 23 May 2023. 
  35. Peters, Jay (1 June 2023). "The biggest announcements from Meta's Quest Gaming Showcase". Vox Media. https://www.theverge.com/2023/6/1/23743418/meta-quest-gaming-showcase-2023-biggest-announcements. 
  36. Romano, Sal (1 June 2023). "Samba de Amigo announced for Quest 2". https://www.gematsu.com/2023/06/samba-de-amigo-announced-for-quest-2. 
  37. Madnani, Mikhali (August 1, 2023). "Apple Arcade August 2023 New Games: Samba de Amigo, Kingdoms Merge & Build, finity, and Nekograms+". TouchArcade.com, LLC. https://toucharcade.com/2023/08/01/apple-arcade-august-2023-new-games-list-samba-de-amigo-kingdoms-nekograms-finity-crayola-update/. 
  • Samba de Amigo on Sega.com
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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