Software:RPG Maker 3

From HandWiki
RPG Maker 3
Developer(s)Run Time
Publisher(s)
  • JP: Enterbrain
SeriesRPG Maker
Platform(s)PlayStation 2
PlayStation 3 (HD)
Release
  • JP: December 16, 2004
  • NA: September 20, 2005
Genre(s)Role-playing
Mode(s)Single-player

RPG Maker 3 (RPGツクール, RPG Tsukūru, without a number)[1] is the fourth PlayStation version of the RPG Maker series. It is the second game in the series released on the PlayStation 2. The game was also released on the PlayStation 3 in April 2013 through the PlayStation Network.

Features

RPG Maker 3 features an advanced trigger system, different layouts for areas, and a variety of other features that requires extensive time to learn. 'Event' commands return, with several upgrades, such as 'conditional' events.

Graphics

The graphics in RPG Maker 3 are fully 3D. There are more than 20 character models, 50 enemy models, and several different terrain types. The program also contains a set of choices for all buildings and a large set of layouts for towns and dungeons. Because the program uses a 'database' structure to store data, users are limited to a certain number of placeable objects in an area.

Events

RPG Maker 3 uses an advanced trigger system to activate events through the game. Users select the unit, building, or object they wish to place a trigger to and enter the event editor. In the event editor, objects are set up so that when the player touchesmop it any number of effects can be triggered; item or treasure gains, boss battles, location changes, etc. Up to 50 events can be chained on objects allowing cinematic routines. The event creation process is also much simpler than its predecessor, where the players can create the script to the event while they are creating and placing the event, where as in RPG Maker 2, they had to create the script, assign it to an event, then place the event.

Music

RPG Maker 3 features a music system containing around 40-50 premade pieces of music. There are 8 game themes, several nature sounds, many tracks, and several different battle musics. These pieces were later remastered and released as in the RPG Maker 3 Music Pack add-on for the PC based RPG Maker engines. It can be purchased at the English RPG Maker website.

Items

RPG Maker 3 classifies its items into four main categories: Items, Treasures, Weapons, and Armor.

  • Items are usable items. Their effects range from healing to increasing stats to damaging the enemy. There is a variety of premade items such as potions and other amenities common to RPGs.
  • Treasures are items used to open doors, trigger events, keys, and progress in the storyline. Common usage of treasures are when a boss is defeated, when a character joins the party, or when a major event occurs.
  • Weapons are items used to be equipped by characters. When designing weapons, users select the attack bonus, the graphics for the weapon, and which characters can wield it.
  • Armors are the other type of equipped item. These items increase defense and magic defense, and sometimes give other useful bonuses. Like weapons, users choose a graphic, extent of effect, and who can wield it.

World design

The RPG Maker 3 world consists of three types of areas. Field Maps (the 'overworld' map common to many RPGs), Town Maps (where players purchase equipment and talk with NPCs), and Dungeon Maps (for fighting monsters and solving quests). Each is used for specific purposes and holds its own unique features.

  • Field Maps are the 'overworld' of an RPG. On the field maps, monster parties can be designed to attack the player's character. Different monsters can be set to appear on different terrain type. Entry points for towns and dungeons are placed here as well.
  • Town Maps are the main area where events take place. People, stores and launch pads can be placed in a town map. Launch pads allow the player to be teleported to other towns or dungeons for a set fee.
  • Dungeon Maps are where boss battles and secret items are usually placed. Dungeons are designed on a twenty-floor system, with the tenth floor being the highest and floor B10 being the lowest. Within each floor, the designer can place traps, treasure chests, stairways, secret passages, and one secret door to take the player to another part of the world.

References

  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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  • Enterbrain.com - Japanese company that produces the RPG Maker series.
  • Agetec - US publisher for the console RPG Maker series.
  • Agetec RPG Maker - official portal for console RPG Maker series