Software:Rampage Puzzle Attack
| Rampage Puzzle Attack | |
|---|---|
| Developer(s) | Ninai Games |
| Publisher(s) | Midway Games |
| Designer(s) | Mikko Miettinen |
| Series | Rampage |
| Platform(s) | Game Boy Advance |
| Release | |
| Genre(s) | Puzzle |
| Mode(s) | Single-player, multiplayer |
Rampage Puzzle Attack is a puzzle game for Game Boy Advance, developed by Finland development house Ninai Games and published by Midway Games.
The game is a clone of the puzzle game Drop Mania and based on the Rampage characters. At the beginning of the game, the three characters from the original game, George, Lizzie and Ralph, are available, but more characters who appeared in other games of the series can be unlocked through the Rescue mode. The characters appear on screen during the gameplay, climbing the side of the play arena or being caged at the bottom. The game uses password saves to track player progress.
It was the first console game to be developed in Finland .[2]
Gameplay
Gameplay-wise, the game is similar to Ninai's earlier games in the Drop Mania series and Super Puzzle Fighter II Turbo.
The basic idea is that the player drops two colored blocks at a time to the playfield. The blocks then merge into contiguous areas. When the player drops a flashing "detoblock" of matching color to touch the area, the entire area is removed and scored. This can lead to chains and combos, and to higher scores.
The game includes a single- and two-player modes. The following modes are available in single-player:
- Clear mode - Includes various areas that need to be cleared to advance to the next level.
- Puzzle mode - Similar to Clear mode, but there are only a limited number of blocks.
- Rescue mode - A cage is added to the bottom of the playfield, and the idea is to remove the blocks on top before the time runs out.
- Marathon mode - There's no set conditions of win, the game continues until it's impossible to keep going.
Two-player modes include Rescue mode, Score mode (competition for higher score) and Attack mode.
Reception
| Reception | ||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||
The game received "average" reviews according to the review aggregation website Metacritic.[3]
References
- ↑ "Midway Press Release: PR 2001-11-19 A". 2006-10-18. http://www.midway.com/rxpage/mpr_1131.html.
- ↑ Grönholm, Tuukka (February 2002). "Rampage Puzzle Attack". Pelit (2/2002). http://www.pelit.fi/index.php?id=62456. Retrieved May 17, 2007. (Note: Web archive only available for magazine subscribers)
- ↑ 3.0 3.1 "Rampage Puzzle Attack for Game Boy Advance Reviews". Metacritic. https://www.metacritic.com/game/rampage-puzzle-attack/critic-reviews/?platform=game-boy-advance. Retrieved September 30, 2016.
- ↑ Miller, Skyler. "Rampage Puzzle Attack - Review". AllGame. Archived from the original on November 16, 2014. https://web.archive.org/web/20141116021719/http://www.allgame.com/game.php?id=36932&tab=review. Retrieved September 30, 2016.
- ↑ "Rampage Puzzle Attack". Game Informer (107): 91. March 2002.
- ↑ "Rampage Puzzle Attack". GamesMaster. 2002.
- ↑ The Badger (December 17, 2001). "Rampage Puzzle Attack Review". GameZone. Archived from the original on November 11, 2009. https://web.archive.org/web/20091111052851/http://gameboy.gamezone.com/gzreviews/r19335_GBA.htm. Retrieved September 30, 2016.
- ↑ Harris, Craig (December 13, 2001). "Rampage Puzzle Attack". IGN. http://www.ign.com/articles/2001/12/14/rampage-puzzle-attack. Retrieved September 30, 2016.
- ↑ "Rampage Puzzle Attack". Nintendo Power 152: 136. January 2002.
- ↑ Metts, Jonathan (March 7, 2002). "Rampage Puzzle Attack". Nintendo World Report. http://www.nintendoworldreport.com/review/3873/rampage-puzzle-attack-game-boy-advance. Retrieved September 30, 2016.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
