Software:Rampart (video game)
| Rampart | |
|---|---|
Arcade flyer | |
| Developer(s) | Atari Games |
| Publisher(s) | |
| Designer(s) | John Salwitz Dave Ralston |
| Programmer(s) | John Salwitz (main programmer) Peter Lipson Mike Albaugh Russell Dawe Ed Rotberg (assistant programmers) |
| Artist(s) | Dave Ralston (lead artist) Sam Comstock Sean Murphy Will Noble Nicholas Stern (assistant artist) |
| Composer(s) | Don Diekneite Brad Fuller |
| Platform(s) | Arcade, Various |
| Release | |
| Genre(s) | Strategy/Puzzle |
| Mode(s) | 1-3 players simultaneously |
Rampart is a 1990 video game released by Atari Games and Midway Games that combines the shoot 'em up, strategy, and puzzle genres. It debuted as an arcade game[4] with trackball controls, and was ported to home systems. It had a limited US release in October 1990,[5] and a wide release in early 1991.[3] It was distributed in Japan by Namco.[1]
Rampart is considered a precursor to the tower defense genre of the following decade.[6][7]
Gameplay
The player controls and defends a territory consisting of a wall surrounding a set of castles and cannons. Gameplay alternates between two time-limited phases, combat and building. In the building phase, the player attempts to repair the damage from combat and expand their territory. In the combat phase, they attempt to damage the enemy with their cannons. In single-player games, the player fights against a fleet of attacking ships, in multi-player games, the players fight each other with rivers separating the sides.
The game opens with an automated building phase in which the computer builds a wall around one castle. The ownership of a castle grants the player control over a number of cannons, and after building the wall the game enters a phase in which the user places the cannons within their controlled territory.

When the building phase ends, combat begins. In single-player mode, the player is attacked by a number of ships that approach the player's territory while firing cannons at their walls. The player responds by firing their cannons at the moving ships; the relatively slow speed of the cannonballs requires the player to "lead" their targets. In multi-player mode, the players shoot at each other's walls. The goal of the attacker in both cases is to make holes in the walls. Combat ends when the user sinks a certain number of ships, or in two-player, after a set time.
When combat ends, the player loses control of any area that is no longer fully surrounded by their wall, along with any cannons in that area. A user-controlled building phase then begins. Shapes like those from Tetris appear and the player moves and rotates them with the goal of placing them so that they close gaps in the existing wall or extend the wall around additional castles.
When the tile placement phase time ends, any castle or cannon that is completely enclosed by a continual wall is added to the player's territory. Afterwards, the cycle repeats with cannon placement again. Each surrounded castle awards the player with one cannon during each arming phase (the home castle grants two) but only if there is space.
Because the damage caused during the combat phase is normally spread out, repairing it can be difficult. The blocks are generally larger than the gaps (although one-unit blocks do appear sometimes) and filling the gaps often requires a large block to fill a small gap. The leftover extra bits of the block become barriers to the placement of future blocks, making it increasingly difficult to fix the damage as the larger blocks may not fit into the block-free area.
The player loses when they fail to have at least one surrounded castle after the tile placement phase. In single-player games, there is a fixed set of six levels, and in two player modes if both players survive the one with the higher score is declared the winner. If the player defeats the opponent, the player can execute the commander, by walking the plank or beheading. Cannons can be destroyed, bonus squares give extra points when captured, and when there are no grunts or craters.
Ports
Rampart has been ported to the Super NES, Master System, Mega Drive/Genesis, Atari Lynx, MS-DOS, Macintosh, Commodore 64, Amiga, and Atari ST. Separate versions were made for Game Boy, Game Boy Color, NES, and Famicom. The NES, Super NES, and MS-DOS versions were all done by Bitmasters, and the NES version was planned for publication by Tengen (without a Nintendo license), but was switched to Jaleco (which was granted a Nintendo license), and the Super NES and MS-DOS versions were published by Electronic Arts. Most of the home versions have updated features. The Japanese Famicom version, which was released by Konami, includes 7 training levels, 3 difficulty settings, and an extensive two-player mode.[8][9] The Famicom port was given an unofficial English translation in May 2017.[10]
In the Super NES and MS-DOS versions, the cannons gained can also be converted into powerups.
The arcade version is part of the Midway Arcade Treasures compilation for the GameCube, PlayStation 2, Xbox, and PlayStation Portable, and of the Midway Arcade Origins compilation for the PlayStation 3 and Xbox 360.[11] It is bundled in a dual pack with Gauntlet for the Game Boy Advance. A PlayStation 3 version with Internet multiplayer mode was released on the PlayStation Network on May 10, 2007.[12]
Reception
In Japan, Game Machine listed Rampart in the June 1, 1991, issue as the seventh most-successful table arcade unit of the month.[13]
Julian Rignall of Computer and Video Games reviewed the arcade game, giving it a 93% score.[2]
MegaTech gave the Mega Drive version 90% and a Hyper Game Award, saying that it was a "superb blend of different game styles".[14] Console XS reviewed the Master System version, giving it an 81% score.[15] Nintendo Power placed it the fourth best Game Boy Game of 1993.[16]
Legacy
Rampart influenced the first tower defense games around a decade later. Gameplay similarities include defending a territory by erecting defensive structures, and making repairs between multiple rounds of attacks.
References
- ↑ 1.0 1.1 1.2 "Rampart" (in ja). Agency for Cultural Affairs. https://mediaarts-db.bunka.go.jp/id/M731938.
- ↑ 2.0 2.1 Rignall, Julian (14 April 1991). "Arcade Action: Ramparts". Computer and Video Games (United Kingdom: EMAP) (114 (May 1991)): 101–2. https://www.solvalou.com/arcade/reviews/97/280.
- ↑ 3.0 3.1 "Production Numbers". Atari Games. August 31, 1999. http://www.atarigames.com/atarinumbers90s.pdf.
- ↑ "Rampart - Videogame by Atari Games". https://www.arcade-museum.com/game_detail.php?game_id=9263.
- ↑ "Rampart (Registration Number PA0000503219)". https://cocatalog.loc.gov.
- ↑ Luke Mitchell (2008-06-22). "Tower Defense: Bringing the genre back". http://palgn.com.au/article.php?id=11898.
- ↑ Ryan Rigney (2013-06-11). "Even the Best Tower Defense Games Are Just Plain Boring | WIRED". Wired. https://www.wired.com/2013/11/anomaly-2/.
- ↑ http://www.hardcoregaming101.net/rampart/
- ↑ https://www.destructoid.com/famicom-friday-rampart-strategy-arcade-retro/
- ↑ https://www.nintendolife.com/news/2017/05/famicom_version_of_rampart_translated_to_english
- ↑ Claiborn, Samuel (November 14, 2012). "Midway Arcade Origins Review". https://www.ign.com/articles/2012/11/14/midway-arcade-origins-review.
- ↑ Jeff Gerstmann (2007-05-11). "Rampart Review". GameSpot. https://www.gamespot.com/reviews/rampart-review/1900-6170623/.
- ↑ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (Amusement Press, Inc.) (404): 25. 1 June 1991.
- ↑ MegaTech review, EMAP, issue 13
- ↑ "Software A-Z: Master System". Console XS (United Kingdom: Paragon Publishing) (1 (June/July 1992)): 137–47. 23 April 1992. https://archive.org/details/console-xs-01/page/137.
- ↑ "The Top Titles of 1993". Nintendo Power 56: 2–5. January 1994. https://archive.org/details/Nintendo_Power_Issue001-Issue127/Nintendo%20Power%20Issue%20056%20January%201994/page/n81/mode/2up. Retrieved January 23, 2022.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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External links
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- Rampart at the Killer List of Videogames
- Rampart at the Arcade History database
