Software:Razor Freestyle Scooter
| Razor Freestyle Scooter | |
|---|---|
![]() | |
| Developer(s) | Shaba Games (PS) Crawfish Interactive (GBC/GBA) Titanium Studios (DC/N64) |
| Publisher(s) | Crave Entertainment
|
| Platform(s) | PlayStation, Game Boy Color, Dreamcast, Game Boy Advance, Nintendo 64 |
| Release | PlayStation Game Boy Color Dreamcast Game Boy Advance Nintendo 64
|
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
Razor Freestyle Scooter, known as Freestyle Scooter in Europe, is a 2000 extreme sports game developed by Shaba Games and published by Crave Entertainment for the PlayStation, Game Boy Color, Dreamcast, Game Boy Advance and Nintendo 64.
Gameplay
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Licensed by RazorUSA, a company that makes scooters and safety equipment,[4] Razor Freestyle Scooter has player controlling one of ten characters though a series of three environments while trying to perform various stunts and aerial maneuvers (a total of 45 moves are available in the game).[5] The game was unlicensed outside of North America and released in Europe as Freestyle Scooter.
Built using the Grind Session skateboarding engine, Razor tells the story of a group of kids whose friends have been captured by an evil giant robot. Over the course of the game, the youngsters will have to complete an assortment of challenges to rescue their pals. Once the necessary tricks and objectives have been completed, a special level opens up where players will have an opportunity to rescue one of the captured friends.
After accomplishing this, players return to the main levels, this time with a more difficult set of challenges to overcome. The game does not end until all the special levels are unlocked, and all of the friends, including Ultimate Fighting Championship star Tito Ortiz, have been rescued.
The soundtrack features pop-punk artists such as Ex Number Five, Never Too Late and Sick Shift.[5]
Reception
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The PlayStation and Dreamcast versions received "mixed or average reviews" according to the review aggregation website Metacritic.[11][12] David Chen of NextGen said that the former was "Far too easy, but it leaves you wondering why the big guys can't come up with new stuff too."[31] Marc Saltzman of The Cincinnati Enquirer described it as a "fun but easy diversion that's geared more towards the younger or casual gamer".[5]
Reviewing the NTSC Dreamcast release, Martin Mathers of Dreamcast Magazine UK likened the title to the Tony Hawk's series of games, giving it a score of 62% and arguing that, "For all the incredibly well borrowed ideas it has, the developers appear to have forgotten to do anything extra on top of them to make the game worth owning."[37]
Iron Thumbs of GamePro's March 2001 issue called the PlayStation version "a great game for Razor enthusiasts who like simple—very simple—gameplay."[38][lower-alpha 3] Three issues later, however, Bro Buzz's early review said that the Game Boy Color version was "likely aimed at kids who don't own Razors. If you've got one, you'll have more fun ridin', not playin'."[39][lower-alpha 4]
Notes
- ↑ Three critics of Electronic Gaming Monthly gave the Game Boy Color version each a score of 3/10, 5/10, and 6/10 in an early review.
- ↑ Three critics of Electronic Gaming Monthly gave the PlayStation version each a score of 7.5/10, 7/10, and 6.5/10.
- ↑ GamePro gave the PlayStation version 4/5 for graphics, two 4.5/5 scores for sound and control, and 3.5/5 for fun factor.
- ↑ GamePro gave the Game Boy Color version two 2.5/5 scores for graphics and fun factor, and two 3/5 scores for sound and control in an early review.
References
- ↑ "New Razor Scooter Game Ships To Stores Today". December 12, 2000. Archived from the original on March 9, 2001. https://web.archive.org/web/20010309044659/http://www.cravegames.com/pressreleases/20001212_01.htm. Retrieved February 27, 2024.
- ↑ "Crave's 'Razor™ Freestyle Scooter' for Game Boy® Color Rolls into Stores". June 14, 2001. Archived from the original on July 20, 2001. https://web.archive.org/web/20010720060001/http://www.cravegames.com/pressreleases/20010614_01.htm. Retrieved February 27, 2024.
- ↑ "Crave's 'Razor Freestyle Scooter' Offers All the Fun of the Real Kick Scooter for the Dreamcast". August 9, 2001. Archived from the original on September 10, 2001. https://web.archive.org/web/20010910053708/http://www.cravegames.com/pressreleases/20010809_01.htm. Retrieved February 27, 2024.
- ↑ Steinberg, Nick (October 10, 2019). "THPS: 5 Rip Offs That Failed (& 5 That Were Actually Good)". Archived from the original on February 16, 2023. https://web.archive.org/web/20230216052441/https://www.thegamer.com/thps-rip-offs-failed-good/. Retrieved February 26, 2024.
- ↑ 5.0 5.1 5.2 5.3 Saltzman, Marc (February 6, 2001). "Razor Freestyle Scooter (PS)". The Cincinnati Enquirer (Gannett Company). Archived from the original on April 19, 2001. https://web.archive.org/web/20010419155439/http://cincinnati.com/freetime/games/reviews/020601_razor.html. Retrieved July 14, 2018.
- ↑ "Razor Freestyle Scooter for Dreamcast". CBS Interactive. Archived from the original on May 5, 2019. https://web.archive.org/web/20190505063211/https://www.gamerankings.com/dreamcast/480702-razor-freestyle-scooter/index.html. Retrieved June 8, 2020.
- ↑ "Razor Freestyle Scooter for Game Boy Advance". CBS Interactive. Archived from the original on April 30, 2019. https://web.archive.org/web/20190430233851/https://www.gamerankings.com/gba/520834-razor-freestyle-scooter/index.html. Retrieved June 8, 2020.
- ↑ "Razor: Freestyle Scooter for Game Boy Color". CBS Interactive. Archived from the original on April 8, 2019. https://web.archive.org/web/20190408212853/https://www.gamerankings.com/gbc/471201-razor-freestyle-scooter/index.html. Retrieved June 8, 2020.
- ↑ "Razor Freestyle Scooter for Nintendo 64". CBS Interactive. Archived from the original on May 12, 2019. https://web.archive.org/web/20190512175101/https://www.gamerankings.com/n64/567306-razor-freestyle-scooter/index.html. Retrieved June 8, 2020.
- ↑ "Razor Freestyle Scooter for PlayStation". CBS Interactive. Archived from the original on May 1, 2019. https://web.archive.org/web/20190501091424/https://www.gamerankings.com/ps/445102-razor-freestyle-scooter/index.html. Retrieved June 8, 2020.
- ↑ 11.0 11.1 "Razor Freestyle Scooter critic reviews (DC)". Fandom. Archived from the original on February 11, 2022. https://web.archive.org/web/20220211134220/https://www.metacritic.com/game/dreamcast/razor-freestyle-scooter. Retrieved February 26, 2024.
- ↑ 12.0 12.1 "Razor Freestyle Scooter critic reviews (PS)". Fandom. Archived from the original on October 14, 2022. https://web.archive.org/web/20221014022322/https://www.metacritic.com/game/playstation/razor-freestyle-scooter. Retrieved February 26, 2024.
- ↑ House, Michael L.. "Razor Freestyle Scooter (GBA) - Review". All Media Network. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115000357/http://www.allgame.com/game.php?id=35770&tab=review. Retrieved July 14, 2018.
- ↑ Nicholls, Shawn. "Razor Freestyle Scooter (GBC) - Review". All Media Network. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115000414/http://www.allgame.com/game.php?id=31672&tab=review. Retrieved July 14, 2018.
- ↑ Thompson, Jon. "Razor Freestyle Scooter (PS)". All Media Network. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115000101/http://www.allgame.com/game.php?id=28982&tab=review. Retrieved July 14, 2018.
- ↑ Guderjohn, Lisa (January 5, 2001). "Razor Freestyle Scooter - PlayStation". CNET. Archived from the original on January 27, 2001. https://web.archive.org/web/20010127045200/http://www.gamecenter.com/Psx/Reviews/Rfs/. Retrieved February 27, 2024.
- ↑ Einhorn, Ethan; Sewart, Greg; Boyer, Crispin (June 2001). "Razor Freestyle Scooter (GBC)". Electronic Gaming Monthly (Ziff Davis) (143): 111. Archived from the original on April 15, 2023. https://web.archive.org/web/20230415012653/https://retrocdn.net/images/0/01/EGM_US_143.pdf. Retrieved February 27, 2024.
- ↑ Dudlak, Jonathan; Kennedy, Sam; Sewart, Greg (February 2001). "Razor Freestyle Scooter (PS)". Electronic Gaming Monthly (Ziff Davis) (139): 138. Archived from the original on February 11, 2001. https://web.archive.org/web/20010211033411/http://www.zdnet.com/egm/stories/main/0,11589,2668361,00.html. Retrieved February 27, 2024.
- ↑ Nash, Jeff (January 16, 2001). "Razor Freestyle Scooter (PSX)". Greedy Productions Ltd.. Archived from the original on September 10, 2002. https://web.archive.org/web/20020910151435/http://www.elecplay.com/review.html?article=5069&full=1#mr_toppy. Retrieved February 27, 2024.
- ↑ Fitzloff, Jay (October 2001). "Razor Freestyle Scooter (DC)". Game Informer (FuncoLand) (102). http://gameinformer.com/Games/Review/200110/R03.0805.1313.19704.htm. Retrieved July 14, 2018.
- ↑ Fitzloff, Jay (January 2001). "Razor Freestyle Scooter (PS)". Game Informer (FuncoLand) (93): 98–99.
- ↑ G-Wok (December 2000). "Razor Freestyle Scooter Review (PS)". CraveOnline. Archived from the original on October 1, 2015. https://web.archive.org/web/20151001131518/http://www.gamerevolution.com/review/razor-freestyle-scooter. Retrieved July 15, 2018.
- ↑ Gerstmann, Jeff (August 10, 2001). "Razor Freestyle Scooter Review (DC)". Fandom. Archived from the original on July 15, 2018. https://web.archive.org/web/20180715011346/https://www.gamespot.com/reviews/razor-freestyle-scooter-review/1900-2803631/. Retrieved February 26, 2024.
- ↑ Gerstmann, Jeff (December 8, 2000). "Razor Freestyle Scooter Review (PS)". Fandom. Archived from the original on July 15, 2018. https://web.archive.org/web/20180715011326/https://www.gamespot.com/reviews/razor-freestyle-scooter-review/1900-2663001/. Retrieved February 26, 2024.
- ↑ Mr. Domino (October 1, 2001). "Razor Freestyle Scooter". IGN Entertainment. Archived from the original on January 26, 2009. https://web.archive.org/web/20090126095240/http://www.planetdreamcast.com/games/reviews/razor/. Retrieved July 14, 2018.
- ↑ Chau, Anthony (August 17, 2001). "Razor Freestyle Scooter (DC)". Ziff Davis. Archived from the original on October 5, 2023. https://web.archive.org/web/20231005141306/https://www.ign.com/articles/2001/08/17/razor-freestyle-scooter-3. Retrieved February 26, 2024.
- ↑ Smith, David (December 13, 2000). "Razor Freestyle Scooter (PS)". Ziff Davis. Archived from the original on October 5, 2023. https://web.archive.org/web/20231005141918/https://www.ign.com/articles/2000/12/14/razor-freestyle-scooter. Retrieved February 26, 2024.
- ↑ ToLy (March 25, 2013). "Test: Razor Freestyle Scooter (DC)" (in fr). Webedia. Archived from the original on November 28, 2021. https://web.archive.org/web/20211128061139/https://www.jeuxvideo.com/articles/0001/00018515-razor-freestyle-scooter-test.htm. Retrieved February 27, 2024.
- ↑ ToLy (March 25, 2013). "Test: Razor Freestyle Scooter (N64)" (in fr). Webedia. Archived from the original on November 26, 2020. https://web.archive.org/web/20201126100519/https://www.jeuxvideo.com/articles/0001/00018516-razor-freestyle-scooter-test.htm. Retrieved February 27, 2024.
- ↑ ToLy (March 25, 2013). "Test: Razor Freestyle Scooter (PS1)" (in fr). Webedia. Archived from the original on November 26, 2020. https://web.archive.org/web/20201126100521/https://www.jeuxvideo.com/articles/0001/00018512-razor-freestyle-scooter-test.htm. Retrieved February 27, 2024.
- ↑ 31.0 31.1 Chen, David (April 2001). "Razor Freestyle Scooter (PS)". NextGen (Imagine Media) (76): 85. https://archive.org/details/NextGen76Apr2001/page/n85/mode/2up. Retrieved June 7, 2020.
- ↑ "Razor Freestyle Scooter (GBA)". Nintendo Power (Nintendo of America) 153. February 2002.
- ↑ "Razor Freestyle Scooter (GBC)". Nintendo Power (Nintendo of America) 144. May 2001.
- ↑ "Razor Freestyle Scooter (N64)". Nintendo Power (Nintendo of America) 150. November 2001.
- ↑ Rybicki, Joe (February 2001). "Razor Freestyle Scooter (PS)". Official U.S. PlayStation Magazine (Ziff Davis) (41): 99. Archived from the original on April 5, 2001. https://web.archive.org/web/20010405082649/http://www.zdnet.com/opm/stories/main/0,11891,2667616,00.html. Retrieved February 27, 2024.
- ↑ Baldovino, Eugene (March 2, 2001). "Razor Freestyle Scooter (PS) Review". TechTV. Archived from the original on April 17, 2001. https://web.archive.org/web/20010417054627/http://www.techtv.com/extendedplay/reviews/story/0,23008,3314657,00.html. Retrieved July 14, 2018.
- ↑ Mathers, Martin (2001). "Razor Freestyle Scooter". Dreamcast Magazine UK (Paragon Publishing) (34): 28–29. Archived from the original on April 4, 2023. https://web.archive.org/web/20230404041324/https://retrocdn.net/images/7/74/DreamcastMagazine_UK_34.pdf. Retrieved February 26, 2024.
- ↑ Iron Thumbs (March 2001). "Razor Freestyle Scooter (PS)". GamePro (IDG) (150): 85. https://retrocdn.net/images/3/37/GamePro_US_150.pdf. Retrieved February 27, 2024.
- ↑ Bro Buzz (June 2001). "Razor Freestyle Scooter Review (GBA)". GamePro (IDG) (153): 99. Archived from the original on December 12, 2004. https://web.archive.org/web/20041212231322/http://www.gamepro.com/nintendo/gameboy_color/games/reviews/15334.shtml. Retrieved February 27, 2024.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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