Software:Reader Rabbit's Ready for Letters
Reader Rabbit's Ready for Letters | |
---|---|
DOS cover art | |
Developer(s) | The Learning Company |
Publisher(s) | The Learning Company |
Designer(s) | Lauren Elliott |
Series | Reader Rabbit |
Platform(s) | DOS, Macintosh |
Release |
|
Genre(s) | Edutainment |
Mode(s) | Single-player |
Reader Rabbit's Ready for Letters is a 1992 video game and the fifth game of the Reader Rabbit franchise. Although a spin-off title, it is designed for ages 3 to 6 to teach prereaders about becoming literate and phonics.
Educational goals
The game was designed with a re-usability value, which help children develop new language skills and sharpen old ones.[2] The game allows for free exploration and offers activities that enable children to begin learning to read.[3] The modules included teach shape recognition, matching and basic word skills.[1] The digitized voices encourage direction, exercises listening comprehension and helps tie language to words. The concept of cause-and-effect is implemented.[2] The activities expose prereaders to letters, simple words, word relationships, creativity, colors, shapes and matching.[4] Music and animations add to retain interest.[5]
Gameplay
The game takes place in the house and garden of Grandma and Grandpa Rabbit. There are two modes during gameplay; the free-form mode, which allows players to do the activities are in their own way and the goal-based mode, which instructs the player what to do. The game consists of six activities:[6]
- The Music Pond
- Grandma's Kitchen
- The Mix-and-Match Bedroom
- The ABC Bathroom
- The Picture Parlor
- Grandpa's Workshop
Reception
Reception | ||||||
---|---|---|---|---|---|---|
| ||||||
|
The Managing Editor of PCM Magazine Sue Fomby highlighted the game for its gameplay that helped children to start reading.[3] MacUser gave the game 2 and a half stars, being suited for the youngest and lesser experienced prereaders.[7] The game was reviewed in the Oppenheim Toy Portfolio Guide Book where it was praised for its "snappy and colorful" graphics.[8]
References
- ↑ 1.0 1.1 "Industry News". Computer Gaming World (Ziff Davis) (79): 94. August 1992. https://archive.org/details/Computer_Gaming_World_Issue_97/page/n93.
- ↑ 2.0 2.1 Aycock, Heidi E. H. (November 1992). "Listen to your Elders". PC Games (IDG): 34, 36. https://archive.org/details/PCGamesNov1992/page/n37.
- ↑ 3.0 3.1 3.2 The Learning Company Product Catalog 1994
- ↑ Toroussian, Jasmin (December 1993). "Help Kids Key into Computers". Computer Gaming World (Ziff Davis) (113): 178. https://archive.org/details/Computer_Gaming_World_Issue_113/page/n177.
- ↑ "Educational Games move Forward". Electronic Games (Decker Publications) 1 (1): 65. October 1992. https://archive.org/stream/Electronic-Games-1992-10/Electronic%20Games%201992-10#page/n63.
- ↑ Eiser, Leslie (November 1992). "Reader for Letters - Gamebytes". Game Players PC Entertainment (GP Publications) 5 (6): 6. https://archive.org/details/GPPCEVol5No6/page/n7.
- ↑ 7.0 7.1 Myslewski, Rik; Shatz-Akin, Jim (December 1994). "The Ultimate Guide to Children's Software". MacUser (Ziff Davis) 12 (9): 98. http://vintageapple.org/macuser/pdf/MacUser_9412_December_1994.pdf.
- ↑ Oppenheim, Joanne and Stephanie (1993). The Best Toys, Books & Videos for Kids. Oppenheim Toy Portfolio Guide Book. 1 (1st ed.). New York: Harper Perennial. pp. 274–275. ISBN 0-06-273196-3.
External links
Original source: https://en.wikipedia.org/wiki/Reader Rabbit's Ready for Letters.
Read more |