Software:Reader Rabbit: Jumpsmarter
| Reader Rabbit: Jumpsmarter | |
|---|---|
| Developer(s) | Dashalope Games |
| Publisher(s) | Games4Kids Sverige AB |
| Director(s) | Björn Larsson |
| Producer(s) | Jonny Törn Björn Larsson |
| Artist(s) | Adriá Regordosa |
| Composer(s) | Simone Cicconi Björn Larsson |
| Series | Reader Rabbit |
| Platform(s) | iOS, Apple TV, macOS |
| Release | 25 September 2018 7 November 2018 (macOS) |
| Genre(s) | Educational, platform |
| Mode(s) | Single-player |
Reader Rabbit: Jumpsmarter is an educational platform game developed by Dashalope Games and published by Games4Kids for iOS, Apple TV, and macOS.[1] It is the latest game of the Reader Rabbit series.[2] Reader Rabbit: Jumpsmarter educates players, aimed at young children, on different subjects including math, English, and science, by adventuring with Reader Rabbit and his friends.[3]
Gameplay and plot
Reader Rabbit: Jumpsmarter is a 2D platforming game. Reader Rabbit has to go through multiple levels collecting carrots, books, and letters spelling out the word S.M.A.R.T. Reader Rabbit has acorns to throw at enemies. Enemies can also be avoided altogether. Reader Rabbit: Jumpsmarter supports all (MFi) game controllers that are licensed by Apple.[4] The game starts with very easy levels that increase in difficulty. Levels become more available with a higher completion level. Players go through a variety of levels including caves, villages, and forests.[5] The game is designed to help children develop better motor skills through hand-eye coordination and develop better pathfinding ability.[6]
Reader Rabbit: Jumpsmarter follows Reader Rabbit in his quest to recover all the carrots stolen by the Big Bad Wolf. The carrots are scattered throughout many environments in the Enchanted Lands, that Reader Rabbit will have to traverse in order to collect them all.[3] Reader Rabbit will have to go through the Big Village, the Happy Forest, and the Mushroom Cave to collect all the carrots. Reader Rabbit wants to collect the carrots to share with his friend Sam the Lion.[6]
Reception
Reader Rabbit: Jumpsmarter was praised for its easy to learn platforming, being called an introduction to platforming games for younger children. It was credited for its lack of microtransactions.[5] The look of the game was also appealing being called cute, and perfectly geared toward younger children. It received criticism for limiting its audience by being an iOS exclusive.[4]
References
- ↑ GamesPress (November 7, 2018). ""Reader Rabbit: Jumpsmarter" hops onto the Mac App Store". https://www.gamasutra.com/view/pressreleases/330128/READER_RABBIT_JUMPSMARTER_nbspHOPS_ONTO_THE_MAC_APP_STORE.php.
- ↑ Riis, Jacob (November 9, 2018). "Reader Rabbit hops onto Mac • Nordic Game Community". https://nordicgame.com/reader-rabbit-hops-onto-mac/.
- ↑ 3.0 3.1 "Reader Rabbit Hops Into a New Adventure on Apple TV". https://superparent.com/article/310/reader-rabbit-hops-into-a-new-adventure-on-apple-tv.
- ↑ 4.0 4.1 Luis, J. (November 7, 2018). "The classic Reader Rabbit returns with Reader Rabbit: Jumpsmarter on Mac". http://www.gambitmag.com/2018/11/the-classic-reader-rabbit-retruns-with-reader-rabbit-jumpsmarter-on-mac/.
- ↑ 5.0 5.1 "Reader Rabbit: Jumpsmarter – From Apple II To Apple TV". July 22, 2018. https://theappletvgamingblog.com/2018/07/22/reader-rabbit-jumpsmarter-from-apple-ii-to-apple-tv/.
- ↑ 6.0 6.1 thegg.net, The Gaming Ground (September 25, 2018). "The Retro platformer "Reader Rabbit: Jumpsmarter" is out now on Apple TV". http://thegg.net/press-releases/the-retro-platformer-reader-rabbit-jumpsmarter-is-out-now-on-apple-tv/.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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