Software:Reader Rabbit: Jumpsmarter
| Reader Rabbit: Jumpsmarter | |
|---|---|
| Developer(s) | Dashalope Games |
| Publisher(s) | Games4Kids Sverige AB |
| Director(s) | Björn Larsson |
| Producer(s) | Jonny Törn Björn Larsson |
| Artist(s) | Adriá Regordosa |
| Composer(s) | Simone Cicconi Björn Larsson |
| Series | Reader Rabbit |
| Platform(s) | iOS, Apple TV, macOS |
| Release | 25 September 2018 7 November 2018 (macOS) |
| Genre(s) | Educational, platform |
| Mode(s) | Single-player |
Reader Rabbit: Jumpsmarter is an educational platform game developed by Dashalope Games and published by Games4Kids for iOS, Apple TV, and macOS.[1] It is the latest game of the Reader Rabbit series.[2] Reader Rabbit: Jumpsmarter educates players, aimed at young children, on different subjects including math, English, and science, by adventuring with Reader Rabbit and his friends.[3]
Gameplay and plot
Reader Rabbit: Jumpsmarter is a 2D platforming game. Reader Rabbit has to go through multiple levels collecting carrots, books, and letters spelling out the word S.M.A.R.T. Reader Rabbit has acorns to throw at enemies. Enemies can also be avoided altogether. Reader Rabbit: Jumpsmarter supports all (MFi) game controllers that are licensed by Apple.[4] The game starts with very easy levels that increase in difficulty. Levels become more available with a higher completion level. Players go through a variety of levels including caves, villages, and forests.[5] The game is designed to help children develop better motor skills through hand-eye coordination and develop better pathfinding ability.[6]
Reader Rabbit: Jumpsmarter follows Reader Rabbit in his quest to recover all the carrots stolen by the Big Bad Wolf. The carrots are scattered throughout many environments in the Enchanted Lands, that Reader Rabbit will have to traverse in order to collect them all.[3] Reader Rabbit will have to go through the Big Village, the Happy Forest, and the Mushroom Cave to collect all the carrots. Reader Rabbit wants to collect the carrots to share with his friend Sam the Lion.[6]
Reception
Reader Rabbit: Jumpsmarter was praised for its easy to learn platforming, being called an introduction to platforming games for younger children. It was credited for its lack of microtransactions.[5] The look of the game was also appealing being called cute, and perfectly geared toward younger children. It received criticism for limiting its audience by being an iOS exclusive.[4]
References
- ↑ GamesPress (November 7, 2018). ""Reader Rabbit: Jumpsmarter" hops onto the Mac App Store". https://www.gamasutra.com/view/pressreleases/330128/READER_RABBIT_JUMPSMARTER_nbspHOPS_ONTO_THE_MAC_APP_STORE.php.
- ↑ Riis, Jacob (November 9, 2018). "Reader Rabbit hops onto Mac • Nordic Game Community". https://nordicgame.com/reader-rabbit-hops-onto-mac/.
- ↑ 3.0 3.1 "Reader Rabbit Hops Into a New Adventure on Apple TV". https://superparent.com/article/310/reader-rabbit-hops-into-a-new-adventure-on-apple-tv.
- ↑ 4.0 4.1 Luis, J. (November 7, 2018). "The classic Reader Rabbit returns with Reader Rabbit: Jumpsmarter on Mac". http://www.gambitmag.com/2018/11/the-classic-reader-rabbit-retruns-with-reader-rabbit-jumpsmarter-on-mac/.
- ↑ 5.0 5.1 "Reader Rabbit: Jumpsmarter – From Apple II To Apple TV". July 22, 2018. https://theappletvgamingblog.com/2018/07/22/reader-rabbit-jumpsmarter-from-apple-ii-to-apple-tv/.
- ↑ 6.0 6.1 thegg.net, The Gaming Ground (September 25, 2018). "The Retro platformer "Reader Rabbit: Jumpsmarter" is out now on Apple TV". http://thegg.net/press-releases/the-retro-platformer-reader-rabbit-jumpsmarter-is-out-now-on-apple-tv/.
External links
- Short description: Video game database
Logo since March 2014 | |
Screenshot ![]() Frontpage as of April 2012[update] | |
Type of site | Gaming |
|---|---|
| Available in | English |
| Owner | Atari SA |
| Website | mobygames |
| Commercial | Yes |
| Registration | Optional |
| Launched | January 30, 1999 |
| Current status | Online |
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms.[1] The site is supported by banner ads and a small number of people paying to become patrons.[2] Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA.
Content
The database began with games for IBM PC compatibles. After two years, consoles such as the PlayStation, were added. Older console systems were added later. Support for arcade video games was added in January 2014 and mainframe computer games in June 2017.[3]
Edits and submissions go through a leisurely verification process by volunteer "approvers". The approval process can range from immediate (minutes) to gradual (days or months).[4] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting.[5]
Registered users can rate and review any video game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own subforum.
History

MobyGames was founded on March 1, 1999 by Jim Leonard and Brian Hirt, then joined by David Berk 18 months later, three friends since high school.[6] Leonard had the idea of sharing information about computer games with a larger audience.
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[7] This was announced to the community post factum and a few major contributors left, refusing to do volunteer work for a commercial website.
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San-Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[8] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel.[9]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[10] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[11][12]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ "MobyGames Stats". https://www.mobygames.com/moby_stats.
- ↑ "MobyGames Patrons". http://www.mobygames.com/info/patrons.
- ↑ "New(ish!) on MobyGames – the Mainframe platform.". Blue Flame Labs. 18 June 2017. http://www.mobygames.com/forums/dga,2/dgb,3/dgm,237200/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. http://www.gamasutra.com/view/news/32856/Report_MobyGames_Acquired_By_GameFly_Media.php.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. http://www.gamasutra.com/view/news/207882/Game_dev_database_MobyGames_getting_some_TLC_under_new_owner.php.
- ↑ "Atari invests in Anstream, may buy MobyGames". https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site’s Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
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