Software:Reign of Fire (video game)
| Reign of Fire | |
|---|---|
PAL region PS2 cover art | |
| Developer(s) |
|
| Publisher(s) | BAM! Entertainment |
| Composer(s) | James Hannigan |
| Platform(s) | Game Boy Advance Xbox GameCube PlayStation 2 |
| Release | PlayStation 2, Xbox Game Boy Advance GameCube |
| Genre(s) | Action-adventure |
| Mode(s) | Single-player |
Reign of Fire is a 2002 action-adventure game published by BAM! Entertainment. It is based on the 2002 film of the same name, in which dragons have annihilated the majority of the human race, and the survivors attempt to fight back using scavenged military hardware. The plot of the game, however, differs significantly from the film.
Gameplay
The game allows the player to play as both a dragon and a human. As a human, the player takes the role of a survivor, in a third-person vehicle-based shooter - tanks and jeeps most notably, which can all carry rockets and machine gun turrets; if the player is touched by fire from a dragon they must find water to douse the flames or they will die.
As a dragon, the player takes the role of a maturing dragon able to use fireballs to engage targets at range, napalm breath to set targets alight and using their talons to pick up items (including enemy combatants) and use them as makeshift bombs to attack ground targets.
Plot
The game's story is divided into two campaigns; human and dragon. The human campaign loosely follows the plot of the film, with significant differences. Meanwhile, the dragon campaign chronicles the early years of the human/dragon war up to the game's present timeline. The dragon campaign features an alternative ending in the final mission.
Human
The human campaign begins with the player taking the role of 'The Kid', a new recruit to the Kentucky Irregulars. Hailing from the former United States, The Irregulars are a group of paramilitary dragon slayers and are led by Denton Van Zan. The Irregulars defend The Fort, an old castle in Northumberland that houses a population of survivors led by Quinn Abercromby. The Irregulars are tasked with warding off attacks, firefighting, and rescuing civilians.
Like in the film, Van Zan concludes that all dragons thus far have been female, and that there must be a single male that is key to reproduction. To prove his theory, Van Zan leads the Irregulars to the ruins of a coastal military base in Dover, now used by the dragons as a nesting ground. Upon arrival, Van Zan sends The Kid alone to retrieve dragon eggs while the majority of the brood is away. The Kid manages to successfully retrieve enough eggs before escaping the returning dragons with the Irregulars. Van Zan confirms his theory and leads the Irregulars to London, intending to kill the sole male dragon, known as The Bull.
Once in London, the Irregulars face heavy resistance from the dragons. Van Zan devises a plan to lure out The Bull by destroying several dragon nests. The plan is successful and The Bull arrives. Quinn distracts The Bull while The Kid, Van Zan, and the remaining Irregulars concentrate fire on The Bull, eventually critically injuring The Bull's wings. Van Zan sends The Kid to finish off The Bull deep in dragon territory. After a long and difficult battle, The Kid kills The Bull, ending the dragon threat.
Dragon
In the dragon campaign, the player assumes the role of a young dragon with above average intelligence, evident by her ability to adapt and exploit situations tactically and strategically. The campaign begins during the early years of the human–dragon war, in which organized human resistance is still significant, but waning. The player dragon assists her sisters in assaulting the Tower of London, the last human stronghold in the city. The dragons are victorious, obliterating the Tower and a nearby warship, pushing the humans out of London.
Some time later, the player dragon attempts to rescue captured dragons from an armoured train heading to a large coastal military base in Dover (the same base featured in the human campaign). The player dragon rescues her sisters and destroys the train, before following the tracks to the base. The base is heavily defended, with the base's array of large-calibre artillery posing a significant threat to the dragons. The player dragon sneaks into the base from the ocean port, annihilating coastal guns, anti-air defences, warships, and finally the superguns. With their last line of defence destroyed, the human military presence in England is broken and the remaining survivors scattered.
The game jumps forward to the year 2020. The player dragon, now fully mature, repeatedly clashes with the Kentucky Irregulars and the survivors in The Fort. The player dragon causes chaos by disrupting Irregular operations and destroying The Fort's food supply. The final mission also presents an alternative ending, in which the dragons assault The Fort with the assistance of The Bull. Despite heavy resistance, the dragons wipe out the defenders and destroy The Fort, permanently establishing dragons as the dominant species.
Reception
The game has received a Mixed score based on 9 critic reviews amalgamated on Metacritic[1]
References
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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