Software:Resident Evil Survivor
| Resident Evil Survivor | |
|---|---|
North American PlayStation cover art | |
| Developer(s) | Tose |
| Publisher(s) | |
| Director(s) | Hiroyuki Kai |
| Producer(s) | Tatsuya Minami |
| Writer(s) |
|
| Composer(s) | Shiro Kohmoto |
| Series | Resident Evil |
| Platform(s) | PlayStation, Microsoft Windows |
| Release | PlayStation Windows |
| Genre(s) | Light gun shooter, first-person shooter |
| Mode(s) | Single-player |
Resident Evil Survivor[lower-alpha 1] is a light gun shooter video game developed by Tose and published by Capcom. It was released on the PlayStation in Japan on January 27, 2000, in Europe on March 31, 2000, and in North America on August 30, 2000. It is a spin-off of the Resident Evil video game series. It is also the first first-person perspective Resident Evil game predating Resident Evil 7 by seventeen years. A Microsoft Windows version was released only in China and Taiwan on September 7, 2002.
As the first release of the Gun Survivor series, this game was a major difference from the main Resident Evil series, substituting the third-person perspective of the previous games to a first-person view. The Japanese and European versions of the game were compatible with Namco's GunCon/G-Con 45 light gun, making it one of the first off-rail light gun games, whereas lightgun compatibility was removed from the North American release.[3] It was followed by Resident Evil Survivor 2 – Code.
Gameplay
The player takes control of an amnesiac protagonist, struggling desperately against overwhelming odds to stay alive and uncover his identity. Survivor's gameplay is a combination of first-person shooter and arcade-style light gun shooter. The player views the environment from the perspective of the character (first-person view) and moves the character through the environment with the controller. At the same time, if the player wishes to attack an enemy or destroy an object, they press a button which allows them to control a crosshair on the screen. This crosshair can be moved to any location within the main character's line of sight. When using a light gun, players move around by shooting off screen to move and the side buttons to turn, and point at the screen to shoot enemies.
The game borrows its enemies from Resident Evil 2, featuring the zombie models from that game, as well as creatures such as Lickers, the Ivy plants, Moth Giants and Tyrants. In addition, Survivor also reintroduces the original Hunters from the first Resident Evil and features two new enemies in the form of the Umbrella Trashsweeper unit – soldiers armed with machine guns – and the Hypnos T-Type, a new Tyrant model that evolves into different forms.
The player's arsenal consists almost entirely of pistols, such as the Glock 17 and the CZ75 with unlimited ammo. As the protagonist progresses through the game, the player receives larger weapons to aid in defending against even more dangerous opposition while they make their way through Umbrella's ruined city and shadowy research labs.
The game features branching paths that allow the player to determine how the story will unfold and whom they will meet along the way.
Plot
The game takes place after the missile explosion that wiped out the contaminated Raccoon City. Not long after this incident, a helicopter crashes on the outskirts of Umbrella Corporation's private township, located on Sheena Island. The pilot escapes the burning wreckage only to find himself fighting a battle against the living dead, with no memory of his identity or his reasons for being there.
During his quest, he comes across a man named Andy Holland, who knows him as Vincent Goldman, the man said to be responsible for the outbreak of T-virus in the island. Due to his amnesia, he assumes this as a fact. Moments after he gets out of the city, "Vincent" comes across Umbrella's facility, where he meets Lott and Lily Klein, two siblings whose parents used to work for Umbrella. They misjudge him because they were made to believe that Umbrella stands for the common good of all people. The two kids run away from him during their encounter, as "Vincent" follows the children outside the facility, through the canal system, and eventually to their house. He finds Lily in the house and learns from her that Lott has gone to a nearby factory alone to find a way off the island.
Upon learning this, "Vincent" tells Lily to stay and take refuge until he comes back with Lott. He finds his way to the place and, after encountering many monsters, successfully infiltrates the Umbrella research facility just in time to save Lott from a Hunter. "Vincent" then learns from Lott that he is, in fact, Ark Thompson, that he was sent to Sheena Island by Leon S. Kennedy, and that Lott knew who Vincent Goldman really was. Due to his knowledge, Vincent later became a vehement enemy of Ark. However, upon this realization, the facility suddenly activates a self-destruct system that will obliterate the island within 10 minutes. Lott tells Ark that within the facility, there is a railway station that runs underground. Ark tells Lott to go ahead to the station first and regroup there.
However, along his way to the station, Ark encounters the real Vincent and the Hypnos T-type Tyrant. Much to his surprise, the Umbrella executive is killed by the new bio-organic weapon, which then turns its attention to Ark, who manages to hold it off long enough to make a getaway. Ark reaches the railway station and sees Lott and Lily, safe and waiting for him. Using the railway station, they are able to arrive at a landing zone, where a helicopter waits. But on their way to safety, the Hypnos Tyrant shows up again, in a more mutated form. Ark manages to hold off the beast before joining the children in the helicopter. Persistent on its pursuit, the Tyrant leaps onto the helicopter, and Ark kills it firing it off the helicopter with one of the helicopter's missiles, and then kills it with a second one. As the sun rises, Ark, Lily, and Lott flee from Sheena Island together safely, just as the island's complex self-destructs.
Reception
| Reception | ||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||
The PlayStation version received "unfavorable" reviews according to the review aggregation website Metacritic.[4] Jon Thompson (AllGame) gave the game a negative review.[5] Thompson noted that the biggest critique of the game was that it was made to be played with a light gun, which the American version did not support.[5] He continued that even the Japanese version of the game which did include it, "really wasn't any better. Shooters are supposed to be quick, raw and visceral, the total opposite of what Resident Evil is, for better or worse. This shooting game opts to stick with the slow pacing of the rest of the series, and the result is a gun game with no gun that absolutely crawls along."[5] Thompson critiqued the graphics as being "not very attractive" and "very pixelated close-up"[5] Edge praised the Japanese import's well-rendered 3D environments, but criticized the long loading screens between opening and closing doors. The magazine concluded that the Japanese import is best suited to the rental market, describing it as "more of a cash-in than a knockout."[7] Michael "Major Mike" Weigand of GamePro said of the game, "Don't be fooled by this one: Take 'Resident Evil' out of the title, and all you have left (besides the name of a hit TV show) is a below-average corridor shooter. The scariest thing about this game is how awful it is."[15][lower-alpha 3] Eric Bratcher of NextGen said of the game, "The RE universe could definitely inspire a great gun game. But with bad technology, unforgivable control limitations, and an uncanny lack of fun, this non-gun game definitely isn't it."[13] In Japan, however, Famitsu gave it a score of 31 out of 40.[9]
Sequels
The Gun Survivor series was followed by three sequels, which were released for the PlayStation 2 and utilised the G-Con 2 peripheral. Resident Evil Survivor 2 – Code was released for the PlayStation 2 in 2002, based on the characters and enemies of Resident Evil – Code. Dino Stalker, a spin-off of the Dino Crisis series, was also released in 2002. A fourth game, Resident Evil, was released in 2003.
Notes
- ↑ Known in Japan as Biohazard Gun Survivor (Japanese: バイオハザード ガンサバイバー, Hepburn: Baiohazādo Gan Sabaibā)
- ↑ Three critics of Electronic Gaming Monthly gave the PlayStation version each a score of 3.5/10, 5/10, and 4/10.
- ↑ GamePro gave the game two 3/5 scores for graphics and control, 3.5/5 for sound, and 2/5 for fun factor.
References
- ↑ Ajami, Amer (January 25, 2000). "Eidos to Publish Capcom Games". Fandom. https://www.gamespot.com/articles/eidos-to-publish-capcom-games/1100-2446284/.
- ↑ "Resident Evil™ Survivor Now Available". August 30, 2000. http://www.capcom.com/news/news.xpml?prid=250026.
- ↑ Juba, Joe (October 2008). "The Wrong Kind of Scary: Worst Horror Games Ever". Game Informer (GameStop) (186): 120. https://www.gameinformer.com/b/features/archive/2012/10/31/the-wrong-kind-of-scary-worst-horror-games-ever.aspx. Retrieved November 9, 2023.
- ↑ 4.0 4.1 "Resident Evil: Survivor (PS)". Fandom. https://www.metacritic.com/game/resident-evil-survivor/.
- ↑ 5.0 5.1 5.2 5.3 5.4 Thompson, Jon. "Resident Evil: Survivor - Review". All Media Network. http://www.allgame.com/game.php?id=23409&tab=review.
- ↑ Steinberg, Scott (October 5, 2000). "Resident Evil: Survivor". CNET. http://gamecenter.com/Psx/Reviews/Res/.
- ↑ 7.0 7.1 Edge staff (April 2000). "Biohazard: Gun Survivor [JP Import"]. Edge (Future Publishing) (83): 75. https://retrocdn.net/images/d/d6/Edge_UK_083.pdf. Retrieved November 9, 2023.
- ↑ MacDonald, Mark; Dudlak, Jonathan; Lockhart, Ryan (November 2000). "Resident Evil: Survivor". Electronic Gaming Monthly (Ziff Davis) (136): 258. https://retrocdn.net/images/c/c0/EGM_US_136.pdf. Retrieved November 9, 2023.
- ↑ 9.0 9.1 "バイオハザード ガンサバイバー [PS"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=610&redirect=no. Retrieved November 9, 2023.
- ↑ Anderson, Paul (November 2000). "Resident Evil Survivor". Game Informer (FuncoLand) (91). http://www.gameinformer.com/Games/Review/200011/R03.0806.1804.34792.htm. Retrieved December 25, 2021.
- ↑ Stahl, Ben (February 4, 2000). "Resident Evil: Survivor Review [JP Import"]. Fandom. https://www.gamespot.com/reviews/resident-evil-survivor-review/1900-2545924/.
- ↑ Perry, Douglass C. (September 13, 2000). "Resident Evil Survivor". Ziff Davis. https://www.ign.com/articles/2000/09/14/resident-evil-survivor.
- ↑ 13.0 13.1 Bratcher, Eric (December 2000). "Resident Evil Survivor". NextGen (Imagine Media) (72): 135. https://archive.org/details/NextGen72Dec2000/page/n135/mode/2up. Retrieved December 25, 2021.
- ↑ MacDonald, Mark (November 2000). "Resident Evil Survivor". Official U.S. PlayStation Magazine (Ziff Davis) (38): 162. https://archive.org/details/official-u.-s.-playstation-magazine-issue-38-november-2000/page/162/mode/2up. Retrieved November 9, 2023.
- ↑ Weigand, Michael "Major Mike" (December 2000). "Resident Evil Survivor". GamePro (IDG) (147): 133. https://retrocdn.net/images/6/61/GamePro_US_147.pdf. Retrieved November 9, 2023.
External links
- (Japanese)
- Resident Evil Survivor on IMDb
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
