Software:Rex Ronan: Experimental Surgeon
| Rex Ronan: Experimental Surgeon | |
|---|---|
![]() Rex Ronan: Experimental Surgeon box art | |
| Developer(s) | Sculptured Software[1] |
| Publisher(s) | Raya Systems[1] |
| Designer(s) | Craig Conder |
| Composer(s) | H. Kingsley Thurber, Mark Ganus |
| Platform(s) | SNES |
| Release | |
| Genre(s) | Educational, action |
| Mode(s) | Single-player |
Rex Ronan: Experimental Surgeon is an educational action video game developed by Sculptured Software and published by Raya Systems for the Super Nintendo Entertainment System. The game teaches players about the hazards of smoking tobacco cigarettes.[2][3] The initial development of the game received support from the US Agency for Healthcare Research and Quality.[4] It is a part of educational video game series from Raya that includes Captain Novolin, Packy and Marlon and Bronkie the Bronchiasaurus.
Gameplay and plot

Jake Westboro is a man with it all: a beautiful wife and child, a large house in the suburbs, and the massively-paying position of a major CEO for the Blackburn Tobacco Company.[2] As a result of smoking since he was 15, however, Jake is now dying from the effects of the cigarettes that he once sold. An experimental surgeon, Rex Ronan, volunteers to shrink himself and a craft down to near-microscopic size, so he can travel inside of Jake's body and fight his various diseases; removing tar, nicotine, precancerous cells, and other deadly health hazards. However, the tobacco company are concerned that if Jake survives, he will speak to the world about the hazards of tobacco and accordingly ruin their business; so they secretly place microbots inside him en-masse in an attempt to stop Ronan from treating him.[2][3] If Ronan dies from the evil killbots sent by the company,[5] then so does the patient, Jake.[2]
Evaluations
Richard M. Satava mentioned two evaluations in which a number of children (none of whom were more than 12 years old) played a prototype version of the game.[3] The average of the results indicated children who experienced enjoyment and who showed an interest with regard to acquiring information about tobacco's effects on people.[clarification needed][3] According to Richard L. Street and Timothy R. Manning, the target audience was children and teenagers in the age range of 10 to 16 years.[5] In addition, when it comes to persons who take up smoking, those in the age range of 10 to 16 years are at the highest risk, according to Street and Manning.[5]
References
- ↑ 1.0 1.1 1.2 "Rex Ronan: Experimental Surgeon – Release Details". GameFAQs. https://gamefaqs.gamespot.com/snes/588612-rex-ronan-experimental-surgeon/data. Retrieved 2024-01-08.
- ↑ 2.0 2.1 2.2 2.3 MightyIndie (Lil Randy). "Game summary". GameFAQs. https://gamefaqs.gamespot.com/snes/588612-rex-ronan-experimental-surgeon/faqs/49723. Retrieved 2024-01-08.
- ↑ 3.0 3.1 3.2 3.3 Satava, Richard M. (1995), Interactive technology and the new paradigm for healthcare, IOS Press, p. 207, ISBN 9789051992014, https://books.google.com/books?id=c5YLFrldOgUC&q=%22rex+ronan%22&pg=PA207, retrieved 2010-11-18
- ↑ "Patient Education: Interactive video games can motivate health behavior change in children and adolescents". Agency for Healthcare Research and Quality. March 2001. https://archive.ahrq.gov/research/mar01/301RA8.htm. Retrieved 2016-11-26.
- ↑ 5.0 5.1 5.2 Street, Richard L.; Manning, Timothy R. (1997), Health promotion and interactive technology: theoretical applications and future directions, Lawrence Erlbaum Associates, p. 105, ISBN 9780805822052, https://books.google.com/books?id=XSX5jrO442sC&q=%22rex+ronan%22&pg=PA105, retrieved 2010-11-17
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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