Software:Ribbit King

From HandWiki
Ribbit King
Developer(s)
  • Infinity
  • Jamsworks
Publisher(s)Bandai
Artist(s)Yosuke Kihara
Composer(s)Yūsuke Takahama
Platform(s)GameCube, PlayStation 2
ReleaseGameCube
  • JP: 11 July 2003
  • NA: 8 June 2004
  • PAL: 3 September 2004
PlayStation 2
  • JP: 18 December 2003
  • NA: 8 June 2004
  • PAL: 3 September 2004
Genre(s)Sports
Mode(s)Single-player, multiplayer

Ribbit King is a 2003 sports video game developed by Infinity and Jamsworks and published by Bandai for the GameCube[1] and PlayStation 2.[2] The game is based on the fictional sport of Frolf (ケロフ), which is a golf-like game that is played with frogs. The frogs sit on catapults, which the player whacks with a hammer to send the frog flying into the air. It is the successor to Kero Kero King, released only in Japan in 2000 for the PlayStation.

Gameplay

Players compete on five Frolf courses, each of which features four holes. The objective of the game is to earn the most points possible through a combination of landing the frog in the course's hole in the fewest strokes as well as having the frog engage with various stage elements, such as spheres that contain certain point amounts, flies that the frogs can swallow, and various events that require player input (such as a well-timed button press or fast control stick movements) to earn points. The player can also equip up to five power-ups, which they can expend during a match to give their frogs additional advantages, such as the power to swim through lava or an increase to the range in which they can eat a fly. Different frogs can also be unlocked for use, each of which has different properties. New frogs and power-ups can be purchased from defeated opponents or randomly from a gumball machine in the game's central hub. Defeating an opponent in the story unlocks them for use in the game's multiplayer mode; up to 11 playable characters can be unlocked, plus one additional character exclusive to each console. Additionally, the game features an achievement system in the form of special bottlecaps, which can be unlocked in an in-game gallery by completing specific objectives.

North American versions of Ribbit King come packaged with a bonus disc called Ribbit King Plus!, which is an assortment of 28 short CGI films about Scooter and his friends. These shorts are unlocked through progression in the main game.

The main character of Ribbit King is a young carpenter named Scooter. Scooter is trying to become the Frolf Champion—or the namesake 'Ribbit King'—and in doing so win the 'Super Ribbinite', a fuel source his planet needs in order to survive. Accompanying Scooter is Pickwick, a sentient picnic basket who acts his caddy and coach, while Frolf referee Sluggy oversees each of his matches. Scooter must face multiple opponents in the Frolf tournament, such as kung fu panda Pan-Pan, robotic penguin Sir Waddlelot, and video game playing ghosts Sparky and Whoosh.[3]

Ribbit King Plus!

Ribbit King Plus! is the bonus disc included with North American versions of the game, featuring unlockable short animations and requiring saved data on the memory card to be able to view the shorts. It was initially transmitted in Japan as a 30-episode series of shorts on the TV Tokyo weekday morning children's show Oha Suta from 16 June to 25 July 2003 to promote the game, under the title Kero Kero King DX Plus (ケロケロキング デラックス プラス), before being released on a separate DVD at around the same time as the Japanese PlayStation 2 version of the game; however, three of the shorts were dropped from the North American version for unknown reasons. Exclusive to the disc is a two-minute video titled "Special", a montage of the various cutscenes from the story mode set to the main title theme of the game.

Episodes

No. Title Original transmission

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Kero Kero King

Kero Kero King
Cover art
Developer(s)Amedio
Publisher(s)Media Factory
Artist(s)Yosuke Kihara
Platform(s)PlayStation
Release
  • JP: 10 December 2000
Genre(s)Sports
Mode(s)Single-player, multiplayer

Kero Kero King (ケロケロキング) is the predecessor to Ribbit King, developed by Amedio and published by Media Factory. It was released exclusively in Japan on December 10, 2000 for the PlayStation.[4] All of the unique art in the game and in the many FMVs featured inside the game are done by Japanese illustrator Yosuke Kihara.[5]

The gameplay follows a very similar formula as its sequel, as it is a golf based game but uses a frog instead of the ball, allowing you to tweak the direction and height of the frog while also collecting points throughout the courses. The frog is also able to jump off spider webs and jump to flies, adding variance to the gameplay. There are a total of 10 courses in the game, with each game taking 10 rounds to complete; the person with the highest score wins.[4]

The story of Kero Kero King is summarized on its front cover as follows: ""Kerof" is the brand new exciting sports in the galaxy. The champion of the kerof is called "kerokeroking". But Nosukin, a little boy, is about to challenge him!!"[6] The story also has Nosukin meeting many unique characters in games of kerof, which you can unlock and use in versus mode.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings(PS2) 63.64%[7]
(GC) 63.07%[8]
Metacritic(GC) 60/100[9]
(PS2) 58/100[10]
Review scores
PublicationScore
Game Informer7/10[11]
GameSpot5.9/10[12]
GamesTM6/10[13]
IGN5/10[14]
NGC Magazine45%[15]
Nintendo Power3.6/5[16]
OPM (US)StarStarStar[17]
PSM5/10[18]
PSM322%[19]
X-PlayStarStarStar[20]

The game received mixed reviews upon release. Aggregating review websites GameRankings and Metacritic gave the GameCube version 63.07% and 60/100[8][9] and the PlayStation 2 version 63.64% and 58/100.[7][10] Former GameSpot journalist Ryan Davis gave the PlayStation 2 version 5.9 out of 10, saying that it focused more on the bizarre storyline than the gameplay,[12] while Mary Jane Irwin of IGN gave the GameCube and the PlayStation 2 versions a score of five out of ten.[14]

In Japan, Famitsu gave Kero Kero King a score of 30 out of 40.[21]

References

  1. Japanese title: Kero Kero King DX (ケロケロキングDX)
  2. Japanese title: Kero Kero King Super DX (ケロケロキング スーパーDX)
  3. Buchanan, Levi (24 June 2004). ""Ribbit King" hits our fairway". Chicago Tribune: p. 5. 
  4. 4.0 4.1 "KERO KERO KING - (NTSC-J)". https://psxdatacenter.com/games/J/K/SLPM-86621.html. 
  5. (in en) Kero Kero King (PS1) - All FMVs, 31 January 2016, https://www.youtube.com/watch?v=GsIEWzXtpIA, retrieved 2022-10-16 
  6. "KERO KERO KING (NTSC-J) - FRONT". https://psxdatacenter.com/images/covers/J/K/SLPM-86621/SLPM-86621-F-ALL.html. 
  7. 7.0 7.1 "Ribbit King for PlayStation 2". GameRankings. http://www.gamerankings.com/ps2/919991-ribbit-king/index.html. Retrieved 5 August 2014. 
  8. 8.0 8.1 "Ribbit King for GameCube". GameRankings. http://www.gamerankings.com/gamecube/919992-ribbit-king/index.html. Retrieved 5 August 2014. 
  9. 9.0 9.1 "Ribbit King for GameCube Reviews". https://www.metacritic.com/game/ribbit-king/critic-reviews/?platform=gamecube. Retrieved 5 August 2014. 
  10. 10.0 10.1 "Ribbit King for PlayStation 2 Reviews". https://www.metacritic.com/game/ribbit-king/critic-reviews/?platform=playstation-2. Retrieved 5 August 2014. 
  11. Helgeson, Matt (June 2004). "Ribbit King". Game Informer (134): 123. http://www.gameinformer.com/Games/Review/200406/R04.0621.1233.07802.htm. Retrieved 26 January 2015. 
  12. 12.0 12.1 Davis, Ryan (30 June 2004). "Ribbit King Review (PS2)". http://www.gamespot.com/reviews/ribbit-king-review/1900-6101728/. Retrieved 5 August 2014. 
  13. "Ribbit King". GamesTM: 107. October 2004. 
  14. 14.0 14.1 Irwin, Mary Jane (28 May 2004). "RibbitKing". http://www.ign.com/articles/2004/05/29/ribbitking. Retrieved 5 August 2014. 
  15. "Ribbit King". NGC Magazine. November 2004. 
  16. "Ribbit King". Nintendo Power 183: 122. August 2004. 
  17. "Ribbit King". Official U.S. PlayStation Magazine: 96. July 2004. 
  18. "Review: Ribbit King". PSM: 30. July 2004. 
  19. PSM2 staff (2004). "Ribbit King". PSM2. Archived from the original on 26 May 2005. https://web.archive.org/web/20050526080730/http://gamesradar.msn.co.uk/reviews/default.asp?pagetypeid=2&articleid=32661&subsectionid=1605. Retrieved 26 January 2015. 
  20. Speer, Justin (29 June 2004). "Ribbit King (PS2, GCN) Review". X-Play. Archived from the original on 29 October 2004. https://web.archive.org/web/20041029214202/http://www.g4techtv.com/xplay/features/877/Ribbit_King_PS2_GCN_Review.html. Retrieved 26 January 2015. 
  21. "プレイステーション - ケロケロキング". Famitsu 915: 25. 30 June 2006. 
  • Ribbit King Official Website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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