Software:Ridge Racer 7

From HandWiki
Short description: 2006 racing video game


Ridge Racer 7
North American box art
Developer(s)Namco Bandai Games
Publisher(s)Namco Bandai Games[lower-alpha 1]
Director(s)Masaya Kobayashi
Producer(s)Isao Nakamura
Designer(s)Kazuo Yamamoto
Kenichi Shimada
Artist(s)Hideki Nakamura
SeriesRidge Racer
Platform(s)PlayStation 3
Release
  • JP: November 11, 2006
  • NA: November 17, 2006
  • PAL: March 23, 2007
Genre(s)Racing
Mode(s)Single-player, multiplayer

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a 2006 racing video game developed and published by Namco Bandai Games for the PlayStation 3. An installment in the Ridge Racer series, it is an enhanced version of Xbox 360 exclusive Ridge Racer 6 with more content, releasing as a launch title for the console.

The game has around 40 cars, many of which are from Ridge Racer 6 and Ridge Racer (PSP). There are also 22 courses, available in forward, reverse and mirrored. The game runs at 1080p native resolution and 60 frames per second.[1] It also features Dolby Digital 5.1 surround sound and free online gameplay via the PlayStation Network. Like many other Ridge Racer games, it features a full motion video opening that stars mascot Reiko Nagase.

The game received positive reviews from critics. A patch was made available in October 2010 titled Ridge Racer 7 3D License Version that enables Ridge Racer 7 to be played in 3D. Following this, Bugbear developed the drastically different Ridge Racer Unbounded, released in 2012.

Gameplay

Gameplay in Seacrest District

As in previous games within the Ridge Racer series, the gameplay centers on high speed circuit racing featuring "drift" handling, where the player slides the car around turns without great loss of speed.[2] New features in this iteration include car body and engine customization which can affect the performance, handling and nitrous boost system of the car.[3] Ridge Racer 7 also actively encourages players to slipstream other cars, whereas previous iterations did not mention that this technique increases speed.[4]

This game sees the "unlimited restarts" return for the first time since Ridge Racer Revolution in 1996, which means the player can restart during the race (including the regular races and the duel races) at any time. The player can re-play the same race series for more points and money. A global ranking system is used to rank players. It uses a combination of FP (Fame points), CR (Credits, the game's currency) and OBP (Online Battle Points, gained in the online races) to work out an overall number of RP (Ridge Points), which are displayed on the player's Ridge State ID Card.[5][6]

Game modes

Single player

  • Ridge State Grand Prix - the main game mode consisting of a series of races.[7]
  • Manufacturer's Trials - special races where the player can earn new cars or parts to customize their car; if the players get 100 Manufacturer points, they will become a member of one manufacturer.[6]
  • UFRA Single Event - special races with restrictions.[6]
  • Extreme Battle - boss battles with a much higher difficulty where it is possible to win normal or special cars.
  • Arcade - a single player game mode where the player can choose among the unlocked tracks or cars.[8]

Multiplayer

  • Global Time Attack - a time trial mode where players race their cars around the circuits as fast as possible and post their best lap times on a global leaderboard.[8]
  • Standard Race - a standard race over the Internet for up to 14 players.
  • Pair Time Attack - similar to Global Time Attack, but instead combines the times of two racers working in tandem to achieve fast lap times.[9]
  • Team Battle - players are split into red and blue teams (other colors are featured, such as yellow, green and pink), with a points system used to decide which team wins after a race.[10]
  • Pair Battle - players are split into teams of two to race, and the winning team is that with the smallest total race time.[7]
  • UFRA Special Event - a set of 25 extra events, downloaded for free from the PlayStation Store, which boast a much higher difficulty than any event in the Ridge State Grand Prix mode. The choice of cars is often preset or massively narrowed down.

Development and release

The game was first unveiled at the 2006 E3 event in a teaser trailer,[11] and the first trailer of game footage was shown at the 2006 Tokyo Game Show.[12] It was originally released as a launch title for the PlayStation 3 in all regions in 2006 and 2007, in a similar fashion to the first Ridge Racer on PlayStation, Ridge Racer V on PlayStation 2, and Ridge Racer(s) on PlayStation Portable. It has since been re-issued under Sony's "Platinum" and "The Best" budget lines.

Extras

Namco released downloadable extras and content for Ridge Racer 7 through the PlayStation Network on March 22, 2007. This content included extra events (the UFRA Special Events) and special decals for customizing the roof of the car. Players also had the option to purchase extra background music for their game. These add-ons were added to the US PlayStation Store on 1 June. A patch for the game was released in October 2010 to make the game playable in 3D.[13]

The classic arcade game Xevious is unlockable in this game.[14]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic78/100[15]
Review scores
PublicationScore
Edge6/10[16]
EGM6.83/10[17]
Eurogamer7/10[4]
Famitsu36/40[18]
Game Informer8/10[19]
GameProStarStarStarStar[20]
GameSpot8/10[14]
GameSpyStarStarStarStar[21]
GameTrailers7.8/10[22]
GameZone8.5/10[23]
IGN(US) 8.3/10[6]
(UK) 7.9/10[24]
OPM (US)6/10[25]
The Sydney Morning HeraldStarStarStarStar[26]

The game received "generally favorable reviews" according to the review aggregation website Metacritic.[15] In Japan, Famitsu gave it a score of all four nines for a total of 36 out of 40.[18]

References

  1. Leadbetter, Richard (2009-06-26). "Ridge Racer 7: The 1080p Dream" (in en). https://www.eurogamer.net/digitalfoundry-rr7-the-1080p-dream-blog-entry. 
  2. "Ridge Racer 7 Instruction Manual (PlayStation 3)". Bandai Namco Entertainment. https://support.bandainamcoent.com/index.php?/Knowledgebase/Article/View/306/325/ridge-racer-7---instruction-manual-ps3. 
  3. Rose, Alan (20 April 2004). "Ridge Racer 7 for PS3 announced". Engadget (Joystiq). https://www.engadget.com/2006/04/20/ridge-racer-7-for-ps3-announced/. 
  4. 4.0 4.1 Bramwell, Tom (23 November 2006). "Ridge Racer 7 (Import)". http://www.eurogamer.net/articles/ir_rr7_ps3. 
  5. "Ridge Racer 7 Preview from 1UP.com". http://www.1up.com/do/minisite?pager.offset=0&cId=3153509. 
  6. 6.0 6.1 6.2 6.3 Castro, Juan (14 November 2006). "Ridge Racer 7 Review". http://www.ign.com/articles/2006/11/14/ridge-racer-7-review. 
  7. 7.0 7.1 Ekberg, Brian (2 November 2006). "Ridge Racer 7 Updated Hands-On: Going Online". https://www.gamespot.com/articles/ridge-racer-7-updated-hands-on-going-online/1100-6160935/. 
  8. 8.0 8.1 "Ridge Racer 7 Detailed". GameZone (Kombo). 1 September 2006. http://www.gamezone.com/originals/ridge-racer-7-detailed. 
  9. Slate, Chris (17 November 2006). "Ridge Racer 7 Review (Page 2)". GamesRadar. http://www.gamesradar.com/ridge-racer-7-review/2/. 
  10. Nutt, Christian (9 November 2006). "Ridge Racer 7 - online hands-on (Page 3)". GamesRadar. http://www.gamesradar.com/ridge-racer-7-online-hands-on/3/. 
  11. "E3 06: Ridge Racer 7 First Look" (in en-US). https://www.gamespot.com/articles/e3-06-ridge-racer-7-first-look/1100-6149598/. 
  12. "TGS 06: Ridge Racer 7 Hands-On" (in en-US). https://www.gamespot.com/articles/tgs-06-ridge-racer-7-hands-on/1100-6158008/. 
  13. Spencer (17 September 2010). "It's Ridge Racer 7 In 3D". Siliconera. http://www.siliconera.com/2010/09/17/its-ridge-racer-7-in-3d/. 
  14. 14.0 14.1 Gerstmann, Jeff (18 November 2006). "Ridge Racer 7 Review". https://www.gamespot.com/reviews/ridge-racer-7-review/1900-6162024/. 
  15. 15.0 15.1 "Ridge Racer 7 for PlayStation 3 Reviews". https://www.metacritic.com/game/ridge-racer-7/critic-reviews/?platform=playstation-3. 
  16. Edge staff (January 2007). "Ridge Racer 7". Edge (171): 75. 
  17. EGM staff (January 2007). "Ridge Racer 7". Electronic Gaming Monthly (211): 81. 
  18. 18.0 18.1 Kuchera, Ben (1 November 2006). "First PS3 game reviews come out of Japan". https://arstechnica.com/gaming/2006/11/5823/. 
  19. Helgeson, Matt (December 2006). "Ridge Racer 7". Game Informer (164). http://www.gameinformer.com/NR/exeres/EAA43D90-23AB-4865-B3B2-DA2066B582F1.htm. Retrieved 8 April 2017. 
  20. Ouroboros (29 November 2006). "Review: Ridge Racer 7". GamePro. http://www.gamepro.com/sony/ps3/games/reviews/87828.shtml. Retrieved 8 April 2017. 
  21. McGarvey, Sterling (20 November 2006). "GameSpy: Ridge Racer 7". GameSpy. http://ps3.gamespy.com/playstation-3/ridge-racer-7/746944p1.html. 
  22. "Ridge Racer 7 Review". GameTrailers. 27 November 2006. http://www.gametrailers.com/game/2628.html. 
  23. Bedigian, Louis (26 November 2006). "Ridge Racer 7 - PS3 - Review". GameZone. http://www.gamezone.com/reviews/ridge_racer_7_ps3_review. 
  24. Simmons, Alex (22 March 2007). "Ridge Racer 7 UK Review". http://www.ign.com/articles/2007/03/22/ridge-racer-7-uk-review. 
  25. "Ridge Racer 7". Official U.S. PlayStation Magazine: 68. January 2007. 
  26. Fish, Eliot (2 April 2007). "Ridge Racer 7". The Sydney Morning Herald. http://www.smh.com.au/news/game-reviews/ridge-racer-7/2007/03/31/1174761806779.html. 
  1. Released under the Namco label outside North America
  • Official website (in Japanese)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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