Software:Ridge Racer V
| Ridge Racer V | |
|---|---|
North American version cover art featuring race queen Ai Fukami and the Rivelta Mercurio car | |
| Developer(s) | Namco |
| Publisher(s) | Namco PlayStation 2
|
| Director(s) | Eiichi Saita |
| Producer(s) | Noriko Wada Paul Guirao |
| Designer(s) | Eiichi Saita |
| Programmer(s) | Jun Nakagawa |
| Composer(s) | Kohta Takahashi Yuu Miyake Nobuyoshi Sano Mijk van Dijk |
| Series | Ridge Racer |
| Platform(s) | PlayStation 2, arcade |
| Release | PlayStation 2 Arcade |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
| Arcade system | Namco System 246 |
Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a 2000 racing video game developed and published by Namco for the PlayStation 2. It was released as a launch title for the console and later followed by an arcade version subtitled Arcade Battle.[2] Ridge Racer V is the fifth main title of the Ridge Racer series following R4: Ridge Racer Type 4 and the only one to be released on PlayStation 2 (excluding the spin-off Software:R: Racing Evolution).
Moving away from Ridge Racer Type 4's approach, Ridge Racer V streamlined back to a simple racer without a story mode, set in fictional Ridge City based on circuits in and around the very first course introduced in Ridge Racer.[3] Its licensed soundtrack also returns to a heavier sound, including featuring Boom Boom Satellites and Mijk van Dijk alongside Namco's composer Kohta Takahashi. The game also introduced a new race queen mascot, Ai Fukami, replacing Reiko Nagase.
Ridge Racer V was the highlight of PlayStation 2's original March 2000 launch.[4] It received a positive reception for its visuals and speedy driving experience, but there was critique that it fell below expectations relative to the console's graphical assumptions, and divided critics for some elements such as its lack of content compared to its predecessor and noticeable jaggies.[5][6] However, in retrospect, it has been considered one of the greatest arcade-style racers of all time, with praise given to its handling, environments, and challenge.[3][7][8]
Gameplay

In Ridge Racer V the player is a racing driver taking part in events across Ridge City in a variety of fictional cars. As with previous Ridge Racer games, the focus is on accessible and fun drift racing rather than simulating how a car behaves in the real world; as such the player is encouraged to powerslide around most corners by tapping the brake when entering the turn. There are a total of fourteen courses in Ridge City, and visual filters can be applied to change the appearance.[9] Sunny Beach and Green Field are the new names for Seaside Route 765 and Ridge City Highway respectively from the first Ridge Racer game. Ridge Racer V introduces five all new fictional vehicle manufacturers: Kamata, Danver, Rivelta, Himmel, and Soldat.[10]
Racing on RRV is divided into different race formats. The primary mode is Grand Prix, a series of structured championships where the player races against 14 rivals across three laps in every track, including reversed courses. The completion of every Grand Prix which rewards the player with new cars.[11] Other modes include Time Attack, a long distance endurance race called the 99 Trial, consisting of ninety-nine laps in the Sunny Beach course, and free runs on any of the unlocked courses. Two players can also take part in a split-screen race against one another. The time of day can also be chosen for most courses outside of the Grand Prix.
A special race is unlocked after the player fulfills certain requirements: it features the arcade game characters Pac-Man in a roadster and Blinky, Pinky, Inky and Clyde on scooters. Winning this race unlocks special duel class cars for use in other game modes. Duel class cars can be won by defeating bosses in the game's Duel mode after fulfilling certain requirements. After all four bosses are defeated in Duel mode, Battle Royale is unlocked, allow the player to choose any duel class cars and challenge all four bosses in a boss rush race (including ones the player have selected).[12]
Ai Fukami[13] serves as the game's mascot girl, replacing Reiko Nagase.[9] The game features a fictitious radio station, Ridge City FM (frequency 76.5 MHz), providing music and commentary.[14]
Development
With Ridge Racer V, Namco went back to basics like the original Ridge Racer, Ridge Racer 2 and Rave Racer were. The decision for the single city setting was taken near the beginning of development. The member in charge has cited the 1959 film Jazz on a Summer's Day as a sort of inspiration for the in-game starting camera, as well as the direction that would lead to the fictional Ridge City FM. He created it this way so that players would also be "buying the city".[15] Ridge City's design elements consist of road tunnels and overpasses, monorail overpasses, intersections, views of the sea beyond the buildings, a setting sun during dusk, and reflecting lights during nighttime.[16] Some parts of the city have a more foresty environment. The appearance and sounds of airplanes and seagulls were also added to create the city's "atmosphere" on a human level.[17] The car engine sounds were recorded on a real circuit, including some of the development staff's own vehicles.[11] Ken Ayugai provided the voiceover for Ridge City FM which is entirely in English.[18]
The opening intro movie, featuring Ai Fukami, is generated in real-time rather than the pre-rendered FMV in previous Ridge Racer titles. It was designed to have "wild" or "edgy" connotations and it was at this stage where the Ai character was developed.[19] Ridge Racer V was the first home console game in the series to run at 60 frames per second.[20] The game's lead programmer commented that the team wanted to utilise anti-aliasing "but due to various contraints we weren't able to do it as we had hoped." He further stated that designing the game was a challenge, partly due to Sony's development tools not having been completed while Ridge Racer V was in production.[11] One staff member commented that the game had constant problems and bugs during development and that pressure was high to finish the game in time. By the end of development there had been 55 members working on it.[21]
The game was conceived in 1999 with the aim to launch together with Sony's next generation system. Because the team did not know when the PlayStation 2 was going to come out, the schedule was changed numerous times and there were doubts that they could complete the game in time. Proposed names included Ridge Racer 2000 and R5.[22] Core development started around May 1999.[23] Ridge Racer V was revealed and demoed by Namco at the Tokyo Game Show in September 1999, at the same unveiling of PlayStation 2, but unlike Namco's Tekken Tag Tournament it was not playable. At the event, Namco stated that Ridge Racer V would not be available at launch, instead coming out between mid and late 2000.[24] However, a month later Namco stated that it would indeed be a launch title for the PlayStation 2 on 4 March 2000.[25] Post-release, the project leader thought that he was satisfied with the final product, considering the amount of time it took.[26]
Music
Kohta Takahashi served as the sound director and lead composer of Ridge Racer V, who was previously involved as one of the composers of Software:R4: Ridge Racer Type 4. To create an "exciting new experience", he brought in Japanese electronic music duo Boom Boom Satellites, Takeshi Ueda of The Mad Capsule Markets, and German DJ Mijk van Dijk, along with Namco composers Nobuyoshi Sano ("sanodg"), Yuu Miyake ("U") and Yoshinori Kawamoto ("Kisaburo"), to contribute music to the game. This resulted in the game having a diverse soundtrack, including genres such as trance, death metal and breakbeat.[27] Boom Boom Satellites's "Fogbound" is the intro music, while "On the Painted Desert" plays during the ending.[28]
Takahashi connected with external artists via Toru Nagamine of Sony Music.[29] Van Dijk felt honored to work on the game, as was already a fan of the Ridge Racer series, as well as the first game's ability to swap the music by replacing the CD in the PlayStation, where he raced to his own music tracks. To ensure that his music fit with the game, he played R4: Ridge Racer Type 4 while composing the tracks in his studio.[30]
The official CD soundtrack of the game was released by Sony Music Entertainment Japan in March 2000 in Japan, and was also released in Europe by Epic Records. It includes all the in-game BGM tracks with the exception of Ueda's "DRFTDVL".[31] The Japanese release also lacks the opening theme "Fogbound", instead containing Van Dijk's "Burnout" which in turn does not appear on the European release by Epic.[32]
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Arcade
Ridge Racer V: Arcade Battle,[33] the arcade port of Ridge Racer V, was announced as the first game to run on Namco's PlayStation 2-based Namco System 246 arcade platform in September 2000.[2] The arcade version has some features such as Duel, Free Run and Pac-Man GP removed. It was the last Ridge Racer game for arcades until Pachislot Ridge Racer, which was a pachislot game released seven years later (and the last traditional racing game for that market).
Reception
Commercial
In Japan, Ridge Racer V was the best-selling PlayStation 2 game in its first annual year of 2000, numbering 611,507 copies, and the 10th best-selling video game of the year on all platforms.[34] Also in Japan, Game Machine listed the arcade version in their February 1, 2001 issue as the second most-successful dedicated arcade game of the year.[35]
Critical
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The PS2 version received "generally favorable reviews" according to the review aggregation website Metacritic.[36] David Zdyrko of IGN liked the return to the "basic feeling of control" as the earlier games of the series and named it "one of the most visually impressive" racing games to date, but noted the graphical aliasing and flickering problems.[52] Jeff Lundrigan of NextGen, however, said that his quote "bears repeating: 'Like its predecessors, Ridge Racer V will amaze you with flashy graphics and a great sense of speed. Unfortunately, there's not a lot of meat under the basic shell of the game.'"[53] Andrew Reiner from Game Informer said that Ridge Racer V would be no match to Gran Turismo 2000 (which would be released as Software:Gran Turismo 3: A-Spec).[43] GamePro praised the realistic graphical appearance, music and noted that fans of the series "will love it."[48] In Japan, Famitsu gave it a score of one nine, one ten, one eight and one nine for a total of 36 out of 40.[42][55]
Daniel Griffiths from Official UK PlayStation 2 Magazine praised "superb handling" and "fantastic sense of speed", giving technical critique about the jaggies and the "bad" PAL conversion, concluding that it is "a great game that is let down by overly high expectations [..] this is still the best handling, best-looking console driving game so far (until GT3 and Wipeout Fusion get it together)".[11]
Retrospective
In a 2002 article about the PlayStation 2, Edge used Ridge Racer V and Tekken Tag Tournament as examples of "soulless and derivative" launch games that were not as innovative as was expected out of the system's Emotion Engine.[56]
In 2023, Adam Ismail of Kotaku Australia named it the best game in the series, commenting: "In fact, it might just be the greatest pure arcade racer of all time; the one, fleeting moment where driving in Ridge Racer wasn't unwieldy or mind-numbingly effortless, but just crisp, responsive and dynamic."[57]
Removal of series mascot
Reiko Nagase, the fictional mascot of Ridge Racer who quickly achieved a great popularity and dedicated following in previous titles, had her role taken over by Ai Fukami in Ridge Racer V, causing discontent among some fans. According to Australian Station in 2000, "hordes of Reiko Nagase fans were up in arms over the decision to replace her, and even casual gamers have been heard to comment they 'liked the old one better'".[58] New Zealand Station told how "Ridge Racer fans across the globe were in an uproar once news of this change came to light, with Reiko Vs Ai polls featuring prominently in many fansites on the internet".[59] Official Australian PlayStation Magazine reported how one poll "has revealed 90 per cent of PlayStation owners prefer Reiko's flawless beauty to the new model".[60] In another poll that same year, IGN's "readers overwhelmingly agreed that Reiko Nagase is the true Ridge Racer babe".[61] Video game journalists also joined in, such as when Hyper rhetorically asked "how long it will be before they realise that the new Ridge Racer girl sucks, and bring back Reiko. 'Attention Namco: BRING BACK REIKO!!!!'"[62] Reiko was eventually brought back in Ridge Racer 6 and Ridge Racer (PSP).[63] In a 2006 article discussing the "legend of Reiko Nagase", 1UP.com's James Mielke wrote she "is almost as popular as the games she graces" as after Ridge Racer V "the fans welcomed their favorite race queen back with open arms. Her return made everyone feel that the Ridge Racer world was once again whole".[64]
Accolades
The PlayStation 2 version was a runner-up for "Racing Game of 2000" in both Editors' Choice and Readers' Choice at IGN's Best of 2000 Awards, both of which went to Software:Midnight Club: Street Racing.[65] During the 4th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Ridge Racer V for the "Console Racing" award, which ultimately went to SSX.[66]
Legacy
Its successor, Ridge Racer 6, was released in 2005 for Xbox 360. Ridge Racer V was the series' final main title before the introduction of the nitrous mechanic.[67]
References
Notes
- ↑ Three critics of Electronic Gaming Monthly gave the game each a score of 9.5/10, 9/10, and 8.5/10.
- ↑ In GameFan's viewpoint of the U.S. version, three critics gave it each a score of 78, 94, and 92.
- ↑ In GameFan's viewpoint of the Japanese import, two critics gave it each a score of 92, and the other gave it 78.
Footnotes
- ↑ "アーケードTvゲームリスト国内•海外編(1971-2005)". 2005. https://archive.org/details/ArcadeGameList1971-2005/page/n127/mode/2up?q=%E3%83%AA%E3%83%83%E3%82%B8%E3%83%AC%E3%83%BC%E3%82%B5%E3%83%BC%E3%83%95%E3%82%A1%E3%82%A4%E3%83%96.
- ↑ 2.0 2.1 I. G. N. Staff (2000-09-01). "Namco Announces System 246 Arcade Hardware" (in en). https://www.ign.com/articles/2000/09/01/namco-announces-system-246-arcade-hardware.
- ↑ 3.0 3.1 "All 12 Mainline Ridge Racer Games, Ranked" (in en). 2023-03-14. https://jalopnik.com/all-12-mainline-ridge-racer-games-ranked-1850219708/slides/13.
- ↑ Extension, Time (2024-01-02). "The Making Of: PS2, The World's Most Successful Video Game Console" (in en-GB). https://www.timeextension.com/features/the-making-of-ps2-the-worlds-most-successful-video-game-console.
- ↑ Extension, Time (2024-09-04). "Best Ridge Racer Games Of All Time" (in en-GB). https://www.timeextension.com/guides/best-ridge-racer-games-of-all-time.
- ↑ Ismail, Adam (2017-09-07). "Ridge Racer V: Emotion Engine" (in en-US). https://www.gtplanet.net/ridge-racer-v-emotion-engine/.
- ↑ Extension, Time (2022-08-20). "Soapbox: Ridge Racer V is The Greatest Game Ever Made" (in en-GB). https://www.timeextension.com/features/soapbox-ridge-racer-v-is-the-greatest-game-ever-made.
- ↑ Ismail, Adam (2023-12-25). "All I Want for Christmas Is a Ridge Racer V Sequel" (in en-US). https://www.thedrive.com/news/all-i-want-for-christmas-is-a-ridge-racer-v-sequel.
- ↑ 9.0 9.1 Brakeman (2018-09-21). "Franchise Festival #30: Ridge Racer" (in en-US). https://the-avocado.org/2018/09/21/franchise-festival-30-ridge-racer/.
- ↑ I. G. N. Staff (2000-09-27). "Ridge Racer V" (in en). https://www.ign.com/articles/2000/09/27/ridge-racer-v-2.
- ↑ 11.0 11.1 11.2 11.3 11.4 "Ridge Racer V". Official UK PlayStation 2 Magazine (1): 126–129. December 2000.
- ↑ Versus Books (2000). Versus Ridge Racer Official Perfect Guide. USA: Empire 21 Publishing, Inc.. ISBN 0-9703473-4-0.
- ↑ 深水 藍
- ↑ "Test : Ridge Racer V : un mythe qui dérape" (in fr). 2000-11-09. https://www.gamekult.com/jeux/ridge-racer-v-3010003881/test.html.
- ↑ "RIDGE RACER V 開発者リレーエッセイ/第1回:企画チーム | バンダイナムコゲームス公式サイト". https://www.bandainamcoent.co.jp/cs/list/ridgeracer-v/essay/page01-02.html.
- ↑ "RIDGE RACER V 開発者リレーエッセイ/第5回:グラフィックチーム【4】 | バンダイナムコゲームス公式サイト". https://www.bandainamcoent.co.jp/cs/list/ridgeracer-v/essay/page05-02.html.
- ↑ "RIDGE RACER V 開発者リレーエッセイ/第6回:サウンドチーム【1】 | バンダイナムコゲームス公式サイト". https://www.bandainamcoent.co.jp/cs/list/ridgeracer-v/essay/page06-01.html.
- ↑ "Anime Expo Lite". https://lite.anime-expo.org/guests-speakers/ken-ayugai.
- ↑ "RIDGE RACER V 開発者リレーエッセイ/第5回:グラフィックチーム【4】 | バンダイナムコゲームス公式サイト". https://www.bandainamcoent.co.jp/cs/list/ridgeracer-v/essay/page05-01.html.
- ↑ "Ridge Racer: A Series Retrospective - Crash of the Titan" (in en). 2022-04-21. https://www.superjumpmagazine.com/ridge-racer-a-series-retrospective-part-2/.
- ↑ "RIDGE RACER V 開発者リレーエッセイ/最終回:斎田 栄一(プロジェクトチーフ) | バンダイナムコゲームス公式サイト". https://www.bandainamcoent.co.jp/cs/list/ridgeracer-v/essay/page10.html.
- ↑ "RIDGE RACER V 開発者リレーエッセイ/第3回:グラフィックチーム【2】 | バンダイナムコゲームス公式サイト". https://www.bandainamcoent.co.jp/cs/list/ridgeracer-v/essay/page03-03.html.
- ↑ "RIDGE RACER V 開発者リレーエッセイ/第4回:グラフィックチーム【3】 | バンダイナムコゲームス公式サイト". https://www.bandainamcoent.co.jp/cs/list/ridgeracer-v/essay/page04-02.html.
- ↑ Perry, Douglass C. (1999-09-17). "TGS 1999: New Ridge Racer - First Impressions" (in en). https://www.ign.com/articles/1999/09/17/tgs-1999-new-ridge-racer-first-impressions.
- ↑ "SBG: NEWS - リッジV & 鉄拳TT, PS2本体と同時発売". https://nlab.itmedia.co.jp/games/news/9910/22/news01.html.
- ↑ "RIDGE RACER V 開発者リレーエッセイ/第1回:企画チーム | バンダイナムコゲームス公式サイト". https://www.bandainamcoent.co.jp/cs/list/ridgeracer-v/essay/page01-01.html.
- ↑ Greening, Chris (June 15, 2011). "Kohta Takahashi Interview: Cutting-Edge Namco Scores". http://www.vgmonline.net/kohtatakahashiinterview/.
- ↑ "Ridge Racer V - VGMdb" (in en). https://vgmdb.net/product/2676.
- ↑ Kohta Takahashi [@kohta09] (July 14, 2022). "Hi, I'm Kohta, sound leader of Ridge Racer V. I requested a song from you through Mr. Nagamine of Sony Music and your song helped us a lot. I was really happy with the Remix of my song Junx. Thanks.". https://twitter.com/kohta09/status/1547533140037668865.
- ↑ van Dijk, Mijk (July 16, 2022). "Today I wanna share two emotional blasts from the past with you.". https://www.facebook.com/mijkvandijk/posts/pfbid0SyCzcUg76hKs2tY1Gp6zXbqfKuHwsWVh8vaD4BwVzRUD28dPmvpCeQMvhJZd3oKMl.
- ↑ "AICT-138 | Ridge Racer V Original Game Soundtrack - VGMdb" (in en). https://vgmdb.net/album/3453.
- ↑ "Various – Ridge Racer V - Original Game Soundtrack". https://www.discogs.com/release/15284076-Various-%E3%83%AA%E3%83%83%E3%82%B8%E3%83%AC%E3%83%BC%E3%82%B5%E3%83%BCV%E3%82%AA%E3%83%AA%E3%82%B8%E3%83%8A%E3%83%AB%E3%82%B2%E3%83%BC%E3%83%A0%E3%82%B5%E3%82%A6%E3%83%B3%E3%83%89%E3%83%88%E3%83%A9%E3%83%83%E3%82%AF-Ridge-Racer-V-Origina.
- ↑ "NAMCO BANDAI Games | RIDGE RACER V". https://bandainamco-am.co.jp/am/english/aa/rrv/.
- ↑ " 2000年 テレビゲームソフト 年間売上 TOP100". 2022-01-25. http://supernova-novx.my.coocan.jp/t2000tsd.html.
- ↑ "Game Machine's Best Hit Games 25 - 完成品夕イプのTVゲーム機 (Dedicated Videos)" (in ja). Game Machine (Amusement Press, Inc.) (627): 17. February 1, 2001.
- ↑ 36.0 36.1 "Ridge Racer V for PlayStation 2 Reviews". Red Ventures. https://www.metacritic.com/game/ridge-racer-v/critic-reviews/?platform=playstation-2. Retrieved March 26, 2017.
- ↑ Berger, Gregory. "Ridge Racer V (PS2) - Review". All Media Network. http://www.allgame.com/game.php?id=23386&tab=review.
- ↑ Ham, Tom (October 25, 2000). "Ridge Racer V". CNET. http://gamecenter.com/Ps2/Reviews/Rr5/.
- ↑ Edge staff (May 2000). "Ridge Racer V (Japan)". Edge (Future Publishing) (84): 76–77. https://retrocdn.net/images/4/4d/Edge_UK_084.pdf. Retrieved January 2, 2022.
- ↑ Edge staff (December 2000). "Ridge Racer (US/EU)". Edge (Future Publishing) (91): 120. https://retrocdn.net/images/f/f6/Edge_UK_091.pdf. Retrieved January 2, 2022.
- ↑ Sewart, Greg; Hager, Dean; MacDonald, Mark (November 2000). "Ridge Racer V". Electronic Gaming Monthly (Ziff Davis) (136): 266. https://retrocdn.net/images/c/c0/EGM_US_136.pdf. Retrieved January 2, 2022.
- ↑ 42.0 42.1 "プレイステーション2 - リッジレーサーV" (in ja). Famitsu (Enterbrain) 915: 55. June 30, 2006.
- ↑ 43.0 43.1 Reiner, Andrew (November 2000). "Ridge Racer V". Game Informer (FuncoLand) (91). http://gameinformer.com/Games/Review/200011/R03.0807.1140.09360.htm?. Retrieved March 26, 2017.
- ↑ Van Stone, Matt "Kodomo" (June 2000). "Ridge Racer V (Import)". GameFan (Shinno Media) 8 (6): 28–29. https://archive.org/details/Gamefan_Vol_8_Issue_06/page/n29/mode/2up. Retrieved January 2, 2022.
- ↑ Van Stone, Matt "Kodomo" (November 2000). "Ridge Racer V". GameFan (BPA International) 8 (11): 90. https://archive.org/details/Gamefan_Vol_8_Issue_11/page/n93/mode/2up. Retrieved January 2, 2022.
- ↑ Mylonas, Eric "ECM"; Weitzner, Jason "Fury"; Ngo, George "Eggo" (November 2000). "Ridge Racer V". GameFan (BPA International) 8 (11): 23. https://archive.org/details/Gamefan_Vol_8_Issue_11/page/n23/mode/2up. Retrieved January 2, 2022.
- ↑ Rodriguez, Tyrone "Cerberus"; Ngo, George "Eggo"; Mylonas, Eric "ECM" (June 2000). "Ridge Racer V (Import)". GameFan (Shinno Media) 8 (6): 13. https://archive.org/details/Gamefan_Vol_8_Issue_06/page/n13/mode/2up. Retrieved January 2, 2022.
- ↑ 48.0 48.1 Human Tornado (October 23, 2000). "Ridge Racer V Review for PS2 on GamePro.com". GamePro (IDG Entertainment). http://gamepro.com/sony/ps2/games/reviews/7107.shtml. Retrieved March 26, 2017.
- ↑ Liu, Johnny (October 2000). "Ridge Racer V Review". CraveOnline. https://www.gamerevolution.com/review/33602-ridge-racer-v-review.
- ↑ Gerstmann, Jeff (March 10, 2000). "Ridge Racer V Review [JP Import"]. Red Ventures. https://www.gamespot.com/reviews/ridge-racer-v-review/1900-2546410/.
- ↑ Jamie (December 22, 2000). "Ridge Racer V". IGN Entertainment. http://www.planetps2.com/features/reviews/dec00/ridgeracerv/.
- ↑ 52.0 52.1 Zdyrko, David (October 23, 2000). "Ridge Racer V". Ziff Davis. https://www.ign.com/articles/2000/10/24/ridge-racer-v.
- ↑ 53.0 53.1 Lundrigan, Jeff (November 2000). "Ridge Racer V". NextGen (Imagine Media) (71): 113. https://archive.org/details/NextGen71Nov2000/page/n113/mode/2up. Retrieved January 2, 2022.
- ↑ "Ridge Racer V". Official U.S. PlayStation Magazine (Ziff Davis) (38). November 2000.
- ↑ Perry, Douglass C. (March 2, 2000). "Now Playing In Japan, Vol. 19". Ziff Davis. https://www.ign.com/articles/2000/03/03/now-playing-in-japan-vol-19.
- ↑ "PlayStation 2". Edge (106): 59. January 2002. https://archive.org/details/edge-020/Edge-106/page/n59/.
- ↑ ISMAIL, ADAM (2023-03-15). "All 12 Mainline Ridge Racer Games, Ranked" (in en-AU). https://www.kotaku.com.au/2023/03/all-12-mainline-ridge-racer-games-ranked/.
- ↑ Australian Station issue 11 page 33.
- ↑ New Zealand Station issue 10 page 24.
- ↑ Official Australian PlayStation Magazine (ACP) issue 31 page 28.
- ↑ "Reiko Nagase 2000 Calendar – IGN". Uk.ign.com. 2000-01-05. http://uk.ign.com/articles/2000/01/06/reiko-nagase-2000-calendar. Retrieved 2015-07-22.
- ↑ Hyper issue 78 page 4.
- ↑ "Ridge Racer PlayStation PS3 Reiko Nagase Feature from". 1UP.com. Archived from the original on 2007-09-27. https://web.archive.org/web/20070927195843/http://www.1up.com/do/feature?cId=3153582. Retrieved 2015-07-22.
- ↑ "Ridge Racer PlayStation PS3 Reiko Nagase Feature from". 1UP.com. Archived from the original on 2015-11-06. https://web.archive.org/web/20151106101141/http://www.1up.com/features/all-about-reiko. Retrieved 2015-10-10.
- ↑ IGN staff (January 29, 2001). "Best of 2000 Awards (PS2: Racing Game of 2000)". Snowball.com. http://ps2.ign.com/news/30687.html.
- ↑ "Fourth Interactive Achievement Awards: Console Racing". http://www.interactive.org/awards/consoleracing.html.
- ↑ "Ridge Racer: A Series Retrospective - Crash of the Titan" (in en). 2022-04-21. https://www.superjumpmagazine.com/ridge-racer-a-series-retrospective-part-2/.
Further reading
- (in ja) RIDGE RACER V 5 Official Guidebook. Enterbrain, Inc.. 6 May 2000. pp. 144. ISBN 9784757700208.
- (in ja) Ridge Racer V Namco Official Guide Book. Namco. 30 March 2000. 4907892080140.
External links
- Official website
- Ridge Racer V: Arcade Battle at the Killer List of Videogames
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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