Software:Robotech: Battlecry
| Robotech: Battlecry | |
|---|---|
North American PS2 cover art | |
| Developer(s) | Vicious Cycle Software |
| Publisher(s) | TDK Mediactive |
| Director(s) | Marc Racine |
| Producer(s) | Marc Racine Mike Pearson |
| Designer(s) | Adam Cogan |
| Artist(s) | Ben Lichius |
| Composer(s) | Barry Fasman John O'Kennedy |
| Platform(s) | PlayStation 2, Xbox, GameCube |
| Release | PlayStation 2, XboxGameCube |
| Genre(s) | Third-person shooter |
| Mode(s) | Single-player, multiplayer |
Robotech: Battlecry is a 2002 video game set in the Robotech universe, the first video game successfully released for the franchise. It was developed by Vicious Cycle Software and published by the now-defunct TDK Mediactive, in association with Harmony Gold USA. With a story focused on new characters created for the game and with guest appearances of main characters Rick Hunter, Roy Fokker, Lisa Hayes and a part of one in-game mission directly centered on Lynn Minmei, it somewhat follows the Robotech continuum.
Plot
This game follows this story of aviator ace pilot Jack Archer.[7] After serving as a mercenary in the Global Civil War, flying both with and against Roy Fokker impressed him enough to recommend Jack for the RDF. The early stages of the game cover Jack's final training and his fighting during the Battle of Macross Island, Jack not being close enough to the SDF-1 when it space folds to Pluto and being left behind on Earth, rejoining his friends upon their initial return home. The majority of the game is set in the Post-Rain of Death era and involves Jack and his Wolf Squadron defending various human outposts against Malcontent Zentraedi forces led by the warlord Zeraal.[8]
The final mission has Jack going up against Zeraal at his base, which is a crashed Zentraedi Carrier. However, the ship makes a spacefold jump with him on it, and it leads him to a distant region of space. Out of contact with the RDF, he seemingly dies from a lack of energy.
Release
Robotech: Battlecry was released in a stand-alone game version and a more expensive Collectors Edition. The latter came in a silver box with the game and included a packet of 3" X 5" cards of character concept art from the game drawn by Tommy Yune, a lenticular card depicting a Veritech fighter in action, a Battlecry T-shirt vacuum packed into a disc-shaped tin with card RDF logo on top, the game's soundtrack on CD and a specially numbered Jack Archer dogtag.
Voice cast
- Cam Clarke as Jack Archer
- Rebecca Forstadt as Lynn Minmei, Izzy Randal
- Melora Harte as Helena Chase
- Steve Kramer as Skarrde
- Melanie MacQueen as Lisa Hayes, Kiyora
- Tony Oliver as Rick Hunter, Hiro Ishi
- Dan Woren as Roy Fokker / Zeraal
Reception
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Robotech: Battlecry received "average" reviews on all platforms according to the review aggregation website Metacritic.[30][31][32] Electronic Gaming Monthly said of the Xbox version, "It does an incredible job of re-creating the show's fast-paced mech combat by combining slick animation and spot-on controls."[11] GameSpot said "the game suffers from a number of problems that even the most ardent fans of the series will have a hard time overlooking, not the least of which are repetitive missions, sluggish controls, and empty levels."[18][19]
References
- ↑ "Robotech Battlecry PS2". http://www.gamesmarket.com.au/details.cfm?ProdID=4559&.
- ↑ "Robotech Battlecry Xbox". http://www.gamesmarket.com.au/details.cfm?ProdID=4560&.
- ↑ "TDK Mediactive Ships Robotech: Battlecry" (in en). https://xboxaddict.com/news/2707/TDK-Mediactive-Ships-Robotech:-Battlecry.html.
- ↑ "Upcoming Releases". http://eurogamer.net:80/company_page.php?action=view&company_id=168.
- ↑ "Upcoming Releases". http://eurogamer.net:80/company_page.php?action=view&company_id=168.
- ↑ "TDK Ships Robotech for GameCube and GBA". http://www.nintendoworldreport.com/news/7895/tdk-ships-robotech-for-gamecube-and-gba.
- ↑ Kidzworld staff (December 27, 2006). "Robotech: Battlecry :: PS2 Review". https://www.kidzworld.com/article/2669-robotech-battlecry-ps2-review. Retrieved April 6, 2009.
- ↑ "Robotech: Battlecry Wiki Guide". Ziff Davis. October 15, 2002. https://www.ign.com/wikis/robotech-battlecry. Retrieved September 7, 2019.
- ↑ 9.0 9.1 Edge staff (December 25, 2002). "Robotech: Battlecry (PS2, Xbox)". Edge (Future plc) (118).
- ↑ Boyer, Crispin (November 2002). "Robotech: Battlecry (PS2)". Electronic Gaming Monthly (Ziff Davis) (160): 283. Archived from the original on January 9, 2004. https://web.archive.org/web/20040109114256/http://www.egmmag.com/article2/0,4364,1228893,00.asp. Retrieved September 7, 2019.
- ↑ 11.0 11.1 EGM staff (November 2002). "Robotech: Battlecry (Xbox)". Electronic Gaming Monthly (Ziff Davis) (160): 302.
- ↑ Kato, Matthew (December 2002). "Robotech: Battlecry (GC)". Game Informer (FuncoLand) (116): 128. http://www.gameinformer.com/Games/Review/200212/R03.0731.1156.37803.htm. Retrieved September 7, 2019.
- ↑ Kato, Matthew (October 2002). "Robotech: Battlecry (PS2)". Game Informer (FuncoLand) (114): 89. http://www.gameinformer.com/Games/Review/200210/R03.0731.1805.12797.htm. Retrieved September 7, 2019.
- ↑ Kato, Matthew (November 2002). "Robotech: Battlecry (Xbox) [score mislabeled as "8.25/10""]. Game Informer (FuncoLand) (115): 140. http://www.gameinformer.com/Games/Review/200211/R03.0807.1504.06743.htm. Retrieved September 7, 2019.
- ↑ Pong Sifu (November 27, 2002). "Robotech: Battlecry Review for GameCube on GamePro.com". GamePro (IDG Entertainment). Archived from the original on February 15, 2005. https://web.archive.org/web/20050215035427/http://www.gamepro.com/nintendo/gamecube/games/reviews/27272.shtml. Retrieved September 7, 2019.
- ↑ Dunjin Master (October 4, 2002). "Robotech: Battlecry Review for PS2 on GamePro.com". GamePro (IDG Entertainment). Archived from the original on February 12, 2005. https://web.archive.org/web/20050212135400/http://www.gamepro.com/sony/ps2/games/reviews/26508.shtml. Retrieved September 7, 2019.
- ↑ The D-Pad Destroyer (October 7, 2002). "Robotech: Battlecry Review for Xbox on GamePro.com". GamePro (IDG Entertainment). Archived from the original on February 8, 2005. https://web.archive.org/web/20050208023506/http://www.gamepro.com/microsoft/xbox/games/reviews/26534.shtml. Retrieved September 7, 2019.
- ↑ 18.0 18.1 Ajami, Amer (October 28, 2002). "Robotech: Battlecry Review (GC)". CBS Interactive. https://www.gamespot.com/reviews/robotech-battlecry-review/1900-2895962/. Retrieved September 7, 2019.
- ↑ 19.0 19.1 19.2 Ajami, Amer (September 24, 2002). "Robotech: Battlecry Review (PS2, Xbox)". CBS Interactive. https://www.gamespot.com/reviews/robotech-battlecry-review/1900-2881427/. Retrieved September 7, 2019.
- ↑ Padilla, Raymond (October 12, 2002). "GameSpy: Robotech: Battlecry (GCN)". IGN Entertainment. Archived from the original on December 8, 2005. https://web.archive.org/web/20051208103709/http://cube.gamespy.com/gamecube/robotech-battlecry/600441p1.html. Retrieved September 7, 2019.
- ↑ Villoria, Gerald (October 12, 2002). "GameSpy: Robotech: Battlecry (PS2)". IGN Entertainment. Archived from the original on February 23, 2006. https://web.archive.org/web/20060223100239/http://ps2.gamespy.com/playstation-2/robotech-battlecry-/600445p1.html. Retrieved September 7, 2019.
- ↑ Villoria, Gerald (October 12, 2002). "GameSpy: Robotech: Battlecry (Xbox)". IGN Entertainment. Archived from the original on November 5, 2005. https://web.archive.org/web/20051105160142/http://xbox.gamespy.com/xbox/robotech-battlecry/600437p1.html. Retrieved September 7, 2019.
- ↑ Tha Wiz (October 15, 2002). "Robotech: Battlecry - XB - Review". Archived from the original on May 22, 2009. https://web.archive.org/web/20090522221556/http://xbox.gamezone.com/gzreviews/r19543.htm. Retrieved September 7, 2019.
- ↑ Boulding, Aaron (October 17, 2002). "Robotech: Battlecry (GCN)". Ziff Davis. Archived from the original on September 26, 2008. https://web.archive.org/web/20080926192842/http://cube.ign.com/articles/374/374725p1.html. Retrieved September 7, 2019.
- ↑ Boulding, Aaron (September 20, 2002). "Robotech: Battlecry (PS2)". Ziff Davis. https://www.ign.com/articles/2002/09/20/robotech-battlecry-2. Retrieved September 7, 2019.
- ↑ Boulding, Aaron (September 19, 2002). "Robotech: Battlecry (Xbox)". Ziff Davis. https://www.ign.com/articles/2002/09/19/robotech-battlecry-3. Retrieved September 7, 2019.
- ↑ "Robotech: Battlecry". Nintendo Power (Nintendo of America) 163: 216. December 2002.
- ↑ "Robotech: Battlecry". Official U.S. PlayStation Magazine (Ziff Davis): 188. November 2002.
- ↑ "Robotech: Battlecry". Official Xbox Magazine (Future US): 116. November 2002.
- ↑ 30.0 30.1 "Robotech: Battlecry for GameCube Reviews". CBS Interactive. https://www.metacritic.com/game/robotech-battlecry/critic-reviews/?platform=gamecube. Retrieved September 7, 2019.
- ↑ 31.0 31.1 "Robotech: Battlecry for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/robotech-battlecry/critic-reviews/?platform=playstation-2. Retrieved September 7, 2019.
- ↑ 32.0 32.1 "Robotech: Battlecry for Xbox Reviews". CBS Interactive. https://www.metacritic.com/game/robotech-battlecry/critic-reviews/?platform=xbox. Retrieved September 7, 2019.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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