Software:Rocket Power: Beach Bandits
| Rocket Power: Beach Bandits | |
|---|---|
North American GameCube cover art | |
| Developer(s) |
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| Publisher(s) | THQ |
| Producer(s) | Justin Green |
| Designer(s) | Shane Collier |
| Programmer(s) | Sean Hammond |
| Artist(s) | Sean Eustace |
| Platform(s) |
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| Release | |
| Genre(s) | Action, sports |
| Mode(s) | Single-player, multiplayer |
Rocket Power: Beach Bandits is an extreme sports game based on the Nickelodeon animated television series Rocket Power. It was developed by Evolution Games and published by THQ. It was released for GameCube and PlayStation 2 in North America on September 24, 2002, and in Europe on October 25, 2002. Developed by Helixe, a separate version of the game was released for Game Boy Advance on November 18, 2002.
The game received "mixed or average" reviews upon its release according to review aggregation website Metacritic.
Plot
The game begins with the characters of Rocket Power about to start their summer vacation. Suddenly, the characters realize the sand in Ocean Shores has been taken away by a mysterious criminal. After investigation, they find out a company called Golem Industries has stolen all of the sand and decide to stop them.
The characters go to the lakes and find out that the water there has also been stolen by Golem Industries. They find out that the water is used to ship electricity to a secret base. They destroy the water plants, and after a confrontation with the "Barramundi Bot", return to Ocean Shores.
They eventually arrive at "Wishing Waters", the location of the secret base, which is revealed to be a giant robot factory underneath a water park controlled by a sentient supercomputer. Sam, one of the characters, hacks into the computer's program in order to build a robot that can gain access to robot-only areas. After exploring most of the base, they come into contact with "Cyrax", the supercomputer controlling the factory, which destroys their robot. After Team Rocket Power destroys all of Cyrax's computer chips with skateboards, Cyrax promptly explodes, and they escape. After coming back to Ocean Shores for a second time, the characters challenge Lars to a downhill dirt track race. After winning the dirt track race, they manage to convince Lars to give them the secret location of Golem Industries' headquarters.
Once they make it inside the base, they find a massive earthquake machine that Golem Sr, the Golem Industries owner, controls. Golem turns the machine on, the base rumbles, and a pipe knocks into him, sending him into a pool of lava. Golem then comes out of the lava and is revealed to be a robot. The characters confront Golem and destroy him.
After the gang returns to Ocean Shores for a final time, they find out that the mastermind behind the entire plan is Eric Golem Jr., the alleged son of Golem Sr.. He threatens to destroy all of Ocean Shores with a giant tsunami machine. In order to stop the impending destruction, they challenge Eric to a final set of race challenges. After the third battle, however, Eric quits the challenges and runs to the control room, prompting Otto, another character, to race him on hoverboards to get to the control room before he does. After Otto's win, the base is destroyed. During the final scene, everyone forgives Eric Golem Jr., for everything that he has done and encourages him to make human friends.
Reception
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The game received "mixed or average" reviews from critics according to the review aggregation website Metacritic.[6]
Greg Bemis of Extended Play gave the game three stars out of five, saying, "For the younger set, especially those enamored by "Rocket Power," this title provides a solid and enjoyable experience. For those who just want some good old gameplay, "Rocket Power: Beach Bandits" has that too."[14] IGN gave the GameCube version a 5 out of 10, writing, "It's for kids. Does that mean it has to be mediocre?"[10]
Notes
- ↑ Additional work by Halfbrick Studios[1]
References
- ↑ "Halfbrick Studios – Rocket Power: Beach Bandits". Halfbrick Studios. http://www.halfbrick.com/games_rpbb.html. Retrieved November 14, 2023.
- ↑ Bramwell, Tom (October 25, 2002). "What's New?". https://www.eurogamer.net/article-46888.
- ↑ "Rocket Power Beach Bandit Ships" (in en). September 24, 2002. https://www.ign.com/articles/2002/09/24/rocket-power-beach-bandit-ships.
- ↑ "THQ Ships Rocket Power Beach Bandits for Game Boy ® Advance". November 18, 2002. http://gameboy.gamezone.com/news/11_18_02_07_50PM.htm.
- ↑ "Rocket Power: Beach Bandits for Gamecube". http://www.gamerankings.com/gamecube/582266-rocket-power-beach-bandits/index.html.
- ↑ 6.0 6.1 "Rocket Power: Beach Bandits for GameCube Reviews". Red Ventures. https://www.metacritic.com/game/rocket-power-beach-bandits/critic-reviews/?platform=gamecube.
- ↑ "Review: Rocket Power: Beach Bandits (PS2)". GamesMaster (Future Publishing). 2003.
- ↑ Tha Wiz (October 18, 2002). "Rocket Power Beach Bandits - GC - Review". https://www.gamezone.com/reviews/rocket_power_beach_bandits_gc_review/.
- ↑ Lafferty, Michael (October 22, 2002). "Rocket Power Beach Bandits - PS2 - Review". https://www.gamezone.com/reviews/rocket_power_beach_bandits_ps2_review/.
- ↑ 10.0 10.1 Casamassina, Matt (September 26, 2002). "Rocket Power: Beach Bandits (GCN)". Ziff Davis. https://www.ign.com/articles/2002/09/26/rocket-power-beach-bandits.
- ↑ "Rocket Power: Beach Bandits (GC)". Nintendo Power (Nintendo of America) 162: 224. November 2002.
- ↑ Arushan, Zosha (October 25, 2002). "Rocket Power: Beach Bandits (GC)". NINWR, LLC. https://www.nintendoworldreport.com/review/3977/rocket-power-beach-bandits-gamecube.
- ↑ "Rocket Power: Beach Bandits". Official UK PlayStation 2 Magazine (Future Publishing). 2002.
- ↑ 14.0 14.1 Bemis, Greg (November 20, 2022). "'Rocket Power: Beach Bandits' (GCN) Review". TechTV. http://www.techtv.com/extendedplay/reviews/story/0,24330,3407332,00.html.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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