Software:Rogue Ops
| Rogue Ops | |
|---|---|
![]() North American PlayStation 2 cover art | |
| Developer(s) | Bits Studios |
| Publisher(s) | Kemco |
| Platform(s) | GameCube PlayStation 2 Xbox |
| Release | |
| Genre(s) | Stealth |
| Mode(s) | Single-player |
Rogue Ops is a stealth-based action-adventure video game developed by Bits Studios and published by Kemco for the Xbox, GameCube and PlayStation 2 in 2003.
In Rogue Ops the player assumes the role of Nikki Connors, an ex-Green Beret whose husband and child are killed by Omega 19, a brutal terrorist organization. She then joins Phoenix, an almost as brutal counter-terrorism organization to seek revenge.
The game's minimal marketing efforts dealt mainly with the attractive appearance of its computer-generated heroine. Compared unfavorably to the more established Metal Gear and Splinter Cell series, Rogue Ops received mixed reviews from critics and did not fare well commercially.
Gameplay
Rogue Ops is a third-person stealth-based action adventure title in the vein of Splinter Cell series. Many levels allow for a variety of tactics to be used, so often players may shoot everything that moves or simply sneak through entire missions. However, a few missions will require that no enemy alarms be set off, meaning players will have to dispose of enemies quietly and hide the bodies from detection. As in the Metal Gear and Splinter Cell series, a variety of spy gadgetry (fly cam, retinal scanner, etc.) and weapons (throwing stars, sniper rifle, remote-controlled mines, etc.) are used during the various missions, and hand-to-hand combat is involved during close encounters with the enemy.
Plot
Two years ago during a trip to Istanbul, Turkey, Nicola "Nikki" Conners, a former Green Beret, witnesses her husband and young child die in a car bomb explosion at the hands of Omega 19, a brutal terrorist organization. A short time after, Jacobson, the head of a mysterious counterterrorism group known as the Phoenix, reveals Nikki's deceased husband, Michael, was a member of Phoenix, and recruits Nikki as she seeks revenge for her family's death.
After two years of vigorous training, Nikki completes her final part with the help of Jonah. Her first mission takes her to a countryside in Spain to retrieve a journal that contains all the illegal activities Omega 19 has committed. However, the journal is stored in the villa of Henry Van Clief, an illegal weapons dealer and member of Omega 19. Once she arrives, she witnesses the death of a fellow Phoenix agent at the hands of Van Clief's men. Nikki plants three C4 charges (on the car, in the basement, and in the kitchen, respectively) and detonates them, alarming Van Clief. She gives chase to him to the basement of the villa, where Nikki kills Van Clief and retrieves the journal.
During a mission briefing, Jacobson states an infiltration team was sent to Uzbekistan to destroy an Omega 19 base, only to disappear and never be heard from again. The Uzbekistan government refuses to assist Phoenix unless they can recover an artifact that was stolen from them by the British Empire 100 years ago. This takes Nikki to a museum in England to steal the ancient artifact and replace it with a fake. However, as she prepares to acquire the artifact, she informs the team the object she sees is a fake, and Peter, Phoenix's intelligence expert, informs her of Omega 19 agents having acquired the artifact for their own purposes. Nikki kills the escaping terrorists and retrieves the artifact.
The team hands the artifact to the Uzbekistan government officials, and they reveal the last known location of Phoenix's strike team, at a military base near a silo. Nikki finds the leader of the missing strike team inside the silo, where the captive tells Nikki of a nuclear weapon Omega 19 plan to release, which is designed to release an electromagnetic pulse in space, wiping out all the computer systems in the United States, leading to an economic apocalypse. As Nikki leaves to stop the weapon from launching, the strike team leader is killed. She apparently kills Serena, one of Omega 19's top female assassins, and cause the missile to explode inside the silo, but this gives her 3 minutes to escape before the place explodes. She leaves the scene in the nick of time.
Hiding in a Phoenix safehouse in Hungary, Nikki infiltrates the Magyar Club in Budapest to interrogate and kill Augustin Varga, the Hungarian Minister of Defense, who is a key player in supplying Omega 19 with the doomsday weapon. However, the foreigner assigned to help Nikki was captured, but she kills them and rescues the foreigner. Nikki finds Varga, where he talks about the Stauffer Bank. She kills Varga, and escapes back to the safe house.
Nikki travels to the Stauffer Bank in Switzerland to obtain information on the connections between Stauffer and Omega 19. She enters the highly secured Bank via the sewers, where it is revealed $60 million is hidden in the bank, so she is ordered to remove the bonds. During the mission, Serena is alive and well, and this exposes Omega 19's collaboration with Stauffer. Nikki obtains the bonds, but is ambushed by Serena and her operatives. She incapacitates Serena once again and heads back to the States.
In San Diego, Nikki suspects a mole in the Phoenix organization, though Jacobson denies the allegations. She is commissioned to investigate Omega 19's current plans inside a shipping company and to find an agent with knowledge of Omega 19. She disguises herself as a scientist as a means to steal a security card from a technician and advance deeper into the shipping company. Serena reappears, and Omega 19 plans to use a nerve agent into a tanker. Nikki enters a lab, where she acquires a sample of the toxin, but as she does this, three technicians accidentally convert the toxin into a liquid form, killing them instantly. Nikki escapes certain death, and disables the tanker carrying the toxin. Angered by this, Serena reveals she was the one that killed Nikki's family. Nikki kills Serena once and for all.
Nikki makes her way to Siberia, where Jacobson tells her Michael was ordered to end an Omega 19 operation in Turkey, but pulled him from the mission due to Nikki and her child being present, but not before a Russian government official commissioned Serena to kill Michael. At a secret military base in Siberia, Nikki hands the vials to the doctor, who is revealed to be Peter, the mole in Phoenix the whole time. He betrays Nikki and she is imprisoned, but not before she got infected with a bio-virus. She escapes her confinement, destroys the remaining samples of the bio virus, and escapes Omega 19, passing out aboard the helicopter there after.
At an infirmary, Nikki is cured thanks to Phoenix separating the virus from her system and using her blood as an antidote. Much to Nikki's dismay, Jacobson sends a strike team to Omega 19's base in the Caspian Sea. Nikki knocks out Cody and she goes to the Caspian Sea to kill Peter and the Russian for good. Fighting her way through the base, she finds Peter and the Russian, whereas the Russian commanders a prototype android to finish Nikki. She outwits and destroys the android. On the helipad, the Russian programs a much larger version of the android to combat Nikki, but she outsmarts the Russian and destroys the android. The Russian begs for mercy, but Nikki kills him with a headshot. She tells Peter she is leaving Phoenix, but Peter reveals her daughter is still alive. Startled by this, Nikki shoots him in the leg, and as she prepares to kill Peter for betraying Phoenix, Jacobson arrives, and a Phoenix strike team surrounds Nikki, ending the game on a cliffhanger.
Reception
Reception for the game has been mixed, with the Xbox version receiving the best reviews, the PS2 version mediocre, and the GameCube version receiving the worst.[2]
On Metacritic, the game holds scores of 65/100 for the GameCube version based on 21 reviews,[3] 61/100 for the PlayStation 2 version based on 26 reviews,[4] and 63/100 for the Xbox version based on 24 reviews.[5] On GameRankings, the game holds scores of 65.13% for the GameCube version based on 25 reviews,[6] 63.16% for the PlayStation 2 version based on 33 reviews,[7] and 62.20% for the Xbox version based on 37 reviews.[8]
In 2009, GamesRadar included it among the games "with untapped franchise potential", commenting: "Though reviews were fairly mixed, Rogue Ops was surprisingly good, and even managed to add a little something to the Splinter Cell and Metal Gear dominated stealth genre."[9]
References
- ↑ I. G. N. Staff (October 15, 2003). "Rogue Ops Goes Gold" (in en). https://www.ign.com/articles/2003/10/15/rogue-ops-goes-gold.
- ↑ "Rogue Ops - MobyGames". http://www.mobygames.com/game/rogue-ops/mobyrank.
- ↑ "Rogue Ops for GameCube Reviews". Metacritic. https://www.metacritic.com/game/rogue-ops/critic-reviews/?platform=gamecube. Retrieved 25 March 2018.
- ↑ "Rogue Ops for PlayStation 2 Reviews". Metacritic. https://www.metacritic.com/game/rogue-ops/critic-reviews/?platform=playstation-2. Retrieved 25 March 2018.
- ↑ "Rogue Ops for Xbox Reviews". Metacritic. https://www.metacritic.com/game/rogue-ops/critic-reviews/?platform=xbox. Retrieved 25 March 2018.
- ↑ "Rogue Ops for GameCube". GameRankings. http://www.gamerankings.com/gamecube/914750-rogue-ops/index.html. Retrieved 25 March 2018.
- ↑ "Rogue Ops for PlayStation 2". GameRankings. http://www.gamerankings.com/ps2/914748-rogue-ops/index.html. Retrieved 25 March 2018.
- ↑ "Rogue Ops for Xbox". GameRankings. http://www.gamerankings.com/xbox/914749-rogue-ops/index.html. Retrieved 25 March 2018.
- ↑ 123 games with untapped franchise potential , GamesRadar US, April 30, 2009
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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