Software:Rumble Roses

From HandWiki
Short description: 2004 video game
Rumble Roses
Developer(s)Yuke's
Publisher(s)Konami
Director(s)Hiromi Furuta
Mugio Awano
Producer(s)Akari Uchida[1]
Norifumi Hara
Designer(s)Shiki Emiya
Hidekazu Tanaka
Programmer(s)Toshiyuki Mori
Artist(s)Makio Yamanaka
Shiro Kotobuki
Tatsuya Watanabe
Composer(s)Akira Yamaoka
Mutsuhiko Izumi
Michiru Yamane
Platform(s)PlayStation 2
Release
  • NA: 9 November 2004
  • JP: 17 February 2005
  • EU: 18 February 2005
Genre(s)Sports (fighting)
Mode(s)Single-player, multiplayer

Rumble Roses (ランブルローズ, Ranburu Rōzu) is a professional wrestling fighting game that was developed by Yuke's and published by Konami for the PlayStation 2 in 2004. The game uses the same engine as Yuke's 2003 release WWE SmackDown! Here Comes the Pain. Rumble Roses was followed by Rumble Roses XX, released for the Xbox 360 in 2006.

Rumble Roses features only female wrestling characters, each with both a good (Face) and bad (Heel) persona for players to choose from; the only limitation is that the good and bad version of the same character cannot fight each other. The game features 11 playable characters, each with two versions of the same character. It received lukewarm reviews, with most commending it for its graphics but being less impressed with the audio quality, gameplay and storyline.

Gameplay

Gameplay screenshot

Rumble Roses features an all-female cast. There are regular matches and mud wrestling matches. There is also a story mode and an option to allow two computer controlled girls to "duke it out while you watch". Each character is claimed to contain 10,000 polygons, a record number for the PlayStation 2.[2]

Rumble Roses features a heel/face system derived from real-life American professional wrestling. Each character has an alternate side, bringing the total character count up to 22. Most characters start as a face, or good side. Three of them, however (Bloody Shadow, Candy Cane, and Evil Rose), start as the heel or evil side. Alternate forms of each character are unlocked through the Vow System. Vows are specific things the player must complete during matches, such as not using weapons, using a Killer Move, or winning the match within a certain time limit.

The game's unique unlock system allows only one version of each character (either heel or face) to be unlocked for exhibition matches at any time. The characters can still change back and forth, and unlocked characters remain open for story mode and gallery mode. This effectively cuts the roster in half for exhibition mode.[3][4]

Plot

A mad scientist disguised as a nurse holds an international women's wrestling tournament, and brainwashes and takes DNA samples from the participants to create super soldiers.[2][3]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings67.06%[5]
Metacritic66/100[6]
Review scores
PublicationScore
EGM6.83/10[7]
Famitsu29/40[8]
Game Informer7.75/10[9]
GameProStarStarStarHalf star[10]
GameSpot6.2/10[11]
GameSpyStarStarStarHalf star[12]
GameZone8/10[13]
IGN7.8/10[2]
OPM (US)StarStarStar[14]
X-PlayStarStarStar[15]

The game received "average" reviews according to video game review aggregator Metacritic.[6]

Critics generally disliked the audio quality and plot but praised the graphics.[15] J.M. Vargas's review for PSX Nation said that English voices in the game are "utter" and "complete garbage".[16] Jeremy Dunham reviewed the game for IGN, giving it 7.8 out of 10 overall: 9 in both Presentation and Graphics, 6.5 in Sound, 7.5 in Gameplay, and 7 in Lasting Appeal. Dunham found the storyline to be lackluster but enjoyed the game, commenting that "it's one of those rare games that manages to capitalize on the whole sex appeal thing without sacrificing the gameplay along with it".[2] In an article for GamerFeed, Chris Buffa said that the "gorgeous women and environments will get your blood pumping" and the "corny dialogue only adds to the game's hilarity".[4] In 2012, FHM included Benikage among the nine "sexiest ninja babes in games" and compared her to Jade Lopez.[17]

Sequel

See also

References

  1. "Konami: The Rumble Roses Interview - Video Games Daily - Kikizo". http://games.kikizo.com/features/konami_rumbleroses_interview_feb05_p1.asp. 
  2. 2.0 2.1 2.2 2.3 Dunham, Jeremy (8 November 2004). "Rumble Roses". http://www.ign.com/articles/2004/11/09/rumble-roses. 
  3. 3.0 3.1 Lee, Garnett (13 November 2004). "Rumble Roses". http://www.1up.com/reviews/rumble-roses_6. 
  4. 4.0 4.1 Buffa, Chris (16 November 2004). "Rumble Roses". GamerFeed. http://sony.gamerfeed.com/gf/reviews/538/. 
  5. "Rumble Roses for PlayStation 2". GameRankings. http://www.gamerankings.com/ps2/919556-rumble-roses/index.html. 
  6. 6.0 6.1 "Rumble Roses for PlayStation 2 Reviews". https://www.metacritic.com/game/rumble-roses/critic-reviews/?platform=playstation-2. 
  7. EGM staff (January 2005). "Rumble Roses". Electronic Gaming Monthly (187): 132. 
  8. "ランブルローズ". Famitsu 845. 25 February 2005. 
  9. Zoss, Jeremy (January 2005). "Rumble Roses". Game Informer (141): 125. http://gameinformer.com/NR/exeres/78502FFB-7837-4B6B-A9A0-76A9DCC04AC8.htm. Retrieved 15 August 2015. 
  10. Esquire (10 November 2004). "Rumble Roses Review for PS2 on GamePro.com". http://www.gamepro.com/sony/ps2/games/reviews/39468.shtml. 
  11. Navarro, Alex (12 November 2004). "Rumble Roses Review". http://www.gamespot.com/reviews/rumble-roses-review/1900-6113042/. 
  12. Leeper, Justin (9 November 2004). "GameSpy: Rumble Roses". GameSpy. http://ps2.gamespy.com/playstation-2/wwx-rumble-rose/564785p1.html. 
  13. Valentino, Nick (16 November 2004). "Rumble Roses - PS2 - Review". GameZone. http://www.gamezone.com/reviews/rumble_roses_ps2_review. 
  14. "Rumble Roses". Official U.S. PlayStation Magazine. January 2005. http://www.1up.com/reviews/rumble-roses_5. Retrieved 15 August 2015. 
  15. 15.0 15.1 Villoria, Gerald (15 December 2004). "Rumble Roses Review". X-Play. http://www.g4techtv.com/xplay/features/50570/Rumble_Roses_Review.html. 
  16. Vargas, J.M. (20 December 2004). "Rumble Roses". PSX Nation. http://www.psxnation.com/reviews/ps2reviews?idnumber=000729. 
  17. Gonzales, Gelo (29 March 2012). "9 Sexiest Ninja Babes in Games". FHM. http://www.fhm.com.ph/entertainment/games/article/12024#. 
  • Official website (in Japanese)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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