Software:Rumble Roses XX

From HandWiki
Short description: 2006 video game
Rumble Roses XX
North American box art
Developer(s)Yuke's
Publisher(s)Konami
Artist(s)Shiro Kotobuki
Composer(s)Sota Fujimori
Norihiko Hibino
Michiru Yamane
Akira Yamaoka
Platform(s)Xbox 360
Release
  • NA: March 28, 2006
  • JP: March 30, 2006
  • EU: May 12, 2006
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Rumble Roses XX (ランブルローズXX, Ranburu Rōzu XX) is a professional wrestling fighting game developed by Yuke's for the Xbox 360 as the sequel to the 2004 PlayStation 2 game Rumble Roses. The game was released by Konami in 2006.

Gameplay

With the exception of a simple street fighting mode, the bulk of the gameplay focuses on matches which take place in various locales. Matches can be between individual wrestlers, between tag teams of two wrestlers each, or between a wrestler and a team (a more difficult handicap match).

Matches are won either through pinning an opponent or forcing the opponent to tap out with a submission move. Players can break free of these through rapid button presses, although as wrestlers suffer more damage (both overall and to specific body parts), this becomes more difficult.

The general game mechanics involve striking and grappling with foes to inflict damage upon different body parts. As successful strikes and grapples are performed, players fill a finishing move gauge which can be expended to activate special moves. Attacks can also be countered with the correct timing, resulting in humiliation for the opposing character. When humiliation builds up to a certain level, wrestlers become vulnerable to special "H-Moves", which have a high probability of inflicting a knockout.[1] Other special moves activated via the filled gauges include "Killer Moves" and "Lethal Moves", which differ for each wrestler.

Rumble Roses XX supports online Xbox Live gameplay for up to four players, playing as a team or against each other. The online content also allowed the player to upload or download images from the game's photo shoot mode.

A wide array of character customization options are available from within the Customization Mode. These include various unlockable costumes and swimsuits, as well as adjustable sliders which can be used to increase or decrease body and muscle attributes.

The game also includes a Tag Team mode where two players can partake in a tag match. Whenever two specific wrestlers are teamed up, they will have their own special team intro, team name, tag-out sequence, Special Double X move and a special victory pose. There are only three characters in the game that don't have a team partner, Yasha, Becky and Evil Rose.

Unlike the previous game in the series, Rumble Roses XX lacks a story mode.[2]

Development

The animations for Rumble Roses XX were created with a mixture of traditional animation and motion-capture.[2] In an interview for Kotaku at the 2005 Tokyo Game Show, producer Akari Uchida said: "For this game, we've done a lot of motion capture and rendered individual motions for every character. No two characters will be moving the same way".[3]

Uchida also said that they wanted to develop a game for the original Xbox, but the decision was made to develop for the 360 upon learning of its superior technical abilities.[2]

To promote the game, three of its theme songs were made available for karaoke at Joy Sound starting on April 10, 2006.[4][5] Reiko Hinomoto and her alter ego Rowdy Reiko were included as guest characters in Metal Gear Solid 3: Subsistence.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic62/100[6]
Review scores
PublicationScore
CGMStar[7]
EGM5.67/10[8][lower-alpha 1]
Eurogamer5/10[1]
Famitsu32/40[9]
Game Informer5.75/10[10]
GameRevolutionC[11]
GameSpot6.6/10[12]
GameSpyStarStarHalf star[13]
GameTrailers6.9/10[14]
GameZone6.7/10[15]
Hardcore Gamer2.75/5[16]
IGN6.5/10[17]
OXM (US)7/10[18]
X-PlayStarStarStar[19]
411Mania7.3/10[20]

Rumble Roses XX received "mixed" reviews according to video game review aggregator Metacritic.[6] In Japan, Famitsu gave it a score of one nine, two eights, and one seven for a total of 32 out of 40.[9] GamePro said of the game, "This isn't the deepest videogaming experience you can buy for sixty bucks. It's not going to change the genre. It's not going to be the game of the year. It's just something fun to do after killing a few beers."[21][lower-alpha 2] Edge gave the game six out of ten, saying, "Feisty and unapologetic, it’s a game that's happy to break the resolve of those who fail to accept its rules: play casual and compete at leisure."[22]

Although the game was generally unpopular in North America, it was relatively well received in Japan and rereleased in a Platinum Collection edition.[23] It was the fifth best selling Xbox 360 title in Japan from the console's launch in December 2005 to June 2006. By December 2007, the game had dropped to 18th place in Japanese sales.[24]

The character Reiko Hinomoto came in fourth place in a poll that asked 1,500 Japanese gamers to name their favorite Xbox 360 heroine.[25]

Future

In 2006, a pachislot game inspired by the original Rumble Roses game was released. In 2008, a machine based on Rumble Roses XX was released, with a third original machine entitled Rumble Roses 3D being released in 2012.[26]

Konami Mobile developed and released Java spin-off, Rumble Roses: Sexy Pinball, for mobile devices in the United States in September 2006.

In 2018, Rumble Roses XX was made available on Xbox One and via backwards compatibility.[27] These were also playable on the Xbox Series X and Series S upon their release in 2020.

See also

Notes

  1. Three critics of Electronic Gaming Monthly gave the game each a score of 7/10, 6.5/10, and 3.5/10.
  2. GamePro gave the game two 4/5 scores for graphics and fun factor, and two 3/5 scores for sound and control.

References

  1. 1.0 1.1 Swann, Graham (June 13, 2006). "Rumble Roses XX". Gamer Network. https://www.eurogamer.net/r-rumbleroses-x360. 
  2. 2.0 2.1 2.2 Semsey, Rob (September 23, 2005). "Rumble Roses XX – Akari Uchida Interview". IGN Entertainment. http://interviews.teamxbox.com/xbox/1326/Rumble-Roses-XX-Akari-Uchida-Interview/p1/. 
  3. Ashcraft, Brian (September 20, 2005). "New Rumble Roses to Have "Uniform Mode"?". Gawker Media. http://kotaku.com/126438/new-rumble-roses-to-have-uniform-mode. 
  4. Ashcraft, Brian (March 31, 2006). "Rumble Roses Hit Japanese Karaoke Boxes". Gawker Media. http://kotaku.com/164221/rumble-roses-hit-japanese-karaoke-boxes. 
  5. "コナミ、Xbox 360「ランブルローズ ダブルエックス」カラオケ登場。JOYSOUND「HyperJoy V2」でオリジナル映像も楽しめる" (in ja). March 30, 2006. https://game.watch.impress.co.jp/docs/20060330/rr.htm. 
  6. 6.0 6.1 "Rumble Roses". Fandom. https://www.metacritic.com/game/rumble-roses-xx/. 
  7. "Review: Rumble Roses XX". Computer Games Magazine (theGlobe.com) (188): 93. July 2006. 
  8. Intihar, Bryan; Bettenhausen, Shane; Padelecki, Jared (May 2006). "Rumble Roses XX". Electronic Gaming Monthly (Ziff Davis) (203): 89. 
  9. 9.0 9.1 Riley, Adam (March 23, 2006). "Famitsu Rates Xenosaga DS & Contact". https://www.cubed3.com/news/4787/1/nintendo-reviews-famitsu-rates-xenosaga-ds-and-contact.html. 
  10. Zoss, Jeremy (May 2006). "Rumble Roses XX". Game Informer (GameStop) (157): 104. https://archive.org/details/game-informer-issue-157-may-2006/page/104/mode/2up. Retrieved December 15, 2024. 
  11. Reilly, Mike (April 8, 2006). "Rumble Roses XX Review". CraveOnline. https://www.gamerevolution.com/review/36780-rumble-roses-xx-review. 
  12. Navarro, Alex (March 28, 2006). "Rumble Roses XX Review". Fandom. https://www.gamespot.com/reviews/rumble-roses-xx-review/1900-6146750/. 
  13. McGarvey, Sterling (April 3, 2006). "GameSpy: Rumble Roses XX". IGN Entertainment. http://xbox360.gamespy.com/xbox-360/rumble-roses-double-xx-working-title/699907p1.html. 
  14. "Rumble Roses XX, Review". Defy Media. March 31, 2006. http://www.gametrailers.com/reviews/cuf4s9/rumble-roses-xx--review. 
  15. Zacarias, Eduardo (April 10, 2006). "Rumble Roses XX - 360 - Review". https://gamezone.com/reviews/rumble_roses_xx_360_review/. 
  16. Brothers, David "4thletter"; Hulegaard, Dave "Shoegazer" (May 2006). "Rumble Roses XX". Hardcore Gamer (Prima Games) 1 (11): 54. https://archive.org/details/hardcore-gamer-magazine-v1i11/page/n27/mode/2up. Retrieved December 15, 2024. 
  17. Miller, Jonathan (March 28, 2006). "Rumble Roses XX". Ziff Davis. https://www.ign.com/articles/2006/03/29/rumble-roses-xx. 
  18. "Rumble Roses XX". Official Xbox Magazine (Future US): 83. May 2006. 
  19. "Rumble Roses XX". G4 Media. May 8, 2006. http://www.g4tv.com/xplay/reviews/1125/Rumble_Roses_XX.html. 
  20. Ashish (July 27, 2006). "Rumble Roses XX". http://411mania.com/games/rumble-roses-xx/. 
  21. Long Haired Offender (June 2006). "Rumble Roses XX". GamePro (IDG) (213). http://www.gamepro.com/microsoft/xbox360/games/reviews/52945.shtml. Retrieved August 17, 2015. 
  22. Edge staff (June 2006). "Rumble Roses XX". Edge (Future plc) (163): 91. 
  23. Yip, Spencer (October 26, 2006). "Bikini babes a dime a dozen on the Xbox 360". Gamurs. https://www.siliconera.com/bikini-babes-a-dime-a-dozen-on-the-xbox-360/. 
  24. Wilson, Mark (December 27, 2007). "Xbox 360 Games Don't Sell In Japan". Gawker Media. http://kotaku.com/338099/xbox-360-games-dont-sell-in-japan. 
  25. Ashcraft, Brian (March 12, 2007). "Japan's Most Popular Xbox 360 Female Characters". Gawker Media. http://kotaku.com/243342/japans-most-popular-xbox-360-female-characters. 
  26. Schuhart, Jonah (June 7, 2021). "Every Konami Game Turned Into A Pachinko Machine (So Far)". Valnet. https://screenrant.com/konami-game-pachinko-machine-mgs-silent-hill-castlevania/. 
  27. Hryb, Larry [@majornelson] (September 11, 2018). "Zone of the Enders HD Collection and Rumble Roses XX are coming to Xbox One Backward Compatibility today". https://twitter.com/majornelson/status/1039544283093590016. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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