Software:Rune Factory: A Fantasy Harvest Moon

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Rune Factory:
A Fantasy Harvest Moon
Developer(s)Neverland
Publisher(s)
Producer(s)Yoshifumi Hashimoto
Artist(s)Minako Iwasaki
Composer(s)Tomoko Morita
SeriesRune Factory
Platform(s)Nintendo DS
Release
  • JP: August 24, 2006
  • NA: August 15, 2007
  • EU: February 14, 2008
  • AU: March 12, 2008
Genre(s)Simulation, role-playing
Mode(s)Single-player

Rune Factory: A Fantasy Harvest Moon (ルーンファクトリー -新牧場物語-, Rūn Fakutorī -Shin Bokujō Monogatari-; "Rune Factory: A New Farm Story") is a simulation role-playing video game developed by Neverland and published by Marvelous Interactive Inc., Natsume Inc., and Rising Star Games for the Nintendo DS handheld video game console.

Rune Factory is a fantasy farm simulation game and a spin-off of the Harvest Moon/Story of Seasons video game series, celebrating the 10th anniversary of the franchise. It is described by Yoshifumi Hashimoto (longtime producer of the Harvest Moon/Story of Seasons series) as "Harvest Moon where you wield a sword."[citation needed]

Gameplay

The main character, Raguna, tending to his field of crops. The world map is visible on the upper screen.

Template:Intricate detail

Like in most Harvest Moon/Story of Seasons games, for every 10 seconds of gameplay, ten minutes pass in the game's world. Additionally, the player can still grow crops, and swinging tools to help the farm decreases stamina. However, the usual game mechanic of purchasing animals has been replaced by defeating monsters in dungeons. The player can befriend monsters, and in return, they help the player in battle or provide sellable goods. The player can also upgrade farm equipment to make the game easier.

Raguna has health points and "Rune Points". Casting magic, using a tool, creating weapons or medicine, and cooking all cost Rune Points. Two magical spells are an exception to this, Teleport (in which Raguna instantly goes back to his home) and Escape (where Raguna is taken to the entrance of the cave, thus escaping a fight). If Raguna does not have any Rune Points, daily chores and fighting will decrease his HP. Should Raguna lose all of his HP while doing farm work, he will merely collapse, but if he loses all of his HP while fighting in a cave, Raguna will collapse in the cave and the player receives a "game over." The player is then taken back to where they last saved the game.

Even if he has plenty of RP while fighting in a cave, the player will still receive a game over if a monster attacks him and he loses all of his HP. Some spells, such as Cure and Medication can be used to recover HP for a small cost of RP. While fighting in a cave, certain monsters can inflict different status effects on Raguna. For example, if Raguna is sealed he will be unable to use any of his magic. If he is poisoned, his HP will slowly decrease in small increments. If he is paralyzed, he will be unable to run. If Raguna has some RP, he can use Medication to remove most ailments, or create/buy medicine to remove it. Certain rings can be purchased or forged in Raguna's home to decrease the chance of being inflicted with a status effect.

RP and HP can be replenished most easily by sleeping at night. Cooking food can also slightly restores some of Raguna's HP/RP, and going to the local bathhouse run by Melody in the village will fully restore all HP/RP. However, while fighting in a cave, it is in Raguna's best interest to grow crops in the fields found inside every cave. Each cave is season-based, so Raguna can purchase and plant crops of a certain season in a certain cave (as specified by the sign outside of the cave). Raguna must go back to the cave to water them every day so they can fully ripen. Once they are ripe, a blue orb will appear above every 9 squares of the crops. If Raguna runs over the orb, he will replenish some RP. Usually by running over 3-4 orbs all of his RP can easily be restored. These orbs are better known as "Runes" and when Raguna has many patches of ripened crops, there will be Runes hovering over them, thus creating small "Rune Factories". As long as Raguna never picks the crops, the Runes will appear every day, and once Raguna steps over them, he will instantly replenish some RP, but that Rune will not appear again until the next day.

Story

The game takes place in Kardia, a small city on the eastern tip of the Adonia continent which is surrounded by farmland. The game opens with the protagonist, Raguna, wandering into town. Starved and dehydrated, he collapses in front of the house of a landowner named Mist. Raguna has amnesia, and has no idea who he is or where he came from. Mist discovers him outside her home, fetches him food and water, and because he does not know his name, they both decide to name him "Raguna" (changeable). Afterwards, Mist offers Raguna a house on her land if he promises to work the farm. Raguna accepts, and this is where the game begins.

From then on, the game is very open-ended. The player can work on the farm, fish, or explore the caves in the wilderness around Kardia. The player can propose to some of the eligible girls in town, capture monsters, and expand the player's house. In short, the player is free to do what he desires, but the storyline will not progress if new caves are not opened up and cleared by beating the boss at the end. As the player fights their way through the caves, he slowly unfolds the mystery of the monsters attacking the village, and also begins to try to regain his memories of who he is and where he came from.[citation needed]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic78/100[1]
Review scores
PublicationScore
Famitsu33 of 40[2]
Game Informer5.75 of 10[3]
GameSpot7.5 of 10[4]
GameSpyStarStarStarHalf star[5]
GameZone9.1 of 10[6]
IGN8.4 of 10[7][8]
NGamer83%[9]
Nintendo Power7 of 10[10]
ONM74%[11]
X-PlayStarStarStarStar[1]
The A.V. ClubB+[12]

The game received "favorable" reviews according to the review aggregation website Metacritic.[1] In Japan, Famitsu gave it one eight, one nine, one seven, and one nine, for a total of 33 out of 40.[2] IGN gave it an Editors' Choice Award[13] and the award for the DS Game of the Month of August 2007.[14]

References

  1. 1.0 1.1 1.2 "Rune Factory: A Fantasy Harvest Moon for DS Reviews". CBS Interactive. https://www.metacritic.com/game/rune-factory-a-fantasy-harvest-moon/critic-reviews/?platform=ds. 
  2. 2.0 2.1 rawmeatcowboy (August 19, 2006). "Famitsu DS Reviews". GoNintendo. http://www.gonintendo.com/stories/17186-famitsu-ds-reviews. 
  3. Vore, Bryan (October 2007). "Rune Factory: A Fantasy Harvest Moon". Game Informer (174). http://www.gameinformer.com/NR/exeres/3BC6D507-7D8F-49A8-8534-DA35CEF0D7CD.htm. Retrieved January 1, 2017. 
  4. Davis, Ryan (August 24, 2007). "Rune Factory: A Fantasy Harvest Moon Review". http://www.gamespot.com/reviews/rune-factory-a-fantasy-harvest-moon-review/1900-6177590/. 
  5. di Fiore, Elisa (September 17, 2007). "GameSpy: Rune Factory: A Fantasy Harvest Moon". GameSpy. http://ds.gamespy.com/nintendo-ds/untitled-rpg-from-marvelous/820478p1.html. 
  6. Platt, Dylan (August 27, 2007). "Rune Factory - A Fantasy Harvest Moon - NDS - Review". GameZone. http://www.gamezone.com/reviews/rune_factory_a_fantasy_harvest_moon_nds_review. 
  7. Bozon, Mark (August 17, 2007). "Rune Factory Review". http://www.ign.com/articles/2007/08/17/rune-factory-review. 
  8. MacDonald, Keza (February 17, 2009). "Rune Factory: A Fantasy Harvest Moon UK Review". http://www.ign.com/articles/2009/02/17/rune-factory-a-fantasy-harvest-moon-uk-review. 
  9. NGamer staff (December 2007). "DS Review: Rune Factory: A Fantasy Harvest Moon". Nintendo Gamer: 62. http://www.computerandvideogames.com/article.php?id=174843. Retrieved January 1, 2017. 
  10. "Rune Factory: A Fantasy Harvest Moon". Nintendo Power 219: 88. September 2007. 
  11. East, Thomas (February 2009). "Rune Factory: A Fantasy Harvest Moon Review". Official Nintendo Magazine: 80. http://www.officialnintendomagazine.co.uk/19774/reviews/rune-factory-a-fantasy-harvest-moon-review/. Retrieved January 1, 2017. 
  12. Dahlen, Chris (September 4, 2007). "Rune Factory: A Fantasy Harvest Moon". The A.V. Club. http://www.avclub.com/article/rune-factory-a-fantasy-harvest-moon-7587. 
  13. "IGN.com Editors' Choice Awards (DS)". http://ds.ign.com/index/choice.html. 
  14. IGN Nintendo Team (August 31, 2007). "DS Game of the Month: August 2007". http://www.ign.com/articles/2007/08/31/ds-game-of-the-month-august-2007. 
  • Official site Script error: The function "in_lang" does not exist.
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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