Software:Rune Factory Frontier

From HandWiki
Short description: 2008 video game
Rune Factory: Frontier
Developer(s)Neverland
Publisher(s)
Director(s)Masahide Miyata
Fumio Shimoyama
Producer(s)Yoshifumi Hashimoto
Artist(s)Minako Iwasaki
Writer(s)Hiroyuki Asada
Composer(s)Tomoko Morita
SeriesRune Factory
Platform(s)Wii
Release
  • JP: November 27, 2008[1]
  • NA: March 17, 2009
  • EU: April 1, 2010[2]
Genre(s)Simulation, action role-playing
Mode(s)Single-player

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a 2008 role-playing simulation game developed by Neverland and published by Marvelous Entertainment in Japan, Xseed Games in North America, and Rising Star Games in Europe for the Wii. It is a spin-off in the Rune Factory series.

Plot

Frontier takes place sometime after the events of Software:Rune Factory: A Fantasy Harvest Moon. It begins with Raguna searching for Mist, who has moved to a new town because someone is calling to her in her dreams. Raguna moves into the town as well, living in the house next to her with a field. Then Raguna finds out that the whale island in the sky is in danger of falling on the town. Somehow Mist and another girl named Iris's fates are tied with the whale's. He then starts to fight monsters in the dungeons and slowly make a living in Trampoli. After going through the dungeons, he soon finds something peculiar is happening.

Raguna, accompanied by Mist and a girl named Candy, soon discovers another girl who resembles Iris singing (revealed to be what lured Mist to Trampoli in the first place) in an underground chamber in the Snow Ruins and learns that the mastermind behind the whole ordeal is an evil scientist named Gelwein, who explains that Iris is a vampire who had split into two people due to loneliness; the Iris in the chamber is named Noire and the Iris that Raguna met earlier is named Blanche. He used a mind controlling ability called Awareness Control to influence Noire into singing a melody called the Spirit's Song to pull spirits underground to create a Dark Rune and also make the whale fall and destroy the town out of revenge for being cast out. He then has Noire attack them, but Raguna manages to defeat her, freeing her from Gelwein's control. However, if Raguna managed to befriend Blanche enough before this, she will stop Noire from attacking and break Gelwein's control over her using the blood that she sampled from Raguna earlier, skipping the fight. Gelwein escapes, revealing that he has someone stronger than the Irises. Later, upon learning that Mist is missing, Raguna searches for her and after gaining access to a sealed room in the Snow Ruins, discovers that Gelwein has captured her and is using her to draw in all the Runes in the area in order to make a larger Dark Rune, also explaining that Mist is actually an artificial child. Raguna is overwhelmed by the Dark Rune. Gelwein escapes through a portal with Mist, leaving a book called the Grimoire of Time behind. Raguna hands this to a researcher named Kanno to translate. Through the book, he learns that Gelwein and Mist are in another world called the Era of Disconnect. To open the way there, Raguna requests the help of the game's bachelorettes to grow twelve Crystal Flowers. However, he only obtains eleven as Blanche and Noire are the same person, but also finds that the flower that Mist was growing outside her house is also a Crystal Flower. With Candy's help, Raguna successfully opens the portal to the Era of Disconnect. Once there, he confronts a monster that has lost control of itself and has been communicating with Raguna through his dreams. Gelwein reveals that he was using Noire and Mist to force-feed the monster negative energy so he can control it and use it to destroy the world. He then fuses with the monster using the Dark Rune. He proves to be too powerful for Raguna, but the bachelorettes and Candy appear and, with the aid of the spirits, free Mist from the Dark Rune and sing the Spirit's Song. This cuts off Gelwein's control over the Dark Rune, allowing Raguna to defeat Gelwein and separate him from the monster. Gelwein perishes and the monster chooses to remain behind as Raguna and Mist return to their world.

Gameplay

The player can own a farm. There are 4 distinct seasons, 3 of which you can grow different types of crops. Examples include: Strawberries and turnips in the spring, tomatoes and pineapples in the summer, and yams in the fall. There are many other crops, and you can grow flowers, which can all be sold for gold (the game's currency.) Farming is only half of the game. The other half is dungeon crawling. There are four very different dungeons, three of which represent the four different seasons (the third dungeon represents both autumn and winter). In these dungeons, crops of that dungeon's seasonal affiliation can be grown. The fourth dungeon, Whale Island, is omni-seasonal, and all crops can be grown there at any time.

Another feature is the concept of Runey distribution. Runeys come in four different variations: water, rock, tree and grass. Runeys represent the ecosystem of Trampoli; when Runeys are in perfect harmony, the area that they occupy reaches a state of Prosperity, and crops in that area will grow much faster than normal. However, should even one area of Trampoli become devoid of Runeys, the ecosystem suffers, and crops grow much slower than normal. Runeys can be re-distributed from area to area using a tool called the Harvester. Every nine ripe crops in the field in front of the character's house spawn one Runey daily.

Also standard to games related to Harvest Moon/Story of Seasons is the social system and marriage system. In Rune Factory: Frontier, there are a total of 13 marriageable women, as well as many other townspeople whom Raguna can socialize with. The social system involves speaking with the townspeople as well as giving them gifts, which may increase, decrease, or make their affection stay the same. As the player, you must find out what each townperson likes and dislikes and give them gifts accordingly. Additionally, you may gain affection by participating in and winning festival competitions, or doing something arbitrary that increases only a certain person's affection, such as simply maintaining your farm.

Development

The game was announced during an interview between Cubed³ and Yasuhiro Wada, the creator of the Story of Seasons series, on June 6, 2007. A year later, the game was fully revealed on June 4, 2008 in the Japanese magazine Famitsu.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic79/100[3]
Review scores
PublicationScore
Destructoid7.5/10[4]
Eurogamer8/10[5]
Famitsu29/40[6]
Game Informer6.75/10[7]
GameZone9/10[8]
IGN(US) 8.3/10[9]
(UK) 8/10[10]
NGamer88%[11]
Nintendo LifeStarStarStarStarStarStarStarStar[12]
Nintendo Power7.5/10[13]
Nintendo World Report8/10[14]
ONM85%[15]

The game received "generally favorable reviews" according to the review aggregation website Metacritic.[3] IGN's writer Mark Bozon praised the game's design, comparing it to the best titles in the Harvest Moon/Rune Factory series. He also praised the game's visuals and design of the world, but stated that starting the game and progressing the storyline were unintuitive ventures.[9] In Japan, Famitsu gave it a score of one eight and three sevens for a total of 29 out of 40.[6]

References

  1. "ルーンファクトリー フロンティア". MAQL. http://www.maql.co.jp/special/game/wii/runefactory/index.html. Retrieved December 16, 2011. 
  2. "Rune Factory: Frontier". Nintendo Europe. https://www.nintendo.co.uk/Games/Wii/Rune-Factory-Frontier-282937.html. Retrieved January 5, 2017. 
  3. 3.0 3.1 "Rune Factory Frontier for Wii Reviews". Metacritic. CBS Interactive. https://www.metacritic.com/game/rune-factory-frontier/critic-reviews/?platform=wii. Retrieved August 24, 2016. 
  4. Holmes, Jonathan (April 27, 2009). "Review: Rune Factory: Frontier". https://www.destructoid.com/review-rune-factory-frontier-127402.phtml. Retrieved January 5, 2017. 
  5. Pearson, Dan (April 1, 2010). "Rune Factory Frontier". http://www.eurogamer.net/articles/rune-factory-frontier-review. Retrieved January 5, 2017. 
  6. 6.0 6.1 Brian (November 19, 2008). "Famitsu review scores". Nintendo Everything. http://nintendoeverything.com/famitsu-review-scores-27/. Retrieved January 5, 2017. 
  7. "Rune Factory: Frontier". Game Informer (192): 85. April 2009. 
  8. Hollingshead, Anise (April 2, 2009). "Rune Factory: Frontier - WII - Review". GameZone. Archived from the original on April 6, 2009. https://web.archive.org/web/20090406041456/http://wii.gamezone.com/gzreviews/r35914.htm. Retrieved January 5, 2017. 
  9. 9.0 9.1 Bozon, Mark (March 18, 2009). "Rune Factory Frontier Review". http://www.ign.com/articles/2009/03/18/rune-factory-frontier-review. 
  10. MacDonald, Keza (April 1, 2010). "Rune Factory: Frontier UK Review". http://www.ign.com/articles/2010/04/01/rune-factory-frontier-uk-review. Retrieved January 5, 2017. 
  11. "Review: Rune Factory: Frontier". Nintendo Gamer: 58. July 2009. 
  12. Newton, James (April 9, 2010). "Review: Rune Factory: Frontier". http://www.nintendolife.com/reviews/2010/04/rune_factory_frontier_wii. Retrieved January 5, 2017. 
  13. "Rune Factory: Frontier". Nintendo Power 240: 88. April 2009. 
  14. Jones, James (July 14, 2009). "Rune Factory: Frontier". Nintendo World Report. http://www.nintendoworldreport.com/review/19025/rune-factory-frontier-wii. Retrieved January 5, 2017. 
  15. Bramble, Simon (April 2010). "Rune Factory: Frontier Review". Official Nintendo Magazine: 80. Archived from the original on November 3, 2014. https://web.archive.org/web/20141103111851/http://www.officialnintendomagazine.co.uk/16288/reviews/rune-factory-frontier-review/. Retrieved January 5, 2017. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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