Software:Rush for Berlin
| Rush for Berlin | |
|---|---|
| Developer(s) | StormRegion |
| Publisher(s) | |
| Platform(s) | Windows |
| Release | |
| Genre(s) | Real-time tactics |
| Mode(s) | Single-player, multiplayer |
Rush for Berlin is a 2006 real-time tactics game set in World War II.
In the contest for the German capital Berlin, the player must fight with the American, British, French, and Soviet armies. As the players approach Berlin, they must face more and more challenges, as German defense becomes more focused and stubborn. The German campaign must be unlocked by beating either the Soviet campaign or the Anglo-American Alliance (US and UK) campaign. The Free French is an unlockable, albeit difficult, faction to play with as their powerful units are small in size and take a long time to replenish. The game uses officers that have special abilities that help the player. All units have special abilities such as faster reload time for snipers or tank barriers for bazooka men and Panzerfaust soldiers.
Reception
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The game received "generally favorable reviews" according to the review aggregation website Metacritic.[3]
Expansion pack
Rush for Berlin: Rush for the Bomb is an expansion pack for Rush for Berlin and was released in Europe in April 2007. It features over-the-top, comic book-style main characters and an "what if" scenario: the Third Reich invades neutral Spain in 1944 to secure key intelligence data on American A-Bomb research.
References
- ↑ "PR: Rush for Berlin Ships to North America". http://armchairgeneral.com/pr-rush-for-berlin-ships-to-north-america.htm.
- ↑ Sanders, Kathleen (2006-05-16). "Rush for Berlin Goes Gold" (in en). https://www.ign.com/articles/2006/05/16/rush-for-berlin-goes-gold.
- ↑ 3.0 3.1 "Rush for Berlin for PC Reviews". Fandom. https://www.metacritic.com/game/rush-for-berlin/critic-reviews/?platform=pc. Retrieved 22 November 2017.
- ↑ Peckham, Matt (12 June 2006). "Rush for Berlin". Ziff Davis. Archived from the original on 5 January 2010. https://web.archive.org/web/20100105132918/http://www.1up.com/do/reviewPage?cId=3151445&did=1. Retrieved 23 November 2017.
- ↑ Marriott, Scott Alan. "Rush for Berlin - Review". All Media Network. Archived from the original on 16 November 2014. https://web.archive.org/web/20141116233920/http://www.allgame.com/game.php?id=48686&tab=review. Retrieved 22 November 2017.
- ↑ Clare, Oliver (19 June 2006). "Rush for Berlin". Gamer Network. Archived from the original on 2 November 2017. https://web.archive.org/web/20171102153748/https://www.eurogamer.net/articles/r_rushforberlin_pc. Retrieved 10 January 2023.
- ↑ Todd, Brett (6 June 2006). "Rush for Berlin Review". Fandom. https://www.gamespot.com/reviews/rush-for-berlin-review/1900-6152363/. Retrieved 22 November 2017.
- ↑ "Rush for Berlin Review". Viacom. 26 June 2006. Archived from the original on 16 April 2007. https://web.archive.org/web/20070416053448/http://gametrailers.com/gamepage.php?id=1647. Retrieved 23 November 2017.
- ↑ Knutson, Michael (6 June 2006). "Rush for Berlin - PC - Review". Archived from the original on 24 January 2009. https://web.archive.org/web/20090124060445/http://pc.gamezone.com/gzreviews/r27626.htm. Retrieved 23 November 2017.
- ↑ Butts, Steve (26 June 2006). "Rush for Berlin". Ziff Davis. https://www.ign.com/articles/2006/06/26/rush-for-berlin. Retrieved 22 November 2017.
- ↑ Keller, Matt (4 July 2006). "Rush for Berlin Review". PAL Gaming Network. Archived from the original on 1 September 2006. https://web.archive.org/web/20060901020059/http://palgn.com.au/article.php?id=4828. Retrieved 23 November 2017.
- ↑ "Rush for Berlin". PC Gamer (Future US) 13 (10): 73. October 2006.
- ↑ Stevens, Tim (19 June 2006). "Rush for Berlin". G4 Media. Archived from the original on 3 July 2006. https://web.archive.org/web/20060703044831/http://www.g4tv.com/xplay/reviews/1185/Rush_for_Berlin.html. Retrieved 23 November 2017.
External links
- Official site
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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