Software:SBK: Snowboard Kids

From HandWiki
SBK: Snowboard Kids
Developer(s)Inglove[1]
Publisher(s)
Platform(s)Nintendo DS
Release
  • NA: November 22, 2005
  • JP: November 24, 2005
  • EU: April 28, 2006
Genre(s)Snowboarding
Mode(s)Single-player, multiplayer

SBK: Snowboard Kids, released in Japan as Snowboard Kids Party (スノボキッズパーティー, Sunobo Kizzu Pātī), is a snowboarding video game for the Nintendo DS released on November 2005 in North America and Japan. It was also released in Europe on April 28, 2006. It is the third in the Snowboard Kids series. Up to four people can play wirelessly with one game card.

Characters

The game consists of characters Slash Kamei, Brad Maltinie, Nancy Neil, Jamjars "Jam" Kuehnemund, Koyuki Tanaka, Thomas "Tommy" Parsy, and Max. Jack Frost, mascot of Atlus and demon in the Megami Tensei series, makes an appearance as a hidden character. Black Frost is a more sinister looking version of Jack Frost with better stats.

Linda Maltinie, the character responsible for starting most of the competitions in the previous Snowboard Kids games, is absent and has replaced by Brad.

The characters' super deformed, large-nosed style has been discontinued, and in this game the characters take on an appearance that is much more standard and anime-esque. Some of the characters have undergone drastic personality changes, the two most noticeable being Nancy and Tommy. They were both mild-mannered, nice to everyone and kind but now, have become mean-spirited and even borderline antagonistic.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic63/100[2]
Review scores
PublicationScore
Eurogamer4/10[3]
Famitsu28/40[4]
Game Informer6/10[5]
GameSpot6.7/10[6]
GameSpyStarStarStar[7]
IGN6.2/10[8]
NGC Magazine75%[9]
Nintendo Power7.5/10[10]
Nintendo World Report6.5/10[11]
X-PlayStarStar[12]

SBK: Snowboard Kids received "mixed" reviews according to the review aggregation website Metacritic.[2]

GameSpot praised the game for its lengthy courses and being like an SSX and Mario Kart mix, but criticized it for having less personality than the previous two games in the series.[6] IGN also praised the game for the time trials and the slalom missions, yet criticized it for its lack of focus on real arcade racing balance.[8] Nintendo Power, however, called it "Mario Kart on ice."[10] In Japan, Famitsu gave it a score of one eight, two sevens, and one six for a total of 28 out of 40, while Famitsu Cube + Advance also gave it all four sevens for a total of 28 out of 40.[4]

References

  1. "SBK: Snowboard Kids (2006) Nintendo DS credits". https://www.mobygames.com/game/nintendo-ds/sbk-snowboard-kids/credits. 
  2. 2.0 2.1 "SBK: Snowboard Kids for DS Review". CBS Interactive. https://www.metacritic.com/game/sbk-snowboard-kids/critic-reviews/?platform=ds. Retrieved July 26, 2018. 
  3. Walker, John (April 12, 2006). "[SBK: Snowboard Kids"]. Gamer Network. https://www.eurogamer.net/articles/r_sbk_ds. Retrieved July 27, 2018. 
  4. 4.0 4.1 Gantayat, Anoop (November 28, 2005). "Now Playing in Japan (Page 2)". Ziff Davis. http://www.ign.com/articles/2005/11/29/now-playing-in-japan-23?page=2. Retrieved July 26, 2018. 
  5. "SBK: Snowboard Kids". Game Informer (GameStop) (153): 157. January 2006. 
  6. 6.0 6.1 Provo, Frank (February 17, 2006). "SBK: Snowboard Kids Review". CBS Interactive. https://www.gamespot.com/reviews/sbk-snowboard-kids-review/1900-6144498/. Retrieved July 26, 2018. 
  7. Leeper, Justin (November 15, 2005). "GameSpy: [SBK: Snowboard Kids"]. IGN Entertainment. http://ds.gamespy.com/nintendo-ds/snowboard-kids-ds/658576p1.html. Retrieved July 27, 2018. 
  8. 8.0 8.1 Harris, Craig (November 22, 2005). "SBK: Snowboard Kids DS [sic"]. Ziff Davis. http://www.ign.com/articles/2005/11/22/sbk-snowboard-kids-ds. Retrieved July 26, 2018. 
  9. "SBK: Snowboard Kids". NGC Magazine (Future plc). February 2006. 
  10. 10.0 10.1 "SBK: Snowboard Kids". Nintendo Power (Nintendo of America) 199: 108. January 2006. 
  11. Kosmina, Ben (February 15, 2006). "SBK: Snowboard Kids DS [sic"]. NINWR, LLC. http://www.nintendoworldreport.com/review/11082/sbk-snowboard-kids-ds-nintendo-ds. Retrieved July 27, 2018. 
  12. Sewart, Greg (December 2, 2005). "Snowboard Kids DS [sic Review"]. G4 Media. http://www.g4tv.com/xplay/features/53071/Snowboard_Kids_DS_Review.html. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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