Software:SSX (2012 video game)

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SSX
SSX2012VIDEOGAME.jpg
Developer(s)EA Canada
Publisher(s)EA Sports
SeriesSSX
Platform(s)PlayStation 3, Xbox 360
Release
  • NA: February 28, 2012
  • AU: March 1, 2012
  • EU: March 2, 2012
Genre(s)Snowboarding
Mode(s)Single-player, multiplayer

SSX is a 2012 snowboarding video game, part of the SSX series by Electronic Arts. It was originally conceived as a reboot of the series,[1] but has since been perceived as the final installment in the franchise.[2] Revealed at the Spike Video Game Awards in 2010 under the working title SSX: Deadly Descents, the game's trailer appeared to show a much darker direction to the series than previous entries,[3] though later footage revealed a return to a lighter tone. SSX includes the use of real locations, rather than the fictional courses of past games.[4][5][6]

The game was developed by EA Canada and released in North America on February 28, 2012, and was released worldwide in March on PlayStation 3 and Xbox 360. Upon release, the game received positive reviews from critics, who praised the motivation behind its development, and was a commercial success.

Gameplay

SSX is a snowboarding game which can be controlled via buttons or analogue sticks, although an option for classic controls from earlier entries in the series is available. Throughout the game, players navigate various snowy levels and perform tricks. Players receive a speed boost for successfully performing tricks. By filling up the boost meter completely, players enter 'Tricky' mode, which makes a return from SSX Tricky. During this mode, players have unlimited boost and tricks will now become wilder 'Über' tricks. If players perform enough Über tricks whilst in Tricky mode, they will enter 'Super Tricky' mode, allowing for wilder Über tricks called Super Über tricks as well as having prolonged unlimited boost, which can last longer if the player continuously performs tricks. As players perform tricks, they build up a combo bonus which goes through a multiplier once cashed in, but will be lost if the player bails. If players make a mistake, they can rewind time to get back on track, although this will cost trick points and cause time loss, time continues normally for the opponents.

The bulk of the game is the World Tour mode, in which Team SSX attempts to conquer the nine deadly descents across the world, including the Himalayas and Antarctica.[4][7][8] During each location, players train a specific rider to tackle the descent via a series of events which generally involve either defeating opponents in a race or obtaining the highest trick score. These culminate in a Deadly Descent stage, in which the player is tasked with safely making it to the end of the level with a limited number of rewinds. Each of these descents features dangerous obstacles, such as trees, avalanches, large drops, low oxygen, freezing areas and darkness. To face these threats, the player can equip various helpful gadgets. These include body armor to defend against rocks and trees, wingsuits to clear large gaps, pickaxes to aid turning on icy surfaces, and flashlights to light up dark areas. Playing through this mode unlocks new areas and characters for use in other modes.

Other modes include Explore Mode, in which players can freely explore the various mountains and take on various challenges, and Global Events, in which players can take on various challenge online, although certain features will require an online pass, either sold with new copies of the game or purchased online. Performing well in any of the modes earns the players SSX Credits which can be used to purchase new boards or gadget upgrades. Players are also able to plant Geotags throughout the various levels, challenging players to try and reach them in order to earn some extra credits.

Characters

Original SSX character Elise Riggs returns.[9] Mackenzie "Mac" Fraser, Kaori Nishidake, Moby Jones, Psymon Stark, Zoe Payne, Griff Simmons and Eddie Wachowski (pre-order bonus from GameStop) also appear in the game.[10][11] New characters include Tane Mumea, Alex Moreau, and Ty Thorsen.[12] Travis Rice was later made available as a DLC character, making him the only real-life snowboarder to feature in the game series.

Plot

The World Tour follows biker Zoe Payne who, along with snowboarder Mac Fraser and surfer Tane Mumea, has founded Team SSX (which stands for Snowboarding, Surfing, and Motocross). Gathering a team of nine of the best riders in the world, Team SSX plans to conquer the nine deadliest descents across the world in order to raise funds via livestreaming. However, a former SSX member, Griff Simmons, is seeking to conquer the nine descents himself, leading to a race against time to see who will conquer the world first.

Soundtrack

The soundtrack features a large number of tracks spanning different genres. Run–D.M.C.'s "It's Tricky" remixed by Pretty Lights from SSX Tricky returns.[13] The game introduces a new remixing technology known as "Harmony" that can dynamically remix any song during gameplay, including custom soundtracks.[14] Flux Pavilion's song "I Can't Stop" was accidentally excluded from the list.[15]

Downloadable content

Three packs of downloadable content were released in 2012. On April 3, EA released two characters, Eddie Wachowski and Travis Rice,[16] which were previously only available with pre-orders of the game, and limited Facebook app codes, respectively.

On May 1, EA released content entitled "Mount Eddie & Classic Characters Pack" to Xbox Live and PlayStation Network. The downloadable content contained seven characters from SSX Tricky and SSX 3, three songs from the previous games, and a new mountain. The mountain, named "Mount Eddie", contains several elements reminiscent of the previous games, including large jumps, halfpipes, fireworks, billboards, and an overall colorful environment.[17]

On August 7, EA released a patch update with two new game modes. The first mode, entitled "3-2-1 GO!", added live multiplayer gameplay. This mode allowed up to five players to compete simultaneously in a race or trick event. The second mode, called Freeride, let players ride down any mountain without any time limits, ghosts or scores.[18]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic(X360) 82/100[19]
(PS3) 81/100[20]
Review scores
PublicationScore
Edge5/10[21]
Eurogamer9/10[22]
G44.5/5[23]
GameSpot8.5/10[24]
IGN9/10[25]
OPM (UK)8/10[26]
OXM (UK)9/10[28]
OXM (US)7.5/10[27]

SSX received generally positive reviews from critics, with a Metacritic score of 82 and 81 for the Xbox 360 and PlayStation 3 versions respectively, signifying "generally favorable reviews".[19][20]

IGN gave SSX a score of 9/10 in their review, stating "SSX is the video game this generation has been missing".[25] Reviews praised the new entry for the motivation behind its development; Eurogamer said that "few series have enjoyed such an assured and enjoyable update in the current generation of consoles", noting it was far from being "a weary evolution",[22] while IGN remarked that "this is what happens when you don't just put the game out every year".[25] However, Edge gave the game a 5/10, opining that SSX "has found a worthy infrastructure to establish an online community, but this same approach has found the brand veering away from some of the fun...of yesteryear, leaving its more seductive silly side out in the cold".[21]

According to EA's Labels President Frank Gibeau, SSX was a better success than EA's first-person shooter Syndicate which the company was expecting to perform successfully.[29] In May 2012, the game topped #1 on the UK sales charts.[30] SSX was the fifth best selling game in the United States behind Mass Effect 3, Resident Evil, MLB 12, and NBA 2K12.[31][32]

References

  1. McWhertor, Michael (April 6, 2011). "All Hope May Not Be Lost For The New SSX". Kotaku. Gawker Media. http://kotaku.com/#!5789663/all-hope-may-not-be-lost-for-the-new-ssx. 
  2. Zak, Robert (July 31, 2023). "'We Made SSX 20 Years Too Early:' Creating A Successor To A PS2 Classic". DualSHOCKERS. https://www.dualshockers.com/ssx-snowboarding-game-spiritual-successor-steve-rechtschaffner-interview/. 
  3. Gilbert, Ben (December 11, 2010). "SSX: Deadly Descents debuts at Spike VGAs". Joystiq. http://www.joystiq.com/2010/12/11/ssx-deadly-descent/. 
  4. 4.0 4.1 "SSX Deadly Descents - Snowboarding Video Game". EA Sports. http://www.ea.com/ssx. 
  5. Meikleham, Dave (December 13, 2010). "First SSX: Deadly Descents trailer looks gritty. Also, squirrel suits!". GamesRadar. http://www.gamesradar.com/xbox360/ssx-deadly-descent/news/first-ssx-deadly-descents-trailer-looks-sigh-gritty-also-squirrel-suits/a-2010121310145667092/g-2010121275130777025. 
  6. Razak, Matthew (December 12, 2010). "SSX: Deadly Descents: 3 screens, a ridiculous description". http://www.destructoid.com/ssx-deadly-descents-3-screens-a-ridiculous-description-189472.phtml. 
  7. McWhertor, Michael (December 11, 2010). "First Look At The New SSX". Kotaku. http://kotaku.com/5712303/first-look-at-the-new-ssx. 
  8. Smith, Kevin W. (July 2011). "SSX: Shred-ly Premonition". Official Xbox Magazine (Future) (124): 30. ISSN 1534-7850. 
  9. Cullen, Johnny (May 28, 2011). "Elise detailed in new SSX comic trailer". http://www.vg247.com/2011/05/28/elise-detailed-in-new-ssx-comic-trailer/. 
  10. Cullen, Johnny (June 3, 2011). "First SSX gameplay trailer confirms Mac". http://www.vg247.com/2011/06/03/first-ssx-gameplay-trailer-confirms-mac/. 
  11. Fahey, Mike (June 6, 2011). "Kaori Carves Up These New SSX Trailers". Kotaku. http://kotaku.com/5809174/kaori-carves-up-these-new-ssx-trailers. 
  12. [1] EGM. Retrieved January 24, 2011.
  13. "SSX 2012 Preview". videogamesblogger.com. November 11, 2011. http://www.videogamesblogger.com/2011/11/11/ssx-2012-preview.htm. 
  14. Hollander Cooper (November 17, 2011). "SSX to debut EA's "Harmony" system to remix any song (even yours!) dynamically". gamesradar.com. http://www.gamesradar.com/ssx-debut-eas-harmony-system-remix-any-song-even-yours-dynamically. 
  15. "EA SPORTS SSX - SSX Soundtrack - Facebook". Facebook. http://www.facebook.com/easportsssx?sk=app_314525638566553. 
  16. "Travis and Eddie are now free to all SSX players". SSX. http://www.ea.com/ssx/blog/travis-eddie-now-free-to-all-ssx-players. 
  17. "Announcing Classic SSX DLC". SSX. http://www.ea.com/ssx/blog/announcing-classic-ssx-dlc. 
  18. "SSX multiplayer update goes live". SSX. http://www.computerandvideogames.com/361858/ssx-multiplayer-update-goes-live/. 
  19. 19.0 19.1 "SSX for Xbox 360". https://www.metacritic.com/game/ssx/critic-reviews/?platform=xbox-360. 
  20. 20.0 20.1 "SSX for PlayStation 3". https://www.metacritic.com/game/ssx/critic-reviews/?platform=playstation-3. 
  21. 21.0 21.1 "SSX Review". http://www.edge-online.com/reviews/ssx-review. 
  22. 22.0 22.1 Parkin, Simon (February 28, 2012). "SSX Review". http://www.eurogamer.net/articles/2012-02-28-ssx-review-xbox360-ps3. 
  23. Rosenberg, Adam (2012-02-28). "SSX Review for Xbox 360". G4. http://www.g4tv.com/games/xbox-360/64723/ssx/review/. 
  24. Petit, Carolyn (February 28, 2012). "SSX Review". http://uk.gamespot.com/ssx/reviews/ssx-review-6351151/. 
  25. 25.0 25.1 25.2 DeVries, Jack. "IGN SSX Review". http://xbox360.ign.com/articles/121/1219417p1.html. 
  26. Meikleham, David (February 28, 2012). "SSX PS3 review". PlayStation Official Magazine. http://www.officialplaystationmagazine.co.uk/review/ssx-ps3-review/. Retrieved 2012-03-28. 
  27. Vargus, Nic (February 28, 2012). "SSX review". Official Xbox Magazine. http://www.oxmonline.com/ssx-review. Retrieved 2012-03-28. 
  28. Lees, Matt. "SSX Review". Official Xbox Magazine UK. http://www.oxm.co.uk/38715/reviews/ssx-review/. Retrieved 2012-03-28. 
  29. Syndicate bombs at retail, SSX a slightly more successful reboot for EA AllAboutThe Games. 15/06/2012 at 09:08
  30. UK Top 40: SSX boards chart top spot By Tom Phillips. Published 05/03/2012. Eurogamer.net
  31. Mass Effect 3 Tops March US Sales Figures April 13, 2012
  32. "Game Console March 2012 NPD Sales Figures". http://www.digital-digest.com/blog/DVDGuy/2012/04/16/game-consoles-march-2012-npd-sales-figure-analysis/. 

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