Software:SSX on Tour
| SSX on Tour | |
|---|---|
European box art | |
| Developer(s) | EA Canada EA Montreal (PSP) |
| Publisher(s) | EA Sports BIG |
| Series | SSX |
| Platform(s) | GameCube, PlayStation 2, Xbox, PlayStation Portable |
| Release | GameCube, PlayStation 2 & Xbox PlayStation Portable |
| Genre(s) | Sports, Racing |
| Mode(s) | Single-player, multiplayer |
SSX on Tour is a snowboarding and skiing game, the fourth title in the SSX series of video games for the GameCube, PlayStation 2, Xbox and PlayStation Portable. It was released in North America on October 11, 2005 and in the PAL region on October 21, 2005. The PlayStation Portable version was released in Europe on October 28, 2005. In 2007, a prequel titled SSX Blur was released, which took place between SSX 3 and SSX on Tour. The GameCube version contains Mario, Luigi, and Princess Peach as playable characters. This was part of a deal Nintendo had with EA Sports to have Nintendo's intellectual properties appear in EA franchises.[1][2]
Gameplay
The gameplay in SSX on Tour is similar to that in SSX 3, with similar controls and the overall aims of events remaining the same - snowboard down a mountain while gaining points for various tricks that can be performed. After each trick, a player's "boost bar" builds up, and once full enables a player to perform special moves (which have been renamed from "Über Tricks" to "Monster Tricks"). Despite the similarities, numerous changes were made to the structure of races and events themselves. A new mechanic in On Tour compared to previous entries is the addition of skiing alongside snowboarding, though the gameplay of the two is fairly identical. Players can now create their own characters, selecting his/her symbol, makeup, height, clothes and hair, in addition to whether they are a snowboarder or a skier. Once created, their character can compete in official competitions (known as "Events"), or unofficial challenges known as "Shreds". Each completed event or challenge gains their character "Hype", raising their profile and moving them up the SSX charts, with the ultimate goal of reaching number one.[3]
With the focus now on custom-created characters, the original SSX cast is moved into the background slightly, appearing in various Shreds against the player, and available to play as when not on the Tour itself. In addition to seven returning SSX veterans (Elise, Mac, Kaori, Zoe, Psymon, Nate and Allegra), three new characters make an appearance: Tyson, Sid and Skye. In the GameCube version, Mario, Luigi, and Princess Peach appear as playable characters, and the level "Last Call" was renamed to "Nintendo Village", with Mario-themed iconography replacing certain textures in the level. Unlike its predecessor, SSX3, no online play was included on any of the versions of SSX On Tour. The main focus was on improving the single-player story mode, implementing the character-creation system, working on new levels, and implementing skiing.[2]
The PSP version also differs greatly from the main console versions, with limited customization to custom-characters and levels borrowed from SSX 3. It also has omitted the use of bonuses when doing Monster Tricks.[citation needed]
This game is presented in the style of a sketch-book, a new direction for the SSX series. The cover artwork as well as the in-game menus are all shown in sketch formats, simplistic images often on a lined background. The special in game collectibles, displayed as snowflakes in previous SSX games, have been replaced with sketchlike doodles known as "skulvis", which were actually controversial within the team according to art director Rich Curren.[4] "When we looked at the SSX franchise, everything was shiny and slick and felt too 'produced,'" said Curren. "We used drawings that looked like they were produced by a 15-year-old kid – not even 'good' drawings at that. We committed to this concept and it worked."[4]
Soundtrack
Like SSX Tricky and SSX 3, SSX on Tour features a licensed soundtrack, this time with more prominence on rap, punk, rock, and alternative music styles. The focus of punk and rock is a departure from the more electronic hip-hop, breakbeat, and techno[5] focused soundtracks of previous games in the series. According to art director Rich Curren, the goal of this change was to capture "something that was more reflective of snowboard and youth culture at the time: the second coming of rock."[4] He recalled the move was initially met with "a lot of blank stares" but after initial tests proved the music was getting the highest reception of anything in the game, they ran with the new direction.[4]
Tracks used on the menu screens are instrumental versions of the ones used during races. Much like previous entries, the soundtrack dynamically fades out when doing certain actions, such as boosting or getting big air off a jump. In addition, when performing "Monster Tricks" during an event, the music will fade away, to be replaced with the sound of the wind whistling as the player cuts through the air. Upon hitting the ground again, the music cuts back in. The main song used in the intro is Iron Maiden's Run to the Hills.[6]
Reception
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The game received "favorable" reviews on all platforms according to video game review aggregator Metacritic.[34][35][36][37] In Japan, Famitsu gave the GameCube and PS2 versions a score of one nine and three eights, bringing it to a total of 33 out of 40;[10] for the PSP version, the same magazine gave it a score of three eights and one seven, while Famitsu Cube + Advance also gave the GameCube version three eights and one seven, both for a total of 31 out of 40.[10]
Awards and nominations
Awards
- Alternative Sports Game at IGN
- Best Use of Sound in a Game at DEM X AWARDS 2005
- Sports Game of the Year at 9th Annual Interactive Achievement Awards (AIAS) in 2006.[38]
Nominations
- Best Mobile Game of the Year CAEAA 2006
- Best Individual Sports Game at Spike Video Game Awards 2005
- Best Sports/Extreme Sports title at 1UP.com[citation needed]
- Outstanding Achievement in Soundtrack at 9th Annual Interactive Achievement Awards (AIAS) in 2006.[39]
References
- ↑ Torres, Ricardo (August 26, 2005). "SSX On Tour Character Spotlight: Mario, Luigi, and Peach". http://www.gamespot.com/articles/ssx-on-tour-character-spotlight-mario-luigi-and-peach/1100-6132098/.
- ↑ 2.0 2.1 Castro, Juan (August 26, 2005). "Mario Joins SSX On Tour". http://www.ign.com/articles/2005/08/27/mario-joins-ssx-on-tour.
- ↑ Clayman, David (2021-11-01). "SSX On Tour" (in en). https://www.ign.com/articles/2005/10/11/ssx-on-tour.
- ↑ 4.0 4.1 4.2 4.3 Wyman, Michael Thornton (2012-11-12) (in en). Making Great Games: An Insider's Guide to Designing and Developing the World's Greatest Games. CRC Press. pp. 151–154. ISBN 978-1-136-13238-4. https://books.google.com/books?id=JbLpAwAAQBAJ&dq=ssx+on+tour+making+of&pg=PA152. Retrieved 2022-01-14.
- ↑ (in en) SSX Tricky - The Making of - Music, https://www.youtube.com/watch?v=GrwHdgXFyYs, retrieved 2022-01-12
- ↑ Surette, Tim (September 12, 2005). "EA Tracks SSX on Tour". http://www.gamespot.com/articles/ea-tracks-ssx-on-tour/1100-6133015/.
- ↑ 7.0 7.1 7.2 EGM staff (December 2005). "SSX On Tour (GC, PS2, Xbox)". Electronic Gaming Monthly (198).
- ↑ EGM staff (December 2005). "SSX On Tour (PSP)". Electronic Gaming Monthly (198): 174.
- ↑ Bramwell, Tom (October 20, 2005). "SSX On Tour (PS2)". http://www.eurogamer.net/articles/r_ssxontour_ps2.
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 Gantayat, Anoop (November 28, 2005). "Now Playing in Japan". http://www.ign.com/articles/2005/11/29/now-playing-in-japan-20.
- ↑ 11.0 11.1 Reiner, Andrew (November 2005). "SSX On Tour (PS2, Xbox)". Game Informer (151): 140. http://gameinformer.com/NR/exeres/E1180971-80B1-40FC-AB2A-D57DB7F7C906.htm?CS_pid=210806. Retrieved September 6, 2015.
- ↑ Helgeson, Matt (December 2005). "SSX On Tour (PSP)". Game Informer (152): 190. http://www.gameinformer.com/NR/exeres/0B28294E-618A-4CB0-88A6-446B444EA885.htm. Retrieved September 6, 2015.
- ↑ 13.0 13.1 13.2 Johnny K (October 24, 2005). "SSX On Tour (GC, PS2, Xbox)". GamePro. http://gamepro.com/nintendo/gamecube/games/reviews/49358.shtml. Retrieved September 6, 2015.
- ↑ 14.0 14.1 14.2 Gee, Brian (October 26, 2005). "SSX On Tour Review (GC, PS2, Xbox)". Game Revolution. http://www.gamerevolution.com/review/ssx-on-tour.
- ↑ Davis, Ryan (October 11, 2005). "SSX On Tour Review (GC)". http://www.gamespot.com/reviews/ssx-on-tour-review/1900-6135521/.
- ↑ 16.0 16.1 Davis, Ryan (October 11, 2005). "SSX On Tour Review (PS2, Xbox)". http://www.gamespot.com/reviews/ssx-on-tour-review/1900-6135523/.
- ↑ Ekberg, Brian (October 17, 2005). "SSX On Tour Review (PSP)". http://www.gamespot.com/reviews/ssx-on-tour-review/1900-6135935/.
- ↑ Tuttle, Will (October 14, 2005). "GameSpy: SSX On Tour (GCN)". GameSpy. http://cube.gamespy.com/gamecube/ssx-4/658558p1.html.
- ↑ Tuttle, Will (October 14, 2005). "GameSpy: SSX On Tour (PS2)". GameSpy. http://ps2.gamespy.com/playstation-2/ssx-4/658556p1.html.
- ↑ McGarvey, Sterling (October 27, 2005). "GameSpy: SSX on Tour (PSP)". GameSpy. http://psp.gamespy.com/playstation-portable/ssx-4/662150p1.html.
- ↑ Tuttle, Will (October 14, 2005). "GameSpy: SSX On Tour (Xbox)". GameSpy. http://xbox.gamespy.com/xbox/ssx-4/658548p1.html.
- ↑ 22.0 22.1 22.2 "SSX: On Tour Review (GC, PS2, Xbox)". GameTrailers. October 29, 2005. http://www.gametrailers.com/reviews/b61wiy/ssx--on-tour-review.
- ↑ Bedigian, Louis (October 20, 2005). "SSX On Tour - GC - Review". GameZone. http://www.gamezone.com/reviews/ssx_on_tour_gc_review.
- ↑ Knutson, Michael (October 17, 2005). "SSX On Tour - PS2 - Review". GameZone. http://www.gamezone.com/reviews/ssx_on_tour_ps2_review.
- ↑ McIntyre, Nathan "Eint" (November 8, 2005). "SSX On Tour - PSP - Review". GameZone. http://www.gamezone.com/reviews/ssx_on_tour_psp_review.
- ↑ Romano, Natalie (October 30, 2005). "SSX On Tour - XB - Review". GameZone. http://www.gamezone.com/reviews/ssx_on_tour_xb_review.
- ↑ 27.0 27.1 27.2 Clayman, David (October 10, 2005). "SSX On Tour (GCN, PS2, Xbox)". http://www.ign.com/articles/2005/10/11/ssx-on-tour.
- ↑ Clayman, David (October 10, 2005). "SSX On Tour (PSP)". http://psp.ign.com/articles/657/657439p1.html.
- ↑ "SSX on Tour". Nintendo Power 198: 111. December 2005.
- ↑ "SSX On Tour (PS2)". Official U.S. PlayStation Magazine: 114. December 2005. http://www.1up.com/reviews/ssx-on-tour_11. Retrieved September 6, 2015.
- ↑ Pfister, Andrew (February 2006). "SSX On Tour (PSP)". Official U.S. PlayStation Magazine. http://www.1up.com/reviews/ssx-on-tour. Retrieved September 6, 2015.
- ↑ "SSX on Tour". Official Xbox Magazine: 118. December 2005.
- ↑ Schaefer, Jim (October 23, 2005). "BAREBONES, BUT A BLAST". Detroit Free Press. https://pqasb.pqarchiver.com/freep/doc/436624595.html?FMT=ABS&FMTS=ABS:FT&type=current&date=Oct+23%2C+2005&author=Schaefer%2C+Jim&pub=Detroit+Free+Press&edition=&startpage=&desc=BAREBONES%2C+BUT+A+BLAST.
- ↑ 34.0 34.1 "SSX On Tour for GameCube Reviews". https://www.metacritic.com/game/ssx-on-tour/critic-reviews/?platform=gamecube.
- ↑ 35.0 35.1 "SSX On Tour for PlayStation 2 Reviews". https://www.metacritic.com/game/ssx-on-tour/critic-reviews/?platform=playstation-2.
- ↑ 36.0 36.1 "SSX On Tour for PSP Reviews". https://www.metacritic.com/game/ssx-on-tour/critic-reviews/?platform=psp.
- ↑ 37.0 37.1 "SSX On Tour for Xbox Reviews". https://www.metacritic.com/game/ssx-on-tour/critic-reviews/?platform=xbox.
- ↑ "D.I.C.E. Awards By Video Game Details SSX On Tour". Academy of Interactive Arts & Sciences. https://www.interactive.org/games/video_game_details.asp?idAward=2006&idGame=127.
- ↑ "2006 Awards Category Details Outstanding Achievement in Soundtrack". Academy of Interactive Arts & Sciences. https://www.interactive.org/awards/award_category_details.asp?idAward=2006&idGameAwardType=99.
External links
- SSX on Tour on IMDb
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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