Software:Scratches (video game)

From HandWiki
Short description: 2006 video game
Scratches
Scratches North American Cover
Developer(s)Nucleosys
Publisher(s)Got Game Entertainment
Platform(s)Microsoft Windows
Release
Genre(s)Adventure
Mode(s)Single-player

Scratches is a 2006 mystery horror adventure video game developed by Nucleosys and released by Got Game Entertainment.[3] It is the first commercial adventure game ever to be made in Argentina .[4]

Plot

Wealthy construction engineer James T. Blackwood and his wife Catherine reside in Blackwood Manor on the outskirts of Rothbury, England. James is accused of murdering Catherine in 1963, after which the manor becomes owned by the couple's friend and long-time doctor Christopher Milton. James suddenly dies from a heart attack a few days later, though some in Rothbury believe he killed himself. The police close the case due to a lack of evidence. In 1970, Christopher inexplicably disappears without a trace.

In 1976, American author Michael Arthate becomes the manor's newest owner. Seeking seclusion to work on his next book, he instead becomes more interested in researching the house's history when he finds that the house echoes its horrific past, which manifests as a scratching sound that is particularly loud in the basement and near fireplaces.

In the end, Michael discovers that the scratching noises are caused by James and Catherine's severely deformed son Robin, who had been locked in the basement the whole time. Michael flees the house, later finishing his novel and becoming a prolific writer as a result of his experience.

Alternate endings

Original ending

An early version of the game's ending saw Michael using a magic amulet to kill Robin and revive him as a fully functional human. The amulet would come with a puzzle, with Michael dying if the player could not solve the puzzle. Lead developer Agustin Cordes said the ending was "completely unfair in terms of design" and it was abandoned.[5]

The Last Visit

In the Director's Cut edition of the game, a side quest called "The Last Visit" continues the story of the house after Michael flees. An unnamed reporter is sent to uncover the mysteries of Blackwood Manor before its scheduled demolition. The place has become a scene of ruin, full of looting, vandalism, and graffiti. The reporter ultimately discovers Robin, who chases him until Milton appears back at the manor to speak with Robin. As the reporter escapes, Robin leaps onto Milton and presumably kills him. Blackwood Manor is later demolished and the reporter notes that the mystery of a mask found inside the home remains unsolved.

Characters

  • Michael Arthate: An American author whose successful debut novel Vanishing Town (a reference to Dark Fall) left him with enough wealth to purchase Blackwood Manor, achieving his longtime dream of owning a Victorian estate.
  • James Thomas Blackwood: An eccentric gentleman who had always been a prominent figure in his native Rothbury, being one of the most successful construction engineers in the region.
  • Catherine Lydia Blackwood: James' enigmatic wife who teaches English at a local school.
  • Christopher Edward Milton: A close friend and long-time doctor of the Blackwood family.
  • Eva Mariani: An Italian immigrant and aspiring photographer who was the Blackwood family's maid.
  • William Bailey: A retired police chief who was in charge of the investigation into Catherine's death in the early 1960s. He was convinced of James' guilt but was never able to convict him.
  • Jerry P. Carter: Michael's old friend and a successful real estate agent.
  • Barbara Stiles: Michael's assistant who aids him with fan mail and contacts magazines around the world to offer them his short stories.
  • Robin Blackwood: The son of James and Catherine Blackwood who was kept hidden from the public due to his deformities.

Gameplay

Scratches uses a first-person perspective to navigate around the house. Using only a mouse, the player can access various rooms and other places in order to solve the mystery of both Blackwood and Milton's disappearances. It features music and sound effects by composer Cellar of Rats.[6][7][8] The game is heavily influenced by H. P. Lovecraft and makes references to his works such as the Necronomicon, De Vermis Mysteriis, The Mountains of Madness, and the city of R'yleh. Michael also states that he moved to Rothbury from Lovecraft's hometown of Providence, Rhode Island.[9]

Development

Scratches was developed by a two-man team in Buenos Aires. Agustin Cordes did the programming and design, while Alejandro Graziana did the art direction. The developers opted to create their own game engine called SCREAM (Simple CReation Engine for Adventure Makers) rather than licensing a pre-existing engine. SCREAM utilised a combination of pre-rendered and 3D graphics, creating what the team referred to as "pseudo-3D", an effect which was hard to create using existing adventure game engines.[10]

The game was designed to be non-linear.[11] Its atmosphere has been compared to that of Resident Evil.[12] Artwork from the game started being released in 2004.[13] The Director's Cut saw changes analogous to those between Myst and its remake Realmyst.[14]

Scratches went Gold on February 21, 2006.[15][16]

Release

Scratches was first released in North America on March 8, 2006 through game publisher Got Game Entertainment. However, Nucleosys had plans to release several international versions of the game worldwide.

A German version of the game has been available since March 2006 (published by Rondomedia), as has the Italian version Graffi Mortali (published by Power Up). A Greek version of the game is also available. A Russian version of the game has been available since May 2006 (published by Russobit-M[17]). The Spanish version of the game (Rasguños) was announced but was never completed.

Nucleosys in 2007 released a "Director's Cut" version of Scratches, which includes an alternate ending and two more hours of gameplay. In addition to remastered sound, graphics and more.[18] This version was announced on March 16, 2007.[19] The title was part of Got Game Entertainment's mixed genre of games in 2007.[20] On October 21, 2010, Meridian4 announced that they had signed a digital publishing agreement with Nucleosys for this game.[21]

There were plans to create a Director's Commentary with a few additional features but as a result of Nucleosys' shutdown, it will not be released.

In 2012, Meridian4 released Scratches on Steam.[22]

Versions for Linux and Mac OS X were planned, but were never released before the demise of the developer.

Critical reception

Reception
Aggregate score
AggregatorScore
Metacritic67% [23]
Review scores
PublicationScore
GameSpot3.9/10[24]
GameZone7.4/10
IGN7.7/10

Globally, Scratches sold more than 150,000 units by March 2007.[25] By 2012, sales had reached roughly 250,000 units.[26] Upon release of the director's cut, Wired asserted "You probably didn't play PC game Scratches".[27]

In March 2006, Scratches ranked in the top 10 of Amazon.com's Top Sellers in Computer and Video Games, as well as in popular game indexes such as GameRankings.com.[28]

Scratches received mixed reviews but overall achieved an average to high score from most review sites.[citation needed] According to Gameguru the game " received decent reviews".[29] Most notably GameSpot gave the game a 3.9[30] and IGN gave it a 7.7,[31] emphasising the game's mixed reviews.[citation needed]

GamesRadar noted that the games uses a "brooding, silent atmosphere" to "slowly build up the tension and terror".[32] Game Chrinocle offered a positive review on the horror aspects of the game.[33] IGN seerted that it was "average" and "decent-to-good".[34]

Legacy

After Nucleosys went out of business, Agustín Cordes would go on to found Senscape, who are currently developing the horror game Asylum after a successful Kickstarter crowdfunding campaign.

Scratches is the first commercially released adventure game ever developed in Argentina.[28][35]

See also

References

  1. "Scratches Release Information for PC – GameFAQs". http://www.gamefaqs.com/pc/931243-scratches/data. Retrieved 22 September 2013. 
  2. Adams, David (2006-03-03). "Scratches Claws Shelves" (in en). https://www.ign.com/articles/2006/03/03/scratches-claws-shelves. 
  3. "Got Game termina i lavori su Scratches" (in it-IT). https://gaming.hwupgrade.it/news/videogames/got-game-termina-i-lavori-su-scratches_16487.html. 
  4. "Scratches Original Soundtrack now available!". November 2006. https://www.gamesindustry.biz/articles/scratches-original-soundtrack-now-available. 
  5. "Videogame Potpourri: Interview with Agustin Cordes (lead developer of Scratches)". Videogamepotpourri.blogspot.com. 13 December 2012. http://videogamepotpourri.blogspot.com/2012/12/interview-with-agustin-cordes-lead.html. Retrieved 4 May 2014. 
  6. "Four Fat Chicks -- Scratches Review". http://tap-repeatedly.com/Reviews/Scratches/Scratches.shtml. 
  7. "Untitled Document". 2005-03-05. https://gameplaymonthly.com/interviews/scratches.htm. 
  8. s.r.o, Sector. "Scratches steny presiaknuté hororom" (in sk). https://www.sector.sk/novinka/22675/scratches-steny-presiaknute-hororom.htm. 
  9. "Got Game Entertainment "Scratches" North America". http://home.nestor.minsk.by/game/news/2005/12/3002.html. 
  10. "Adventure Gamers : Scratches". 2005-02-15. http://www.adventuregamers.com/article/id,468/p,2. 
  11. "Hororová adventura Scratches hotova | GAMES.CZ" (in cs). https://games.tiscali.cz/tema/hororova-adventura-scratches-hotova-233134. 
  12. Nerces (2005-06-27). "Micro Application dévoile Scratches de Nucleosys" (in fr). https://www.clubic.com/actualite-20954-micro-application-devoile-scratches-de-nucleosys.html. 
  13. s.r.o, Sector. "Scratches obrázky" (in sk). https://www.sector.sk/novinka/22894/scratches-obrazky.htm. 
  14. "Scratches: Director's Cut Review - Mr. Bill's Adventureland". http://www.mrbillsadventureland.com/reviews/s-t/scratchesR/scratchesdcR.htm. 
  15. "Evil Is Ready To Play As Got Game Entertainment Announces "Scratches" Goes Gold" (in en). 21 February 2006. https://www.gamesindustry.biz/articles/evil-is-ready-to-play-as-got-game-entertainment-announces-scratches-goes-gold. 
  16. "Gold - Scratches - Blue's News Comments". https://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=64762&view=flatold&change=view. 
  17. Scratches on Russobit-M official site (in Russian)
  18. Scratches: Director's Cut
  19. Dubin, Jayson (2012-05-04). "Got Game Announces Scratches: Director's Cut" (in en-US). https://www.gamezone.com/news/got_game_announces_scratches_director_s_cut/. 
  20. Wallis, Alistair (15 January 2007). "Q&A: Got Game On PC Adventures, PSP Plans" (in en). https://www.gamasutra.com/view/news/103264/QA_Got_Game_On_PC_Adventures_PSP_Plans.php. 
  21. "Scratches: Director's Cut" (in en). 21 October 2010. https://www.gamesindustry.biz/articles/scratches--director-s-cut-meridian4-itching-to-release-it-digitally. 
  22. (in en) Meridian4 Releases 'Scratches' on Steam - IGN, 21 April 2011, https://www.ign.com/articles/2011/04/21/meridian4-releases-scratches-on-steam, retrieved 2021-04-12 
  23. "Scratches". Metacritic. https://www.metacritic.com/game/scratches/critic-reviews/?platform=pc. Retrieved 10 July 2011. 
  24. Davis, Ryan (2006-03-24). "Scratches Review". GameSpot. http://www.gamespot.com/pc/adventure/scratches/review.html?sid=6146641. Retrieved 10 July 2011. 
  25. "Got Game Entertainment Scratches and Cuts North America with Scratches: Director's Cut" (Press release). Weston, Connecticut: Got Game Entertainment. March 16, 2007. Archived from the original on November 1, 2007.
  26. Böke, Ingmar (November 28, 2012). "Agustín Cordes Interview". Adventure Gamers. Archived from the original on December 2, 2012. https://web.archive.org/web/20121202053235/https://adventuregamers.com/articles/view/23362. 
  27. "Scratches:Director's Cut Wants to Scare You Stupid" (in en-us). Wired. ISSN 1059-1028. https://www.wired.com/2007/03/directors-cut-o/. 
  28. 28.0 28.1 Ivanov, Carmen (27 March 2006). "Got Game's "Scratches" Claws Its Way to The Top" (in english). https://news.softpedia.com/news/Got-Game-039-s-Scratches-Claws-Its-Way-To-The-Top-20322.shtml. 
  29. P, Rohan; ey (2007-03-19). "Scratches: Director's Cut Announced by Got Game Entertainment - GameGuru" (in en-US). https://www.gameguru.in/action/2007/19/scratches-directors-cut-announced-by-got-game-entertainment/. 
  30. "Scratches Review". 25 March 2006. http://www.gamespot.com/scratches/reviews/scratches-review-6146641/. 
  31. "Scratches – IGN". November 2021. http://www.ign.com/articles/2006/03/07/scratches/. 
  32. February 2006, Alex_Cooke 16 (16 February 2006). "Scratches bites on PC" (in en). https://www.gamesradar.com/au/scratches-bites-on-pc/. 
  33. "Game Chronicles - Review". http://www.gamechronicles.com/reviews/pc/scratches/scratches.htm. 
  34. (in en) Scratches - IGN, 7 March 2006, https://www.ign.com/articles/2006/03/07/scratches, retrieved 2021-04-12 
  35. "Adventurní speciál #5: výlet do sanatoria v lovecraftovské adventuře Asylum | GAMES.CZ" (in cs). https://games.tiscali.cz/video/adventurni-special-5-vylet-do-sanatoria-v-lovecraftovske-adventure-asylum-243612. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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