Software:Section 8: Prejudice

From HandWiki
Short description: 2011 video game
Section 8: Prejudice
Developer(s)TimeGate Studios
Publisher(s)TimeGate Studios
Atari (PC)
Director(s)Alan B. Chaveleh
Producer(s)Tom Ashley
Designer(s)Keith Turkowski
Programmer(s)Alina Easterday Callahan
Artist(s)Zachary Forcher
Writer(s)William J. Coakley
Composer(s)Cris Velasco
Jason Graves
EngineUnreal Engine 3
Platform(s)Microsoft Windows, PlayStation 3, Xbox 360
ReleaseXbox 360 (XBLA)
April 20, 2011[1]
Microsoft Windows (GFWL)
May 4, 2011
PlayStation 3 (PSN)
  • NA: July 26, 2011
  • PAL: August 3, 2011
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Section 8: Prejudice is a science fiction, first-person shooter video game developed by TimeGate Studios. It is the direct sequel to the 2009 game Section 8.[2] Unlike its predecessor, Prejudice is a digital download-only title, and contains more content than the previous game. It was released for Xbox 360, Microsoft Windows, and PlayStation 3 between April and August 2011.[3]

The game features a single player campaign and several multiplayer modes. In its multiplayer games teams compete to control points and complete a range of mission objectives to gain victory.

Plot

Gameplay

Screenshot showing mini-map in bottom left and machine gun reloading

Like its predecessor, the characters in Section 8: Prejudice wear powered armor suits. The player can use "overdrive" to move horizontally at superhuman speeds, or activate their jet pack to achieve new heights. Instead of having fixed spawn points, the player chooses where to "drop in" and their character is subsequently launched into the battlefield from orbital dropships that are 15,000 feet above the surface. While burning in, the player character can be attacked by enemy players and anti-air turrets, but the dropping player can instantly kill another player by landing directly on them.[4]


Multiplayer

Section 8: Prejudice has four multiplayer game modes, Conquest, Swarm, Assault, and Skirmish. Conquest is a multiplayer game mode where two teams compete to capture Control Points, complete DCMs, and Destroy enemy players. The team that reaches the score limit first or has the highest score at the end of regulation time wins the match. Players can compete in Conquest mode with up to 32 players on the Xbox 360 and PlayStation 3 or up to 40 players on the PC. Swarm mode is a co-op multiplayer mode where four players defend a single Control Point against waves of attacking enemy bots and try to prevent the Control Point from being captured for 15 minutes. Every five minutes in Swarm, players are rewarded with an Airstrike that eliminates all enemy bots on the battlefield. A new multiplayer game mode, Assault, was released to the public in May 2011. Assault mode is made up of the two warring factions. One team takes on the role of the Defenders, whilst the other team is the Attackers. The Attackers have to capture all of the Defenders Control Points within ten minutes. Once the Attackers have captured a control point, it cannot be taken back by the defenders. Once there is one Control Point left, the game goes into sudden death mode during which neither team's players can re-spawn after being killed. If the Attackers capture all of the control points within ten minutes, the time it took them to capture the Control Points will be the new time limit, and the teams switch sides. The defenders spawn early with a sum of Requisition points to fortify their bases. Skirmish multiplayer mode was released in July 2011. Skirmish is a type of team deathmatch and is similar to Conquest mode, but without the ability to capture control points.


Development

Including testers, the development team consisted of about 80 developers who took about 18 months to complete work on the game.[5] The game was intended to be a full-priced, but while under development TimeGate Studios decided the game would be self-published and distributed digitally, allowing for a lower price point with the potential to gain a larger audience.[6] The low price was planned to entice impulse purchases. Section 8: Prejudice uses the Unreal Engine 3 game engine. The art direction was influenced by the films Aliens and Final Fantasy: The Spirits Within.[6] The developers choose to implement the drop in feature for players and objects such as turrets. Because players are able to drop in anywhere on a map, the level design had to be paid particular attention.[6] The developers also listened to critics of the first Section 8 title and ensured that gameplay issues were addressed.

Reception

Reception
Review scores
PublicationScore
PCPS3Xbox 360
DestructoidN/AN/A7.5/10[7]
EdgeN/AN/A6/10[8]
EurogamerN/AN/A9/10[9]
Game Informer8/10[10]N/A8/10[10]
GameProStarStarStarStarHalf star[11]N/AStarStarStarStarHalf star[12]
GameSpot7.5/10[13]7.5/10[14]7.5/10[15]
GameTrailersN/AN/A8/10[16]
IGN6/10[17]6/10[18]6/10[19]
JoystiqN/AN/AStarStarStarStar[20]
OXM (US)N/AN/A8/10[21]
PC Gamer (US)80%[22]N/AN/A
PSMN/A8/10[23]N/A
The Daily TelegraphN/AN/A8/10[24]
The EscapistN/AN/AStarStarStarStar[25]
Aggregate score
Metacritic77/100[26]70/100[27]76/100[28]

The PC and Xbox 360 versions of Section 8: Prejudice received "generally favorable reviews", while the PlayStation 3 version received "average" reviews, according to the review aggregation website Metacritic.[26][27][28]

IGN cited a plentiful amount of content but poor execution.[19]

Cancelled sequel

A sequel was planned, but due to the development of Software:Aliens: Colonial Marines, TimeGate shifted their focus. In addition, the company was shut down after declaring for Chapter 7 bankruptcy protection, owing US$10 – 50 million, thus resulting in the cancellation of the next title.[29][30][31][32]

See also

References

  1. Kaye, Darryl (April 6, 2011). "Section 8: Prejudice Dated For Xbox 360, PC". http://www.gamingunion.net/news/section-8-prejudice-dated-for-xbox-360-pc--4584.html. Retrieved April 6, 2011. 
  2. Mitchell, Richard (March 16, 2011). "Section 8: Prejudice preview: Once you drop, you can't stop". Oath Inc.. https://www.engadget.com/2011/03/16/section-8-prejudice-preview/. Retrieved June 28, 2018. 
  3. "Section 8: Prejudice goes download-only". December 15, 2010. https://www.newgamenetwork.com/news/2191/section-8-prejudice-goes-downloadonly-pricing-announced/. Retrieved December 21, 2010. 
  4. "Game Info". Archived from the original on April 23, 2011. https://web.archive.org/web/20110423095200/http://warisprejudice.com/game-info/. Retrieved June 28, 2018. 
  5. "Section 8: Prejudice Developer Interview". April 20, 2011. Archived from the original on July 15, 2012. https://web.archive.org/web/20120715004744/http://www.xblaratings.com/developer-qaa/4040-section-8-prejudice-developer-interview. Retrieved June 28, 2018. 
  6. 6.0 6.1 6.2 Thang, Jimmy (May 3, 2010). "Section 8 Prejudice: How Good Can a $15 Downloadable Multiplayer FPS Be?". Nvidia. https://www.geforce.com/whats-new/articles/section8-prejudice-interview/. Retrieved July 22, 2012. 
  7. Sterling, Jim (April 20, 2011). "Review: Section 8: Prejudice (X360)". Enthusiast Gaming. https://www.destructoid.com/review-section-8-prejudice-199261.phtml. Retrieved June 29, 2018. 
  8. Edge staff (June 2011). "Section 8: Prejudice (X360)". Edge (Future plc) (228): 94. 
  9. Whitehead, Dan (April 20, 2011). "Section 8: Prejudice (Xbox 360)". Gamer Network. https://www.eurogamer.net/articles/2011-04-20-section-8-prejudice-review. Retrieved April 26, 2011. 
  10. 10.0 10.1 Ryckert, Dan (May 9, 2011). "Section 8: Prejudice (PC, X360)". Game Informer (GameStop). https://www.gameinformer.com/games/section_8_prejudice/b/xbox360/archive/2011/05/09/review.aspx. Retrieved May 24, 2011. 
  11. Terrones, Terry (May 2, 2011). "Review: Section 8: Prejudice (PC)". GamePro (GamePro Media). Archived from the original on May 7, 2011. https://web.archive.org/web/20110507025347/http://www.gamepro.com/article/reviews/218918/review-section-8-prejudice-pc/. Retrieved June 28, 2018. 
  12. Terrones, Terry (April 20, 2011). "Review: Section 8: Prejudice (XBLA)". GamePro (GamePro Media). Archived from the original on April 25, 2011. https://web.archive.org/web/20110425094316/http://www.gamepro.com/article/reviews/218918/review-section-8-prejudice-xbla/. Retrieved April 26, 2011. 
  13. McShea, Tom (May 3, 2011). "Section 8: Prejudice Review (PC)". CBS Interactive. https://www.gamespot.com/reviews/section-8-prejudice-review/1900-6312114/. Retrieved June 28, 2018. 
  14. McShea, Tom (July 27, 2011). "Section 8: Prejudice Review (PS3)". CBS Interactive. https://www.gamespot.com/reviews/section-8-prejudice-review/1900-6325840/. Retrieved June 28, 2018. 
  15. McShea, Tom (April 20, 2011). "Section 8: Prejudice Review (X360)". CBS Interactive. https://www.gamespot.com/reviews/section-8-prejudice-review/1900-6309215/. Retrieved June 28, 2018. 
  16. "Section 8: Prejudice (X360)". Viacom. April 29, 2011. Archived from the original on October 14, 2012. https://web.archive.org/web/20121014084519/http://www.gametrailers.com/reviews/a1zosq/section-8--prejudice-review. Retrieved June 28, 2018. 
  17. Gies, Arthur (May 4, 2011). "Section 8: Prejudice Review (PC)". Ziff Davis. http://www.ign.com/articles/2011/05/04/section-8-prejudice-review-2. Retrieved June 28, 2018. 
  18. Gies, Arthur (August 3, 2011). "Section 8: Prejudice Review (PS3)". Ziff Davis. http://www.ign.com/articles/2011/08/03/section-8-prejudice-review. Retrieved June 28, 2018. 
  19. 19.0 19.1 Gies, Arthur (April 20, 2011). "Section 8: Prejudice Review (X360)". Ziff Davis. http://www.ign.com/articles/2011/04/21/section-8-prejudice-review-3. Retrieved June 28, 2018. 
  20. Mitchell, Richard (April 22, 2011). "Section 8 review: It's raining men (X360)". Oath Inc.. https://www.engadget.com/2011/04/22/section-8-prejudice-review/. Retrieved June 29, 2018. 
  21. Dyer, Mitch (July 2011). "Section 8: Prejudice review". Official Xbox Magazine (Future US): 80. Archived from the original on May 11, 2012. https://web.archive.org/web/20120511044640/http://oxmonline.com/section-8-prejudice-review. Retrieved June 29, 2018. 
  22. "Section 8: Prejudice". PC Gamer (Future US) 18 (7): 68. July 2011. 
  23. "Review: Section 8: Prejudice". PlayStation: The Official Magazine (Future plc) (50): 84. October 2011. 
  24. Bell, Sean (May 11, 2011). "Section 8: Prejudice review (X360)". The Daily Telegraph. https://www.telegraph.co.uk/technology/video-games/8507353/Section-8-Prejudice-review.html. Retrieved June 29, 2018. 
  25. Tito, Greg (May 24, 2011). "Section 8: Prejudice Review (X360)". Defy Media. http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/8899-Section-8-Prejudice-Review. Retrieved June 29, 2018. 
  26. 26.0 26.1 "Section 8: Prejudice for PC Reviews". CBS Interactive. https://www.metacritic.com/game/section-8-prejudice/critic-reviews/?platform=pc. Retrieved May 24, 2011. 
  27. 27.0 27.1 "Section 8: Prejudice for PlayStation 3 Reviews". CBS Interactive. https://www.metacritic.com/game/section-8-prejudice/critic-reviews/?platform=playstation-3. Retrieved June 28, 2018. 
  28. 28.0 28.1 "Section 8: Prejudice for Xbox 360 Reviews". CBS Interactive. https://www.metacritic.com/game/section-8-prejudice/critic-reviews/?platform=xbox-360. Retrieved May 24, 2011. 
  29. Matulef, Jeffrey (March 5, 2013). "TimeGate Studios has filed for bankruptcy". Gamer Network. https://www.eurogamer.net/articles/2013-05-02-timegate-studios-has-filed-for-bankruptcy. Retrieved August 20, 2013. 
  30. Schreirer, Jason (May 9, 2013). "The Studio Behind Aliens: Colonial Marines Just Laid Off Its Staff". Gawker Media. https://kotaku.com/the-studio-behind-aliens-colonial-marines-just-laid-of-498772251. Retrieved August 20, 2013. 
  31. Matulef, Jeffrey (May 10, 2013). "Aliens: Colonial Marines co-developer TimeGate Studios has been shuttered - report". Gamer Network. https://www.eurogamer.net/articles/2013-05-10-aliens-colonial-marines-co-developer-timegate-studios-has-been-shuttered-report. Retrieved August 20, 2013. 
  32. Hafer, T.J. (May 9, 2013). "Colonial Marines devs TimeGate Studios reportedly laying off all staff". Future plc. https://www.pcgamer.com/colonial-marines-devs-timegate-studios-reportedly-laying-off-all-staff/. Retrieved June 28, 2018. 
  • Official website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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