Software:Section 8 (video game)

From HandWiki
Short description: 2009 first-person shooter video game
Section 8
Developer(s)TimeGate Studios
Publisher(s)SouthPeak Games
TimeGate Studios
Director(s)Alan B. Chaveleh
Producer(s)Robert Siwiak
Designer(s)Brett Norton
Programmer(s)Denis Papp
Artist(s)Zachary Forcher
Composer(s)Jason Graves
EngineUnreal Engine 3
Platform(s)Microsoft Windows, PlayStation 3, Xbox 360
ReleaseXbox 360, Windows
  • NA: September 1, 2009 (X360)
  • NA: September 4, 2009 (PC)
  • EU: September 11, 2009[1]
  • AU: September 24, 2009
PlayStation 3
  • NA: March 25, 2010
  • PAL: April 15, 2010[2]
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Section 8 is a first-person shooter developed by TimeGate Studios and published by SouthPeak Games. It utilizes the Unreal Engine 3 and was released for Microsoft Windows, PlayStation 3 and Xbox 360.[3] It was released in September 2009 for Xbox 360 and PC,[4] and for the PlayStation 3 on March 25 in North America and April 15, 2010, in the PAL region.[2][5]

Gameplay

In Section 8, characters wear powered armor suits which provide damage absorption and augmented mobility. Players can use "overdrive" to move horizontally at superhuman speeds, or activate vertical thrusters (jetpack) to achieve new heights.[6]

Players are able to "burn-in" by dropping onto the battlefield from orbital dropships hovering at 15,000 feet (4,600 meters) from the surface, thus eliminating fixed spawn points.[7] "Burning-in" also creates the opportunity for the player to choose where they drop on the map, granting the game an increased aspect of unpredictability.[6] This process is an interactive experience as players can be shot down upon entry by players and anti-aircraft turrets alike, though these situations can be avoided or mitigated by using the "air-brake" feature which allows the player to make mid-air adjustments.[citation needed]

Players are encouraged to work in teams to achieve objectives and defend one another. They may deploy defensive structures such as Mini-Gun Turrets, Rocket Turrets, Anti-Air Turrets, Supply Depots, or Sensor Arrays to protect friendly-controlled objectives, or deploy vehicles such as Tanks or Heavy Armors which can operate to assault enemy-controlled objectives.[citation needed] Players can purchase these using "Requisition Points" which are awarded to the player for various feats they perform through play.[6]

Players are able to choose their primary and secondary weapons, such as assault rifles, pistols, shotguns, and sniper rifles, as well as grenades, explosives, knives, mortar launchers and healing units.[6] The player is also able to create their own player class through various stackable modules that determine the player's speed, stealth, or the regeneration of the limited-use jetpack. Excessive damage endured by the player to certain parts of their body, such as their legs, arms, head, or chest, may disable or hinder the use of these enhancements.[citation needed]

Dynamic Combat Missions (DCMs), a type of mini-game, can be activated mid-combat by the player,[6] and can reward the player with Requisition Points when completed successfully. Some DCMs will include protecting a convoy, capture intelligence, or assassinating an enemy character.[7]

Campaign

Section 8 includes a single-player campaign mode called "Corde's Story" that allows the player to proceed as a character named Alex Corde of the 8th Armored Infantry. The first several missions take place on the arid planet New Madrid and later move to a temperate planet.[8] The single-player campaign consists of eight objective-based missions on the same maps as multiplayer that serve as a tutorial to the player for multiplayer play.[8]

Multiplayer

Section 8 supports X-Server functionality, where players can run their own dedicated servers for Xbox 360 games using a Windows-based PC. An X Server can handle up to 32 players at once.[9] Similar to this, the PlayStation 3 version supports TGNServer technology which allows players to host dedicated servers using a Windows-based PC with up to 32 players.[10] The PC version also features a 40-player maximum with dedicated servers, and 32-player maximum with P2P servers.[9] Computer-controlled characters (bots) may also be used to fill remaining slots in multiplayer games for Xbox 360, PlayStation 3, and PC.[citation needed]

Plot

The name "Section 8" is derived from an old United States military discharge regulation for reason of being mentally unfit for service, and also refers to the 8th Armored Infantry in the game because of their participation in near-suicidal missions.

Section 8 takes place in the future after the human race has discovered interstellar travel and has colonized across the galaxy.[4] At the time of the game, a group called the Arm of Orion, has begun to 'disconnect' the outermost frontier planets from the main governing body, taking them over while keeping their presence hidden from the government. As space travel is slow, it often takes weeks to communicate with or travel to a frontier world, affording the Arm with enough time to seize worlds and build their base of power, ultimately preparing an ambush for the government forces that will eventually respond. The government then discovers the Arm of Orion, and sends in the 8th Armored Infantry, including Alex Corde (the player), on a mission to investigate, and presumably fight, the Arm invasion.[7]

TimeGate Studios cited Aliens and Blade Runner as major influences for the game.[11]

Development

An open beta for Section 8 was made available at FilePlanet. Access to the game's beta was originally limited to residents in the U.S. and Canada, but the beta was later made public.[citation needed] Attendees of Multiplay's i37 also got a beta key despite being in the UK.

A downloadable demo was released on Xbox Live on August 21, 2009.[12] This multiplayer-only demo allowed for online play on Xbox Live or offline play with AI-controlled bots on one map for indefinite playtime.

PlayStation 3 version

There was originally speculation that a PlayStation 3 version would release alongside the Xbox 360 and PC versions, though it was not released during this time-frame. Speaking at Gamescom 2009, SouthPeak Games, the publisher, said that a PlayStation 3 version existed, but there were no dates yet on its release.[13]

The game was officially announced as a PlayStation Network exclusive downloadable title, published by TimeGate Studios in 2010. The downloadable version included the three bonus maps that were released for the Xbox 360 and PC versions, along with a number of other reported improvements. This version also included the ability for 32-player games to be hosted on a PC.

The game was released on the PlayStation Network in North America on March 25, 2010.[2] It was released in the PAL region on April 15.[14]

Reception

Reception
Review scores
PublicationScore
PCPS3Xbox 360
DestructoidN/AN/A7/10[15]
EdgeN/AN/A7/10[16]
Eurogamer8/10[8]N/AN/A
Game Informer6.5/10[17]N/A6.5/10[17]
GameProN/AN/AStarStarStarStar[18]
GameSpot7/10[19]7/10[20]7/10[19]
GameTrailersN/AN/A6.8/10[21]
GameZone7/10[22]7.5/10[23]8.1/10[24]
Giant BombStarStarStar[25]N/AStarStarStar[25]
IGN8/10[26]7.5/10[27]7.5/10[28]
OPM (UK)N/A6/10[29]N/A
OXM (US)N/AN/A7.5/10[30]
PC Gamer (UK)85%[31]N/AN/A
PC PowerPlay7/10[32]N/AN/A
411ManiaN/A8/10[33]N/A
Teletext GameCentralN/AN/A7/10[34]
Aggregate score
Metacritic72/100[35]72/100[23]69/100[36]

Section 8 received "average" reviews on all platforms according to the review aggregation website Metacritic.[35][23][36] Though the PC version of the game is ranked slightly higher, a complaint common to both console and PC versions is the lack of server population. IGN praised the game for its multiplayer features and for its effective implementation of concepts drawn from the genre's history, but conceded that the game found itself "stumbling over some control and combat speedbumps".[28] GamePro gave a similar review, highlighting the multiplayer nature of the game and describing it as "hardly worth a second glance" to the single-player.[18] GameSpot also gave a somewhat positive review of the multiplayer, although criticism was directed towards the game's vehicles, with the opinion that the vehicles could have been more inspired.[19]

Sequel

A sequel to Section 8 was made by TimeGate, titled Section 8.[37]

Unlike its predecessor, Prejudice is a digital download-only release. It was released for Xbox Live Arcade April 20, 2011, PC on May 4, and a PlayStation Network for Summer 2011 release.[38]

References

  1. Scammell, David (August 26, 2009). "Section 8 pushed back a week". Cranberry Publishing. Archived from the original on August 31, 2009. https://web.archive.org/web/20090831075423/http://www.gamerzines.com/xbox-360/news/section-8-delayed-sep-11.html. Retrieved June 27, 2018. 
  2. 2.0 2.1 2.2 Chen, Grace (March 25, 2010). "PlayStation Store Update". Sony Interactive Entertainment. https://blog.us.playstation.com/2010/03/25/playstation-store-update-129/. 
  3. Keefer, John (May 5, 2005). "TimeGate unveils Section 8". Ziff Davis. http://pc.gamespy.com/pc/section-8/610507p1.html. Retrieved March 3, 2008. 
  4. 4.0 4.1 IGN staff (August 27, 2009). "Section 8 Offers Ground-Breaking Clan and Stats Portal". Ziff Davis. http://www.ign.com/articles/2009/08/27/section-8-offers-ground-breaking-clan-and-stats-portal. Retrieved June 27, 2018. 
  5. "Section 8® Drops on PlayStation®3 Computer Entertainment System". March 25, 2010. Archived from the original on March 30, 2010. https://web.archive.org/web/20100330081912/http://www.timegate.com/news/section-8-drops-on-ps3/. Retrieved April 12, 2010. 
  6. 6.0 6.1 6.2 6.3 6.4 Blyth, Jon (January 23, 2009). "Section 8 (Preview)". Gamer Network. https://www.eurogamer.net/articles/section-8-hands-on. Retrieved September 1, 2009. 
  7. 7.0 7.1 7.2 Ahearn, Nate (January 21, 2009). "Section 8 Updated Impressions". Ziff Davis. http://www.ign.com/articles/2009/01/22/section-8-updated-impressions. Retrieved June 28, 2018. 
  8. 8.0 8.1 8.2 Rossignol, Jim (September 7, 2009). "Section 8 (PC)". Gamer Network. https://www.eurogamer.net/articles/section-8-review. 
  9. 9.0 9.1 IGN staff (August 12, 2009). "Section 8 Reveals New X Server for 360". Ziff Davis. http://www.ign.com/articles/2009/08/12/section-8-reveals-new-x-server-for-360. Retrieved June 28, 2018. 
  10. "TimeGate Unleashes Section 8 on the PlayStation 3". February 16, 2010. Archived from the original on May 7, 2010. https://web.archive.org/web/20100507015846/http://www.timegate.com/news/imegate-unleashes-section-8-on-the-playstation-3/. Retrieved April 13, 2010. 
  11. "TimeGate Studio Tour". Ziff Davis. March 13, 2009. http://www.ign.com/videos/2009/03/13/section-8-insider-video-timegate-studio-tour?objectid=746148. Retrieved June 28, 2018. 
  12. Mitchell, Richard (August 21, 2009). "Section 8 demo slams onto Xbox Live". Oath Inc.. https://www.engadget.com/2009/08/21/section-8-demo-slams-onto-xbox-live/. Retrieved June 28, 2018. 
  13. Reilly, Jim (February 12, 2010). "Section 8 For PlayStation 3 Not Cancelled". Ziff Davis. http://www.ign.com/articles/2010/02/12/section-8-for-playstation-3-not-cancelled. Retrieved June 28, 2018. 
  14. "Section 8 PS3 Now Available In Europe and Australia". April 14, 2010. Archived from the original on June 10, 2010. https://web.archive.org/web/20100610020031/http://www.timegate.com/news/section-8-ps3-euro-launch-details/. 
  15. Sterling, Jim (September 4, 2009). "Review: Section 8 (X360)". Enthusiast Gaming. https://www.destructoid.com/review-section-8-147559.phtm. Retrieved June 28, 2018. 
  16. Edge staff (November 2009). "Section 8 (X360)". Edge (Future plc) (207): 95. 
  17. 17.0 17.1 Biessener, Adam (October 2009). "Section 8 (PC, X360): Section 8's Store-Brand Shooting Underwhelms". Game Informer (GameStop) (198): 92. https://www.gameinformer.com/games/section_8/b/xbox360/archive/2009/09/27/section-8-s-store-brand-shooting-underwhelms.aspx. Retrieved June 28, 2018. 
  18. 18.0 18.1 Cabral, Matt (September 6, 2009). "Section 8 (360)". GamePro (GamePro Media). Archived from the original on November 3, 2009. https://web.archive.org/web/20091103115007/http://www.gamepro.com/article/reviews/211810/section-8-360/. Retrieved September 6, 2009. 
  19. 19.0 19.1 19.2 McShea, Tom (September 11, 2009). "Section 8 Review (PC, X360)". CBS Interactive. https://www.gamespot.com/reviews/section-8-review/1900-6217727/. Retrieved June 28, 2018. 
  20. McShea, Tom (March 31, 2010). "Section 8 Review (PS3)". CBS Interactive. https://www.gamespot.com/reviews/section-8-review/1900-6254474/. Retrieved June 28, 2018. 
  21. "Section 8 (X360)". Viacom. October 1, 2009. Archived from the original on October 19, 2012. https://web.archive.org/web/20121019055233/http://www.gametrailers.com/reviews/3491jt/section-8-review. Retrieved June 28, 2018. 
  22. David, Mike (September 21, 2009). "Section 8 - PC - Review". Archived from the original on October 3, 2009. https://web.archive.org/web/20091003120528/http://pc.gamezone.com/gzreviews/r32953.htm. Retrieved June 28, 2018. 
  23. 23.0 23.1 23.2 "Section 8 Critic Reviews for PlayStation 3". CBS Interactive. https://www.metacritic.com/game/section-8/Critic-reviews/?platform=playstation-3. Retrieved June 28, 2018. 
  24. Grabowski, Dakota (September 8, 2009). "Section 8 - 360 - Review". Archived from the original on September 11, 2009. https://web.archive.org/web/20090911201636/http://xbox360.gamezone.com/gzreviews/r32953.htm. Retrieved June 28, 2018. 
  25. 25.0 25.1 Gerstmann, Jeff (September 11, 2009). "Section 8 Review (PC, X360)". CBS Interactive. https://www.giantbomb.com/reviews/section-8-review/1900-198/. Retrieved June 28, 2018. 
  26. Onyett, Charles (September 8, 2009). "Section 8 Review (PC)". Ziff Davis. http://www.ign.com/articles/2009/09/08/section-8-review-2. Retrieved June 28, 2018. 
  27. Onyett, Charles (March 26, 2010). "Section 8 Review (PS3)". Ziff Davis. http://www.ign.com/articles/2010/03/26/section-8-review. Retrieved June 28, 2018. 
  28. 28.0 28.1 Onyett, Charles (September 8, 2009). "Section 8 Review (X360)". Ziff Davis. http://www.ign.com/articles/2009/09/08/section-8-review-3. Retrieved June 28, 2018. }
  29. "Section 8". PlayStation Official Magazine – UK (Future plc): 113. June 2010. 
  30. Reparaz, Mikel (September 2, 2009). "Section 8". Official Xbox Magazine (Future US). Archived from the original on September 5, 2009. https://web.archive.org/web/20090905172635/http://www.oxmonline.com/article/reviews/xbox-360/s-z/section-8. Retrieved June 28, 2018. 
  31. "Section 8". PC Gamer UK (Future plc): 102. November 2009. 
  32. "Review: Section 8". PC PowerPlay (Next Media Pty Ltd) (171): 52. December 2009. 
  33. de Large, John (April 8, 2010). "Section 8 (PSN) Review". Archived from the original on April 21, 2010. https://web.archive.org/web/20100421162354/http://www.411mania.com/games/downloadable_content/135131/Section-8-(PSN)-Review.htm. Retrieved June 28, 2018. 
  34. Hargreaves, Roger (September 2009). "Section 8 (360)". Teletext Ltd.. Archived from the original on September 17, 2009. https://web.archive.org/web/20090917054911/http://www.teletext.co.uk/gamecentral/features-reviews/00e655e2d51543078cab46b4732e818f/Section+8+(360).aspx. Retrieved June 28, 2018. 
  35. 35.0 35.1 "Section 8 for PC Reviews". CBS Interactive. https://www.metacritic.com/game/section-8/critic-reviews/?platform=pc. Retrieved June 28, 2018. 
  36. 36.0 36.1 "Section 8 for Xbox 360 Reviews". CBS Interactive. https://www.metacritic.com/game/section-8/critic-reviews/?platform=xbox-360. Retrieved June 28, 2018. 
  37. "Prejudice™ Announced! - Updated 9/13/10". September 9, 2010. Archived from the original on July 17, 2011. https://web.archive.org/web/20110717060125/http://forums.timegate.com/showthread.php?t=18173. Retrieved June 28, 2018. 
  38. "Section 8: Prejudice goes download-only". December 15, 2010. https://www.newgamenetwork.com/news/2191/section-8-prejudice-goes-downloadonly-pricing-announced/. Retrieved December 21, 2010. 
  • Section 8 at SouthPeak Games
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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