Software:Sega Bass Fishing

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Short description: 1997 video game
Sega Bass Fishing
North American Dreamcast cover art
Developer(s)AM1 (Arcade, PC)
Sims (DC, Wii)
Cavia (Wii)
Sega (X360, PS3, iOS)
Publisher(s)Sega
Platform(s)Arcade, Dreamcast, Windows, Wii, Xbox 360, Xbox Live Arcade, PlayStation Network, iOS
ReleaseArcade
  • JP: December 1997
  • NA: 1998
Dreamcast
  • JP: April 1, 1999
  • NA: October 6, 1999[1]
  • EU: October 14, 1999
Windows
  • NA: 2001
  • EU: October 19, 2001
  • JP: December 20, 2001
  • WW: March 4, 2011 (digital)
Wii
  • NA: February 26, 2008
  • JP: February 28, 2008
  • AU: March 27, 2008
  • EU: March 28, 2008
Xbox 360
  • NA: February 22, 2011
PlayStation Network
  • NA: October 4, 2011
  • EU: October 5, 2011
  • JP: October 5, 2011
Xbox Live Arcade
  • WW: October 5, 2011
iOS
Genre(s)Fishing
Mode(s)Single player
Arcade systemSega Model 3

Sega Bass Fishing, known in Japan as Get Bass (ゲットバス, Getto Basu), is a 1997 arcade fishing video game developed by Sega for the Sega Model 3 hardware.[2] The game has since been ported to the Dreamcast, Microsoft Windows, Xbox 360, PlayStation 3 and Wii.

Gameplay

Sega Bass Fishing is an arcade fishing game where players attempt to hook and reel in fish with different lures. It uses a fishing rod controller,[2][3] which in the arcade version includes both a working reel and a fishing line which extends into the main cabinet and changes tension and movement according to the player's actions and fish's movements.[4] Consisting of four stages at different times of the day, the game requires the player to catch a certain weight of fish within a time limit in order to move onto the next stage. The final stage allows only for one fish to be captured, but are among the largest in the game and most difficult to catch. Fish are measured under four weight classes: Small One, Average, Big One, and Huge.

Ports

The game was an early title on the Dreamcast, and was compatible with the Sega Fishing Controller. It sold well and became one of the few Sega All Stars titles.

The Dreamcast port includes a practice mode and a tournament mode, where players can unlock more lures. In addition to the arcade game's four stages, four new stages are also included. Each stage can be played with different fishing conditions, such as the season, weather and time of day. The PC version of the game released in 2001 was based on the Dreamcast version.

An enhanced port of the game was released for the Wii on February 26, 2008.[5] The game utilizes the motion controls of the Wii Remote and optionally the Nunchuck to replicate the Sega Fishing Controller. The game's graphics and user interface have been enhanced and it includes the modes, features, stages and unlockables found in the Dreamcast version. The Wii version also introduces seven more stages, bringing the number to fifteen. Arcade mode now consists of courses, with the final course unlocking the original four arcade stages. Nature Trip mode is also introduced, allowing players to practice without the background music playing.

The Dreamcast port of the game was featured in the compilation game Dreamcast Collection released in early 2011 for the Xbox 360 and PC, and as a separate digital download for Steam in March 2011, the PlayStation Store and Xbox Live Arcade in October 2011.

A new port of the game is featured in Software:Like a Dragon: Infinite Wealth for PlayStation 4, PlayStation 5, Xbox One, Xbox Series and PC, alongside a new port of SpikeOut.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic(Wii) 59/100[6]
(X360) 57/100[7]
Review scores
PublicationScore
GameSpot7.3/10[9]
IGNStarStarStarStarStarStarStarStarHalf star [8]
Next GenerationStarStarStarStar[10]

In Japan, Game Machine listed Sega Bass Fishing on their February 1, 1998 issue as being the second most-successful dedicated arcade game of the month.[11]

Jeff Lundrigan reviewed the Dreamcast version of the game for Next Generation, rating it four stars out of five, and stated that, "Whether you're a true angler or just looking for a neat party game, buy this (and pick up a fishing controller while you're at it)."[10]

Sega Bass Fishing received mostly positive reviews upon original release. The Xbox 360 and Wii ports received mediocre reviews.[12]

Sequels

Another Sega fishing game, Sega Marine Fishing, was released for the Dreamcast in 2000. Critics considered it to be a sequel/spiritual successor to Sega Bass Fishing.[13] A direct sequel, Sega Bass Fishing 2, developed by WOW Entertainment was released for the Dreamcast in 2001.[14][15] The following year, Sega Bass Fishing Duel was released for the PlayStation 2, bringing multiplayer to the series.

Sega Bass Fishing Challenge was released in arcades in 2009. This obscure follow-up instead featured real-world fishing locations and expanded on the multiplayer elements of Sega Bass Fishing Duel by adding 4-player multiplayer as well as local tournaments.[16]

In April 2012, an on-rails FPS crossover titled "Sega Bass Fishing of the Dead" was reported to be in production for Nintendo's Wii U and Nintendo 3DS, but the trailer was revealed to be an April Fools' joke by Random Encounters Entertainment.[17]

References

  1. I. G. N. Staff (1999-10-07). "Sega Bass Fishing Ships!" (in en). https://www.ign.com/articles/1999/10/07/sega-bass-fishing-ships. 
  2. 2.0 2.1 "This Is JAMMA Hot!". Sega Saturn Magazine (Emap International Limited) (25): 13. November 1997. https://archive.org/details/Sega_Saturn_Magazine_Issue_25_1997-11_EMAP_Images_GB/page/n12. Retrieved December 3, 2019. 
  3. Ken Ogasawara; Major Mike (January 1998). "The 1997 Amusement Machine Show: The Year of the Cobra". GamePro (IDG) (112): 48. 
  4. Harrod, Warren (December 1997). "Coin-Operated: Get Bass!". Sega Saturn Magazine (Emap International Limited) (26): 92. 
  5. "News: Brendan Sinclair". 2007-10-08. http://www.gamespot.com/news/sega-gone-fishin-on-wii-6180606. Retrieved 2007-10-08. 
  6. "Sega Bass Fishing for Wii". Metacritic. https://www.metacritic.com/game/sega-bass-fishing/critic-reviews/?platform=wii. Retrieved August 22, 2016. 
  7. "Sega Bass Fishing for Xbox 360". Metacritic. https://www.metacritic.com/game/sega-bass-fishing/critic-reviews/?platform=xbox-360. Retrieved August 22, 2016. 
  8. "SEGA Bass Fishing". http://www.ign.com/games/sega-bass-fishing/dc-10957. 
  9. Mielke, James (April 23, 1999). "Sega Bass Fishing Review". GameSpot. http://www.gamespot.com/reviews/sega-bass-fishing-review/1900-2540309/. Retrieved August 22, 2016. 
  10. 10.0 10.1 Lundrigan, Jeff (September 1999). "Finals". Next Generation (Imagine Media) 2 (1): 84. 
  11. "Game Machine's Best Hit Games 25 - 完成品夕イプのTVゲーム機 (Dedicated Videos)". Game Machine (Amusement Press, Inc.) (557): 21. 1 February 1998. 
  12. "SEGA Bass Fishing [2008"] (in en). https://www.ign.com/games/sega-bass-fishing-2008. 
  13. I. G. N. Staff (2000-10-25). "Sega Marine Fishing" (in en). https://www.ign.com/articles/2000/10/25/sega-marine-fishing. 
  14. "SEGA Bass Fishing 2 for Dreamcast (2001)". http://www.mobygames.com/game/dreamcast/sega-bass-fishing-2. 
  15. "Sega Bass Fishing 2 - Sega Dreamcast - Games Database". http://gamesdbase.com/game/sega-dreamcast/sega-bass-fishing-2.aspx. 
  16. "Sega Bass Fishing Challenge - Videogame by Sega" (in en-US). https://www.arcade-museum.com/Videogame/sega-bass-fishing-challenge. 
  17. "SEGA Blog | APRIL FOOLS: Introducing Bass Fishing of the Dead". http://blogs.sega.com/2012/04/01/introducing-bass-fishing-of-the-dead/. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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