Software:Sega Marine Fishing

From HandWiki
Short description: 2000 video game
Sega Marine Fishing
Developer(s)Wow Entertainment
Publisher(s)Sega
Platform(s)Arcade, Dreamcast, Windows
Release
Genre(s)Sports
Mode(s)Single-player
Arcade systemSega NAOMI

Script error: The function "nihongo_foot" does not exist. is a 2000 fishing video game published by Sega for the arcade, Dreamcast, and Windows.

Gameplay

The gameplay's emphasis was on enticing fish to bite onto the lure and then successfully fighting the fish and reeling it to the boat.

As the player catches fish, they earn item cards. Items earned with these cards include fish and artifacts for an aquarium, fishing equipment, additional boats, and various goofy accessories such as different colored shorts. The game also featured two modes of online play: tournament fishing and "fish mail". In tournament fishing, players competed to catch the biggest fish within a species. Fish mail consisted of writing short messages. Players could receive random messages by catching fish.

Sega Marine Fishing can be played using the Dreamcast fishing rod controller. Players can customize their character with hats, shirts, etc.

This game is a direct sequel to Sega Bass Fishing.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic79/100[3]
Review scores
PublicationScore
Edge6/10[5]
EGM7/10[6]
Famitsu27/40[7]
Game Informer8/10[8]
GameFan91%[9][lower-alpha 1]
GameRevolutionC[10]
GameSpot7.8/10[11]
GameSpy7.5/10[12]
IGN8.2/10[13]
Next GenerationStarStarStarStar[14]

The Dreamcast version received "generally favorable reviews" according to the review aggregation website Metacritic.[3] Eric Bratcher of NextGen said of the game, "Any tournament or, better yet, online play would have landed this five stars. As it is, it's just cool."[14] In Japan, Famitsu gave it a score of 27 out of 40.[7]

In one review, Jake The Snake of GamePro called it "one of the best fishing games out there even though you can beat it too quickly. Even if you're afraid of the water, you'll be glad to hook Sega Marine Fishing."[15][lower-alpha 2] In another GamePro review, Human Tornado said, "Although the game doesn't have a two player mode or the same 'wow' factor that Sega Bass Fishing did when it hit the stores, Sega Marine Fishing is a fun diversion for those times when you'd rather carry a pole than a gun or sword."[16][lower-alpha 3]

See also

Notes

  1. In GameFan's viewpoint of the Dreamcast version, one critic gave it 89, and the other 93.
  2. GamePro gave the Dreamcast version three 4.5/5 scores for graphics, control, and fun factor, and 4/5 for sound in one review.
  3. GamePro gave the Dreamcast version two 4/5 scores for graphics and fun factor, 3.5/5 for sound, and 4.5/5 for control in another review.

References

  1. "NAOMI". Dreamcast Magazine: 151. May 12, 2000. https://retrocdn.net/images/6/60/DCM_JP_20000526_2000-18.pdf. Retrieved October 13, 2024. 
  2. "Dreamcast's Marine Fishing Already A Hit As It Ships". Game Informer (FuncoLand). October 16, 2000. http://www.gameinformer.com/news/news_story.cfm?NEWS_ID=3644. Retrieved April 7, 2023. 
  3. 3.0 3.1 "Sega Marine Fishing (DC)". Fandom. https://www.metacritic.com/game/sega-marine-fishing/. 
  4. Torres, Ricardo (October 23, 2000). "Sega Marine Fishing - Dreamcast Review". CNET. http://www.gamecenter.com/Dreamcast/Reviews/Smf/. 
  5. Edge staff (Christmas 2000). "Sega Marine Fishing (DC) [JP Import"]. Edge (Future Publishing) (92): 99. https://retrocdn.net/images/c/cc/Edge_UK_092.pdf. Retrieved March 24, 2024. 
  6. Hager, Dean (January 2001). "Sega Marine Fishing (DC)". Electronic Gaming Monthly (Ziff Davis) (138): 199. https://archive.org/details/Electronic_Gaming_Monthly_138_January_2001_U/page/n197/mode/2up. Retrieved May 24, 2022. 
  7. 7.0 7.1 "セガ マリン フィッシング [ドリームキャスト"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=12617&redirect=no. Retrieved March 24, 2024. 
  8. "Sega Marine Fishing". Game Informer (FuncoLand) (91). November 2000. 
  9. Higgins, Geoff "El Nino"; Jacques Strap (December 2000). "Sega Marine Fishing (DC)". GameFan (BPA International) 8 (12): 126. https://archive.org/details/Gamefan_Vol_8_Issue_12/page/n127/mode/2up. Retrieved May 24, 2022. 
  10. Liu, Johnny (November 2000). "Sega Marine Fishing Review (DC)". CraveOnline. https://www.gamerevolution.com/review/32324-sega-marine-fishing-review. 
  11. Tracy, Tim (November 7, 2000). "Sega Marine Fishing Review (DC) [date mislabeled as "May 17, 2006""]. Fandom. https://www.gamespot.com/reviews/sega-marine-fishing-review/1900-2651278/. 
  12. Hardcore Prawn (November 16, 2000). "Sega Marine Fishing". IGN Entertainment. http://www.planetdreamcast.com/games/reviews/segamarinefishing/. 
  13. Chau, Anthony (October 24, 2000). "Sega Marine Fishing (DC)". Ziff Davis. https://www.ign.com/articles/2000/10/25/sega-marine-fishing. 
  14. 14.0 14.1 Bratcher, Eric (January 2001). "Sega Marine Fishing (DC)". NextGen (Imagine Media) (73): 97. https://archive.org/details/NextGen73Jan2001/page/n97/mode/2up. Retrieved May 23, 2022. 
  15. Jake The Snake (January 2001). "Sega Marine Fishing". GamePro (IDG) (148): 99. https://retrocdn.net/images/e/e6/GamePro_US_148.pdf. Retrieved March 24, 2024. 
  16. Human Tornado (October 16, 2000). "Sega Marine Fishing Review for Dreamcast on GamePro.com". GamePro (IDG). http://www.gamepro.com/sega/dreamcast/games/reviews/7026.shtml. Retrieved May 24, 2022. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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