Software:Sega GT 2002

From HandWiki
Short description: 2002 video game
Sega GT 2002
North American cover art featuring the 2002 Ford GT40 Concept (foreground), the 1995 Ford GT90 (to the right) and a 1966 Ford GT40 Mark II (background)
Developer(s)Wow Entertainment
Publisher(s)Sega
Director(s)Kenichi Imaeda
Designer(s)Akihito Fujiwara
Composer(s)Masanori Takeuchi
Platform(s)Xbox
ReleaseSega GT 2002
  • NA: September 3, 2002
  • JP: September 12, 2002
  • PAL: November 8, 2002
Sega GT Online
  • JP: December 25, 2003
  • NA: January 27, 2004
  • PAL: February 6, 2004
Genre(s)Racing
Mode(s)Single-player, multiplayer

Sega GT 2002 is a sim racing video game published by Sega in 2002. It is the sequel to Wow Entertainment's Sega GT. Following its initial release as a retail game, it was given away on a disc with Jet Set Radio Future in specially-marked Xbox console packages. Sega released Sega GT Online for the following year, with extra cars and online functionality through Xbox Live. While Xbox Live for the original Xbox was discontinued in 2010, Sega GT Online is now playable online using the replacement Xbox Live servers called Insignia.[1][2]

Game features

This is the only GT-style game that allows the player to select their opponents directly. Unlike the original game, there are no winnable works cars, even though old racing cars can still be won from races. Some prizes are "special prizes" that can only be won by doing a certain objective. The game makes use of a "damage meter" in lieu of rendered damage, but while it does not affect the handling, it will reduce the awarded prize money at the end of the race. When the player finishes the race with the car unscratched, the game will award a bonus cash prize. In turn, the player will either finish with more or less than the prize money advertised, depending on the meter. Unlike Gran Turismo, the license tests are merely timed laps, instead of separate tests focusing on specific elements of driving.

Game modes

Sega GT 2002 features several different racing game modes. The game’s career mode, also titled "Sega GT 2002", starts the player with $13,000 to buy a car to race with. Similar to Gran Turismo, the player earns money by winning races, which can then be used to upgrade their cars or buy faster ones. "Quick Battle" lets the player race against a single CPU opponent or another player, or alternatively watching two CPU opponents race. "Chronicle Mode" allows the player to race in historical cars from the 1960s and early 1970s, upgrading them over time to try to beat newer cars. "Time Attack" is a standard time trial mode where the player races for the fastest lap time on any circuit. Lastly, "Replay Studio" allows for viewing and editing of saved replays.

Online

Sega GT Online was released in Japan in 2003 and the US and Europe in 2004. It featured the addition of "over 40" new cars (now 165+) including Auto Union, Bugatti, and De Tomaso vehicles. Opel vehicles have been removed from this version, while some new tracks, new weather/time of day, new game modes such as "Gathering Mode" were added to arcade mode and "Special Time Triggered Events" for online. Unlike the regular version, it was rated T due to the unpredictable multiplayer interactions. Its cover features a Mazda RX-8.

Reception

Sega GT 2002

Sega GT 2002
Aggregate score
AggregatorScore
Metacritic82/100[3]
Review scores
PublicationScore
Edge7/10[4]
EGM8.33/10[5]
Famitsu35/40[6]
Game Informer8.25/10[7]
GameProStarStarStarHalf star[8]
GameRevolutionB[9]
GameSpot8.2/10[10]
GameSpyStarStarStarStar[11]
GameZone8.5/10[12]
IGN8.8/10[13]
OXM (US)9.1/10[14]
Entertainment WeeklyA−[15]

Sega GT 2002 received "favorable" reviews according to the review aggregation website Metacritic.[3] In Japan, Famitsu gave it a score of 35 out of 40.[6] It was nominated for GameSpot's annual "Best Driving Game on Xbox" award, which went to Rallisport Challenge.[16]

Sega GT Online

Sega GT Online
Aggregate score
AggregatorScore
Metacritic72/100[17]
Review scores
PublicationScore
Edge6/10[18]
EGM8.5/10[19]
Famitsu31/40[20]
Game Informer7.75/10[21]
GameProStarStarStarStar[22]
GameSpot6.1/10[23]
GameSpyStarStarStar[24]
GameZone7/10[25]
IGN7/10[26]
OXM (US)8.7/10[27]

The online version received slightly more "average" reviews than the original Sega GT 2002 according to Metacritic.[17] In Japan, Famitsu also gave it a score of one eight, one seven, and two eights for a total of 31 out of 40.[20]

References

  1. "Insignia - Sega GT Online" (in en). https://insignia.live/games/53450021. 
  2. Xbox, Pure (2022-12-21). "Xbox Live 1.0 Replacement Adds More Supported Titles, 40 Games Now Playable" (in en-GB). https://www.purexbox.com/news/2022/12/xbox-live-1-0-replacement-adds-more-supported-titles-40-games-now-playable. 
  3. 3.0 3.1 "Sega GT 2002 for Xbox Reviews". CBS Interactive. https://www.metacritic.com/game/sega-gt-2002/critic-reviews/?platform=xbox. Retrieved May 15, 2017. 
  4. Edge staff (November 2002). "Sega GT [2002]". Edge (Future plc) (116). 
  5. EGM staff (October 2002). "Sega GT 2002". Electronic Gaming Monthly (Ziff Davis) (159): 202. 
  6. 6.0 6.1 "Xbox – セガGT2002" (in Japanese). Famitsu (Enterbrain) 915: 105. 30 June 2006. 
  7. Kato, Matthew (October 2002). "Sega GT 2002". Game Informer (GameStop) (114): 90. http://www.gameinformer.com/Games/Review/200210/R03.0731.1655.19822.htm. Retrieved May 15, 2017. 
  8. Four-Eyed Dragon (September 3, 2002). "Sega GT 2002 Review for Xbox on GamePro.com". GamePro (IDG Entertainment). Archived from the original on February 8, 2005. https://web.archive.org/web/20050208001315/http://www.gamepro.com/microsoft/xbox/games/reviews/26068.shtml. Retrieved May 16, 2017. 
  9. Gee, Brian (September 2002). "Sega GT 2002 Review". CraveOnline. Archived from the original on October 1, 2015. https://web.archive.org/web/20151001202100/http://www.gamerevolution.com/review/sega-gt-2002. Retrieved May 16, 2017. 
  10. Ajami, Amer (September 3, 2002). "Sega GT 2002 Review". CBS Interactive. https://www.gamespot.com/reviews/sega-gt-2002-review/1900-2879131/. Retrieved May 15, 2017. 
  11. Lopez, Miguel (September 10, 2002). "GameSpy: Sega GT 2002". Ziff Davis. http://xbox.gamespy.com/xbox/sega-gt-2002/595868p1.html. Retrieved May 16, 2017. 
  12. Bedigian, Louis (September 23, 2002). "Sega GT 2002 Review". Archived from the original on September 26, 2008. https://web.archive.org/web/20080926011837/http://xbox.gamezone.com/gzreviews/r19234.htm. Retrieved May 16, 2017. 
  13. Boulding, Aaron (August 30, 2002). "Sega GT 2002". Ziff Davis. http://www.ign.com/articles/2002/08/30/sega-gt-2002. Retrieved May 15, 2017. 
  14. "Sega GT 2002". Official Xbox Magazine (Future US): 110. October 2002. 
  15. Brooks, Mark (October 11, 2002). "SEGA GT 2002". Entertainment Weekly (Time Inc.) (677): 86. http://ew.com/article/2002/10/11/sega-gt-2002/. Retrieved May 15, 2017. 
  16. GameSpot Staff (December 30, 2002). "GameSpot's Best and Worst of 2002". GameSpot. Archived from the original on February 7, 2003. https://web.archive.org/web/20030207155400/http://gamespot.com/gamespot/features/all/bestof2002/. 
  17. 17.0 17.1 "Sega GT Online for Xbox Reviews". CBS Interactive. https://www.metacritic.com/game/sega-gt-online/critic-reviews/?platform=xbox. Retrieved May 15, 2017. 
  18. Edge staff (February 2004). "Sega GT Online". Edge (Future plc) (133): 107. 
  19. EGM staff (December 2003). "Sega GT Online". Electronic Gaming Monthly (Ziff Davis) (173): 228. 
  20. 20.0 20.1 "セガGTオンライン" (in Japanese). Famitsu (Enterbrain) 785. January 1, 2004. 
  21. Kato, Matthew (December 2003). "Sega GT Online". Game Informer (GameStop) (128): 170. http://www.gameinformer.com/NR/exeres/9C6EC4C8-26C6-43B7-A1E3-1AF4B9436E2E.htm. Retrieved May 15, 2017. 
  22. DJ Dinobot (February 3, 2004). "Sega GT Online Review for Xbox on GamePro.com". GamePro (IDG Entertainment). Archived from the original on February 4, 2005. https://web.archive.org/web/20050204172128/http://www.gamepro.com/microsoft/xbox/games/reviews/31803.shtml. Retrieved May 16, 2017. 
  23. Winegarner, Tyler (January 30, 2004). "Sega GT Online Review". CBS Interactive. https://www.gamespot.com/reviews/sega-gt-online-review/1900-6087241/. Retrieved May 15, 2017. 
  24. Lopez, Miguel (February 23, 2004). "GameSpy: Sega GT Online". Ziff Davis. http://xbox.gamespy.com/xbox/sega-gt-online/495458p1.html. Retrieved May 16, 2017. 
  25. Surette, Tim (February 11, 2004). "Sega GT Online – XB – Review". Archived from the original on January 25, 2009. https://web.archive.org/web/20090125222533/http://xbox.gamezone.com/gzreviews/r21859.htm. Retrieved May 16, 2017. 
  26. Goldstein, Hilary (February 9, 2004). "Sega GT Online Review". Ziff Davis. http://www.ign.com/articles/2004/02/09/sega-gt-online-review. Retrieved May 15, 2017. 
  27. "Sega GT Online". Official Xbox Magazine (Future US): 93. December 2003. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari