Software:Sega GT
| Sega GT | |
|---|---|
North American cover art featuring the 2000 Dodge Viper GTS-R Concept | |
| Developer(s) | Wow Entertainment[lower-alpha 1] TOSE |
| Publisher(s) | Dreamcast Sega Microsoft Windows
|
| Platform(s) | Dreamcast Windows |
| Release | Dreamcast Windows
|
| Genre(s) | Sim racing |
| Mode(s) | Single player, Multiplayer |
Sega GT, released in Japan as Sega GT: Homologation Special (セガGT ホモロゲーションスペシャル Sega Jī Tī Homorogēshon Supesharu), is a sim racing video game co-developed by Wow Entertainment and TOSE, and published by Sega for their Dreamcast home console. The game was released in 2000. A Microsoft Windows version was published the following year—in Japan by Sega, in North America by Activision Value, and in Europe by Empire Interactive.
Sega GT was intended by Sega to rival Sony's popular Gran Turismo racing series, which was driving the strong sales of the PlayStation console and raising interest in the Dreamcast's closest competitor, the yet-unreleased PlayStation 2.[2] While Sega GT was met with positive reception, sales were only modest, and the Dreamcast was given little traction against its competition. Despite this, Sega would continue the series on the Xbox with a sequel titled, Sega GT 2002 following the demise of the Dreamcast console.
Gameplay
In Sega GT's Championship Mode, the player competes in various races across 22 different tracks in an effort to gain licenses and win cups. Collected prize money can be used to buy additional cars and mechanical parts. The game also features a car creation mode where players can build a custom vehicle from scratch using acquired parts, or can modify any of their existing vehicles.[3]
The game features over 130 selectable cars from manufacturers such as Dodge, Ford, Toyota, and Mitsubishi, with the handling of each being based on the specifications of its real-life counterpart.[4] The European version of Sega GT would include additional cars from Alfa Romeo, Fiat, Mercedes-Benz, Audi, and others.
Reception
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The Dreamcast version of Sega GT received "favorable" reviews according to the review aggregation website Metacritic.[5] Critics praised said console version's generous content and customization options, but found that the controls could sometimes be difficult.[2][3] Frank O'Connor of NextGen said in the May 2000 issue that reviewing the Japanese import "seems to come down to making comparisons with Gran Turismo, and that's unfortunate, because on its own merits, Sega GT Homologation Special is stunning."[17] Seven issues later, Jeff Lundrigan said of the North American version, "If you only buy one racing game for Dreamcast, make it this one. In fact, run out and buy it anyway, just on principle."[18] Edge, however, gave the Japanese import five out of ten, saying, "The fundamental problem with Sega GT is the game's inability to decide whether to stay close to Sega's arcade roots or venture down the simulation route, choosing instead to hover uncomfortably somewhere in between."[20] In Japan, Famitsu gave said console version a score of 33 out of 40.[11]
Iron Thumbs of GamePro said in one review, "If you want a simple pick-up-and-play racer keep looking. If you know a bit about cars and want a game to spend some serious time on, then look no further than Sega GT."[21][lower-alpha 4] However, Air Hendrix later said in another review, "The graphics and frame rate are fine—just not as sexy as the Dreamcast is capable of—but the sounds are pretty generic. All told, Sega GT isn't awful, it just plays like what it is—a pale imitation of a better game."[22][lower-alpha 5]
See also
- Gran Turismo
- Driving Emotion Type-S
- F355 Challenge
- Metropolis Street Racer
Notes
- ↑ Credited under the Sega name on the original Japanese Dreamcast release
- ↑ Three critics of Electronic Gaming Monthly gave the Dreamcast version each a score of 8/10, 7/10, and 6.5/10.
- ↑ In GameFan's viewpoint of the Dreamcast version, three critics gave it each a score of 73, 82, and 84.
- ↑ GamePro gave the Dreamcast version two 4/5 scores for graphics and fun factor, 3.5/5 for sound, and 4.5/5 for control in one review.
- ↑ GamePro gave the Dreamcast version 3.5/5 for graphics, and three 3/5 scores for sound, control, and fun factor in another review.
References
- ↑ Dunham, Jeremy (August 29, 2000). "Sega GT Speeds into Stores!". Ziff Davis. Archived from the original on October 22, 2013. https://web.archive.org/web/20131022233509/https://www.ign.com/articles/2000/08/30/sega-gt-speeds-into-stores. Retrieved October 4, 2023.
- ↑ 2.0 2.1 2.2 Ajami, Amer (August 28, 2000). "Sega GT Review (DC)". Fandom. Archived from the original on October 5, 2018. https://web.archive.org/web/20181005030938/https://www.gamespot.com/reviews/sega-gt-review/1900-2620931/. Retrieved October 4, 2023.
- ↑ 3.0 3.1 3.2 Dunham, Jeremy (August 28, 2000). "Sega GT (DC)". Ziff Davis. Archived from the original on February 8, 2023. https://web.archive.org/web/20230208020425/https://www.ign.com/articles/2000/08/29/sega-gt. Retrieved October 4, 2023.
- ↑ Rignall, Julian "Jaz"; Gantayat, Anoop (January 24, 2000). "Sega GT: The Massive Car List". Ziff Davis. Archived from the original on September 22, 2021. https://web.archive.org/web/20210922182712/https://www.ign.com/articles/2000/01/25/sega-gt-the-massive-car-list. Retrieved October 4, 2023.
- ↑ 5.0 5.1 "Sega GT (DC)". Fandom. Archived from the original on October 4, 2023. https://web.archive.org/web/20231004183816/https://www.metacritic.com/game/sega-gt/. Retrieved October 4, 2023.
- ↑ Ottoson, Joe. "Sega GT (DC) - Review". All Media Network. Archived from the original on November 14, 2014. https://web.archive.org/web/20141114131729/http://www.allgame.com/game.php?id=23829&tab=review. Retrieved May 12, 2017.
- ↑ Mahood, Andy (August 30, 2000). "Sega GT (DC)". CNET. Archived from the original on October 18, 2000. https://web.archive.org/web/20001018040828/http://www.gamecenter.com/Dreamcast/Reviews/Segagt/. Retrieved December 29, 2021.
- ↑ Sewart, Greg; Hager, Dean; Kujawa, Kraig (November 2000). "Sega GT (DC)". Electronic Gaming Monthly (Ziff Davis) (136): 245. Archived from the original on March 19, 2023. https://web.archive.org/web/20230319215008/https://retrocdn.net/images/c/c0/EGM_US_136.pdf. Retrieved October 4, 2023.
- ↑ Conlin, Shaun (November 8, 2000). "Sega GT (DC)". Greedy Productions Ltd.. Archived from the original on July 2, 2004. https://web.archive.org/web/20040702010158/http://www.elecplay.com/reviews_article.php?article=4214. Retrieved October 4, 2023.
- ↑ Bramwell, Tom (December 27, 2000). "Sega GT (DC)". Gamer Network. Archived from the original on March 30, 2001. https://web.archive.org/web/20010330005423/https://www.eurogamer.net/content/r_segagt_dc. Retrieved October 4, 2023.
- ↑ 11.0 11.1 "ドリームキャスト - Sega GT Homologation Special" (in ja). Famitsu (Enterbrain) 915: 40. June 30, 2006. Archived from the original on October 4, 2023. https://web.archive.org/web/20231004184600/https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=12759&redirect=no. Retrieved October 4, 2023.
- ↑ "Sega GT (DC)". Game Informer (FuncoLand) (90). October 2000.
- ↑ Van Stone, Matt "Kodomo" (October 2000). "Sega GT Homologation Special". GameFan (BPA International) 8 (10): 46. https://archive.org/details/Gamefan_Vol_8_Issue_10/page/n47/mode/2up. Retrieved November 12, 2020.
- ↑ Mylonas, Eric "ECM"; Ngo, George "Eggo"; Weitzner, Jason "Fury" (October 2000). "Sega GT". GameFan (BPA International) 8 (10): 16. https://archive.org/details/Gamefan_Vol_8_Issue_10/page/n17/mode/2up. Retrieved November 12, 2020.
- ↑ Gee, Brian (September 2000). "Sega GT Review (DC)". CraveOnline. Archived from the original on September 24, 2015. https://web.archive.org/web/20150924020310/http://www.gamerevolution.com/review/sega-gt. Retrieved November 12, 2020.
- ↑ Missionyrd (July 17, 2000). "Sega GT". IGN Entertainment. Archived from the original on January 31, 2009. https://web.archive.org/web/20090131131908/http://www.planetdreamcast.com/games/reviews/segagt/. Retrieved May 12, 2017.
- ↑ 17.0 17.1 O'Connor, Frank (May 2000). "Sega GT Homologation Special". NextGen (Imagine Media) (65): 96. https://archive.org/details/NextGen65May2000/page/n97/mode/2up. Retrieved November 12, 2020.
- ↑ 18.0 18.1 Lundrigan, Jeff (December 2000). "Sega GT". NextGen (Imagine Media) (72): 113. https://archive.org/details/NextGen72Dec2000/page/n113/mode/2up. Retrieved November 12, 2020.
- ↑ Steinberg, Scott (October 2001). "Sega GT". PC Gamer (Imagine Media) 8 (10). Archived from the original on March 15, 2006. https://web.archive.org/web/20060315134140/http://www.pcgamer.com/archives/2005/06/sega_gt.html. Retrieved May 12, 2017.
- ↑ Edge staff (April 2000). "Sega GT Homologation Special (DC)". Edge (Future Publishing) (83): 70–71. Archived from the original on March 28, 2023. https://web.archive.org/web/20230328143811/https://retrocdn.net/images/d/d6/Edge_UK_083.pdf. Retrieved October 4, 2023.
- ↑ Iron Thumbs (August 29, 2000). "Sega GT Review for Dreamcast on GamePro.com". GamePro (IDG). Archived from the original on January 13, 2005. https://web.archive.org/web/20050113220457/http://www.gamepro.com/sega/dreamcast/games/reviews/6580.shtml. Retrieved October 4, 2023.
- ↑ Air Hendrix (November 2000). "Sega GT (DC)". GamePro (IDG) (146): 152. Archived from the original on July 17, 2023. https://web.archive.org/web/20230717185751/https://retrocdn.net/images/3/36/GamePro_US_146.pdf. Retrieved October 4, 2023.
External links
- Sega GT Manual
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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