Software:Self-Defense Training Camp

From HandWiki
Self-Defense Training Camp
North American cover art
Developer(s)AMA Studios
Publisher(s)Ubisoft
SeriesMy Coach
Platform(s)Xbox 360
Release
  • NA: November 8, 2011
  • AU: November 10, 2011
  • EU: November 11, 2011
Genre(s)Sports
Mode(s)Single-player

Self-Defense Training Camp is a sports video game developed by British studio AMA Studios and published by Ubisoft for the Xbox 360, and was released in North America on November 8, 2011. The game was also released in the PAL region under the title My Self Defence Coach on November 10-11, 2011.[1] The game utilizes the Kinect motion peripheral. Ubisoft claimed the game will "help players develop the self-confidence they need to react more efficiently when facing troublesome situations, and allows players to discover ways of protecting themselves from various forms of physical assault."[2]

Upon release, the game received negative reviews from critics.

Gameplay

Self-Defense Training Camp involves teaching players how to perform martial arts-based techniques and various forms of tai chi,[1][3] along with self defense. There are four selectable game modes on the main menu: "Cardio Workout", "Balance Practices", "Self Defense Rehearsal", and "Reflex Training". In "Cardio Workout", players perform "martial arts fitness workouts", such as punches and kicks. "Balance Practices" involves doing yoga-style stretches. In "Self Defense Rehearsal", there are five sessions consisting of six activities for players to play, which simply involve performing a move such as kicking an opponent's crotch. "Reflex Training" involves dodging from opposing punches.[4]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic21/100[5]
Review scores
PublicationScore
GameZone6/10[6]
IGN1/10[7]
Jeuxvideo.com11/20[8]
OXM (US)3.5/10[9]

Self-Defense Training Camp received "generally unfavorable reviews" according to the review aggregation website Metacritic.[5] IGN criticized the game's graphical quality (with characters that "move like busted, confused robots"), poorly implemented motion detection, and the game's concept as a whole—since players would not be applying the techniques they are learning to physical targets.[7] Official Xbox Magazine said that the game "implies you can easily learn how to break free of any hold without any proper feedback, practice, or, you know, another person there", criticized its "bland" supplemental content, and also noticed the game had "a weird preoccupation with going for the groin."[9] GameZone noted that the game puts a large amount of emphasis on workouts, but stated that players "can probably work out more of a sweat playing Dance Central or Kinect Sports."[6]

IGN named it one of the worst games of 2011,[10] and GamesRadar+ ranked the game 37th in their "The Worst Games of All Time".[11]

See also

  • List of video games notable for negative reception

References

  1. 1.0 1.1 Makuch, Eddie (2011-10-05). "My Self Defence Coach striking Kinect". Fandom. https://www.gamespot.com/articles/my-self-defence-coach-striking-kinect/1100-6338343/. Retrieved 2023-03-15. 
  2. O'Connor, Alice (2011-10-04). "Self-Defense Training Camp coming to Kinect". https://www.shacknews.com/article/70459/self-defense-training-camp-announced-kinect. Retrieved 2012-09-07. 
  3. Fletcher, JC (2011-10-05). "Ubisoft takes Kinect to Self Defense Training Camp". Yahoo. Archived from the original on 2011-10-18. https://web.archive.org/web/20111018142825/http://www.joystiq.com/2011/10/05/ubisoft-takes-kinect-to-self-defense-training-camp/. Retrieved 2023-03-15. 
  4. Mike (2011-11-13). "REVIEW: Self-Defense Training Camp". Archived from the original on 2012-09-20. https://web.archive.org/web/20120920024913/http://123kinect.com/kinect-reviews/self-defense-training-camp/. Retrieved 2023-03-15. 
  5. 5.0 5.1 "Self-Defense Training Camp for Xbox 360 Reviews". Fandom. https://www.metacritic.com/game/self-defense-training-camp/critic-reviews/?platform=xbox-360. Retrieved 2012-09-07. 
  6. 6.0 6.1 Steinlage, Tate (2011-11-26). "Self-Defense Training Camp Review". Archived from the original on 2012-03-29. https://web.archive.org/web/20120329220530/http://www.gamezone.com/products/self-defense-training-camp/reviews/self-defense-training-camp. Retrieved 2023-03-15. 
  7. 7.0 7.1 Dyer, Mitch (2011-11-22). "Self-Defense Training Camp Review". Ziff Davis. https://www.ign.com/articles/2011/11/23/self-defense-training-camp-review. Retrieved 2012-09-07. 
  8. Lena (2011-11-15). "Test: Mon Coach Personnel : Self-Défense" (in fr). Webedia. https://www.jeuxvideo.com/articles/0001/00016070-mon-coach-personnel-self-defense-test.htm. Retrieved 2023-03-15. 
  9. 9.0 9.1 Yee, Alaina (2011-12-09). "Self-Defense Training Camp review". Official Xbox Magazine (Future US). Archived from the original on 2013-11-01. https://web.archive.org/web/20131101233443/http://www.oxmonline.com/self-defense-training-camp-review. Retrieved 2023-03-15. 
  10. Hatfield, Daemon; Altano, Brian (2011-12-06). "The Worst Games of the Year". Ziff Davis. https://www.ign.com/articles/2011/12/06/the-worst-games-of-the-year-2. Retrieved 2012-09-07. 
  11. GamesRadar+ staff (2017-08-09). "The 50 worst games of all time (Page 2)". Future plc. https://www.gamesradar.com/worst-games-all-time/2/. Retrieved 2023-03-15. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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