Software:Yourself!Fitness
| Yourself!Fitness | |
|---|---|
| Developer(s) | Respondesign Ubisoft (Wii) |
| Publisher(s) | Respondesign Ubisoft (Wii) |
| Engine | RenderWare |
| Platform(s) | Xbox, Microsoft Windows, PlayStation 2, Wii |
| Release | Xbox Windows PlayStation 2 Wii |
| Genre(s) | Exergaming |
| Mode(s) | Single-player |
Yourself!Fitness is an exercise video game, developed by Respondesign. It was published first for the Xbox, and later for PlayStation 2 and Microsoft Windows. Through a publishing deal with Ubisoft, Yourself!Fitness was ported to and released on the Wii in December 2008 under the name My Fitness Coach.
Gameplay
Players are led by a virtual personal fitness coach named Maya (voiced by Yumi Lee, who is also credited for workout design and modeling). Prior to the first workout, players must complete a fitness assessment. Players are asked to record their resting heart rates, then, following two minutes of jumping jacks, are asked to record their heart rates again. This data is used to approximate the relative intensity of the physical activity of completing that set of jumping jacks. This is then used to determine what types of exercises Maya will ask players to complete during their exercise routines. The fitness assessment also records players' self-reported weight and evaluates strength and flexibility.
Core strength is measured by the amount of sit-ups (a maximum of 40) the player can complete; lower-body strength is measured by the number of squats (a maximum of 60) the player can complete, and upper strength is measured by the number of push-ups (a maximum of 40) the player can complete. Flexibility is measured on a 1-7 scale by how far the player can reach forward when seated with the legs stretched out in front with feet flexed. On every 10th workout, the player will repeat this fitness evaluation as a Physical Challenge. This results in a dynamic workout program that changes with the player's physical fitness level and ability. Based on the results of each Physical Challenge, Maya will suggest one of 5 areas a player can choose to emphasize in—Weight Loss, Cardio, Upper Strength, Core Strength, and Lower Strength. In addition to this, Maya will also suggest an emphasis for each workout a player initiates. In addition to these workout options, the player can choose to do Yoga by selecting the Meditation Garden.
Once a workout is selected, players can choose the duration of their workouts from 15, 30, 45, or 60 minutes. The duration is a rough estimate, with the workouts often being a few minutes longer due to additional time spent warming up and stretching. Players can then choose a virtual environment to work out in as well as what genre of background music to listen to. Only a few environments and music genres are available at first, but more are unlocked through regular play.
The game includes over 500 types of exercises, although some exercises with variable repetitions are counted as separate in this tally. Furthermore, if the player owns an exercise ball, hand weights, an exercise step, or a heart rate monitor, Maya can incorporate these into the program. At certain sections of the routine, Maya will stop to ask how the player is doing; the player's selection of one of three replies will affect whether the program strengthens, weakens, or leaves the current regimen as it is.
Development
In a 2006 fitness promotional campaign with the popular fast-food chain McDonald's, purchasers of an "Active Meal" (consisting of a salad and bottled water) could receive one of four Yourself!Fitness DVDs, playable in a standard DVD player, which contains a rigid workout regimen also led by Maya. Each disc is dedicated to a certain theme—Yoga, cardio, strength training, or "core" training—and contains workouts that are 15 minutes in length.
Reception
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The Xbox version received "favorable" reviews, while the PlayStation 2 and Wii versions received "average" reviews, according to the review aggregation website Metacritic.[16][14][15]
In January 2006, CiN Weekly gave the game a score of 77 out of 100 and said that, "Though a little cheesy, it's a good way to create a customized home workout with menu suggestions and progress chart."[8] Detroit Free Press, however, gave the Xbox version two stars out of four and stated, "It's a shame that the disc, which offers 4,500 recipes and meal plans also printable at the program's Web site, is so inflexible about allowing other workouts into its tracking system, and that what should be the central focus, the workouts themselves, is so lackluster."[9]
See also
- EyeToy
- Wii Fit
- My Coach
- Gold's Gym
References
- ↑ 1.0 1.1 Reeves, Joe (October 18, 2004). "Yourself!Fitness (Xbox)". IGN. http://www.ign.com/articles/2004/10/18/yourselffitness-2.
- ↑ 2.0 2.1 Hollingshead, Anise (January 30, 2005). "Yourself! Fitness - PC - Review". GameZone. http://www.gamezone.com/reviews/yourself_fitness_pc_review.
- ↑ 3.0 3.1 Reeves, Joe (March 3, 2005). "Yourself!Fitness (PS2)". IGN. http://www.ign.com/articles/2005/03/03/yourselffitness.
- ↑ David, Mike (March 20, 2005). "Yourself! Fitness - PS2 - Review". GameZone. http://www.gamezone.com/reviews/yourself_fitness_ps2_review.
- ↑ Ballard, Adam (January 12, 2009). "My Fitness Coach Review". IGN. http://www.ign.com/articles/2009/01/12/my-fitness-coach-review.
- ↑ "Yourself!Fitness". Official Xbox Magazine: 74. January 2005.
- ↑ "Review: Yourself!Fitness". PSM: 78. June 2005.
- ↑ 8.0 8.1 8.2 8.3 Hruschak, PJ (January 18, 2006). "Player 1: Watch Out, Rocco!". CiN Weekly. http://www.cinweekly.com/apps/pbcs.dll/article?AID=/20060118/ENT09/601180308/1063.
- ↑ 9.0 9.1 Newman, Heather (January 8, 2006). "'Yourself Fitness [sic' (Xbox)"]. Detroit Free Press. http://www.freep.com/apps/pbcs.dll/article?AID=/20060108/ENT06/601080325/1044.
- ↑ "Yourself!Fitness for PC". GameRankings. http://www.gamerankings.com/pc/925625-yourselffitness/index.html.
- ↑ "Yourself!Fitness for PlayStation 2". GameRankings. http://www.gamerankings.com/ps2/925626-yourselffitness/index.html.
- ↑ "My Fitness Coach for Wii". GameRankings. http://www.gamerankings.com/wii/954279-my-fitness-coach/index.html.
- ↑ "Yourself!Fitness for Xbox". GameRankings. http://www.gamerankings.com/xbox/924223-yourselffitness/index.html.
- ↑ 14.0 14.1 "Yourself!Fitness for PlayStation 2 Reviews". Metacritic. https://www.metacritic.com/game/yourself-fitness/critic-reviews/?platform=playstation-2.
- ↑ 15.0 15.1 "My Fitness Coach for Wii Reviews". Metacritic. https://www.metacritic.com/game/my-fitness-coach/critic-reviews/?platform=wii.
- ↑ 16.0 16.1 "Yourself!Fitness for Xbox Reviews". Metacritic. https://www.metacritic.com/game/yourself-fitness/critic-reviews/?platform=xbox.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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