Software:Shin Megami Tensei: Liberation Dx2

From HandWiki
Short description: 2018 mobile game


Shin Megami Tensei: Liberation Dx2
Developer(s)Sega
Publisher(s)Sega
Director(s)Keiichi Ono
Producer(s)
  • Riichiro Yamada
  • Furuichi Norio[1]
Designer(s)Takashi Ujiie
Programmer(s)Tatsuhide Nakakita
Artist(s)
  • Tatsuro Iwamoto
  • Yuichi Higuchi
Writer(s)
  • Makoto Fukami
  • Kazuyuki Yamai
Composer(s)
  • Saori Yoshida
  • Chihiro Aoki
SeriesMegami Tensei
EngineUnity
Platform(s)iOS, Android[2]
Release
  • JP: 22 January 2018
  • WW: 24 July 2018
Genre(s)Role-playing

Shin Megami Tensei: Liberation Dx2[lower-alpha 1] is a role-playing video game developed and published by Sega for iOS and Android. It is part of Atlus' Shin Megami Tensei (SMT) series, which in turn is part of the larger Megami Tensei franchise. The plot follows a player-customised character who battles demons with a smartphone app. The game was presented in the 2017's Tokyo Game Show by SEGA and Atlus. It was initially released in January 2018, in Japan, Taiwan, Hong Kong and Macau, and later released worldwide. A mode similar to Pokémon Go was later added after the game's launch, showing demons in augmented reality.

The game received generally favourable reviews, with critics enjoying the game's graphics for a mobile phone system, however, they were less impressed with the quality of the game in comparison to other SMT games.

Gameplay

Dx2 is a role-playing video game, composed of several areas, featuring single-player and online player versus player modes, each one with a different style, from 2- and 3-dimensional dungeon crawling, quests to battle quests, championships and campaigns. The player creates a team of four demons that battle others, using magic spells and physical attacks.[3] It features mechanics found in gacha games, but is based on the Shin Megami Tensei (SMT) series. Battles are turn based, and follows the "press turn" battle system founded in Software:Shin Megami Tensei III: Nocturne.[4] Under the press turn battle system, party members can gain additional moves from exploiting enemy weaknesses.[5]

Dx2 features over 250 demons. All of them can be recruited, summoned through gacha mechanics or fused through normal play, without microtransactions, and have a player rating system in place.[6]

Plot

Dx2 follows the player, who becomes a member of the secret Liberators organisation, a group with members gaining the ability to control demon-like beings, based in Akihabara, Japan.[7] Anyone with this power is known as a Devil Downloader (Dx2). Dx2s are split into two warring factions, the Liberators and the Acolytes.[8][9] The Liberators are tasked with stopping the Acolytes, who are targeting civilian members of the public who have high empathy.[10] Shin Megami Tensei: Liberation Dx2 follows several members of the Liberators, including schoolgirl Rika Ryuzouji/"Templar Dragon", professional online streamer Taro Fuse/"Megakin", boxer Jeng Yun Tsai/"Kangaroo Boxer", computing student Shiang Sun/"Chalk Eater", light novelist Ririn Ueda/"Eileen", idol Shiori Koden/"Shionyan", retired soldier Gakuto Inoue/"Meat Balloon", and Taoist researcher Seiran Saikawa.

Release

Dx2 was released in Japan, Taiwan, Hong Kong and Macau in January 2018, following a short private beta. The game was eventually released worldwide after a public beta in July 2018.[11] In an interview with producer Yamada Riichiro of Sega, Riichiro commented that he immediately wanted to work with Atlus within the SMT series, and presented a plan to the company for a new release.[5] Riichiro commented that he saw the mobile platforms as a way to expand the audience for SMT, and also to "take advantage" of the free to play model.[5]

The final release of Dx2 had models of over 180 demons.[5] Whilst some of these models were reused from other games in the series, over 40 were developed by Sega for the release.[5] On October 3, 2018, the game was discontinued for Belgian-based players from October 18, 2018 due to anti-gambling laws preventing the free to play model from being implemented.[12]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic78/100[13]
Review scores
PublicationScore
Pocket Gamer80%[14]
148Apps80%[15]

Dx2 received "generally favorable reviews" according to media review aggregator website Metacritic.[13] The game received high praise for its high graphical content, and its adaptation of the Shin Megami Tensei gameplay. The Verge commented that Dx2 did an "admirable job" of retaining the "soul of SMT", and praised the game for it retaining the same battle mechanics found in other SMT games.[8] Ethan Gatch of Kotaku commented that the game succeeded in being a "console gameplay experience on smartphones".[16]

Dave Aubrey of Pocket Gamer was positive about the game, but felt that it didn't reach the same levels as those of the mainline series of SMT. Aubrey commented that despite the cast being "beautifully designed", the characters were "not as interactive or likeable" as those in other SMT games.[14] Matthew Sholtz of Android Police compared the game to Pokémon, with similar experiences to the series, such as a strength/weakness system, and the ability to catch and evolve monsters.[17] Zack Reese of website RPG Site called the story poor in comparison to other Shin Megami Tensei games, but also stated that Dx2 is "worth playing especially if you’re a series fan."[18]

Notes

  1. Known in Japan as Dx2 Shin Megami Tensei: Liberation (Japanese: D×2 真・女神転生 リベレーション, Hepburn: Dī Tsū Shin Megami Tensei Riberēshon)

References

  1. "Interview with Furuichi Norio, Chief Producer for Shin Megami Tensei Liberation Dx2 - GameAxis". GameAxis. 21 August 2018. http://www.gameaxis.com/interviews/interview-with-furuichi-norio-chief-producer-for-shin-megami-tensei-liberation-dx2/. 
  2. "Shin Megami Tensei Liberation Dx2 now available worldwide | AndroidPIT". AndroidPIT. https://www.androidpit.com/shin-megami-tensei-liberation-dx2-launch-play-release. 
  3. "Talk it out with demons in Shin Megami Tensei Liberation Dx2, out now on Play Store". Android Authority. 24 July 2018. https://www.androidauthority.com/shin-megami-tensei-liberation-dx2-android-download-889062/. 
  4. "Persona and Shin Megami Tensei Fans Should Look Forward To New Game, Liberation Dx2". GameSpot. https://www.gamespot.com/articles/persona-and-shin-megami-tensei-fans-should-look-fo/1100-6460682/. 
  5. 5.0 5.1 5.2 5.3 5.4 Andriessen, CJ (24 July 2018). "Shin Megami Tensei Liberation Dx2 wants to be the complete console experience, but on smartphones". destructoid. https://www.destructoid.com/shin-megami-tensei-liberation-dx2-wants-to-be-the-complete-console-experience-but-on-smartphones-514055.phtml. 
  6. "Shin Megami Tensei Players Are Writing The Funny (And Horny) Demon Reviews". Kotaku Australia. 27 July 2018. https://www.kotaku.com.au/2018/07/shin-megami-tensei-players-are-writing-the-funny-and-horny-demon-reviews/. 
  7. "10 minutes of Dx2 Shin Megami Tensei: Liberation English gameplay - Gematsu". Gematsu. 6 May 2018. https://gematsu.com/2018/05/10-minutes-of-dx2-shin-megami-tensei-liberation-english-gameplay. 
  8. 8.0 8.1 "Cult RPG Shin Megami Tensei is surprisingly great on mobile". The Verge. 29 July 2018. https://www.theverge.com/2018/7/29/17622166/shin-megami-tensei-liberation-dx2-iphone-android-review. 
  9. "Shin Megami Tensei Liberation Dx2 - IGN.com". IGN. https://uk.ign.com/games/shin-megami-tensei-liberation-dx2. 
  10. "Shin Megami Tensei Liberation Dx2 Review - You'll Never See It Coming - GamerBraves". GamerBraves. 29 July 2018. https://www.gamerbraves.com/shin-megami-tensei-liberation-dx2-review-youll-never-see-it-coming/. 
  11. "Shin Megami Tensei Liberation DX2 will be releasing in English This Week". IGN Southeast Asia. 24 July 2018. https://sea.ign.com/shin-megami-tensei-liberation-dx2-1/139032/news/shin-megami-tensei-liberation-dx2-will-be-releasing-in-engli. 
  12. "[Important] End of Service in Belgium & Termination of In-App Purchases|An all-new Shin Megami Tensei game from SEGA! SHIN MEGAMI TENSEI Liberation Dx2. Official Website". https://d2-megaten-l.sega.com/en/sp/news/detail/057709.html. 
  13. 13.0 13.1 "Shin Megami Tensei Liberation Dx2 for iPhone/iPad Reviews". Metacritic. Red Ventures. https://www.metacritic.com/game/shin-megami-tensei-liberation-dx2/critic-reviews/?platform=ios-iphoneipad. 
  14. 14.0 14.1 "Shin Megami Tensei Liberation Dx2 Review". Pocket Gamer. 27 July 2018. http://www.pocketgamer.co.uk/r/iPhone/Shin+Megami+Tensei+Liberation+Dx2/review.asp?c=78203. 
  15. "Shin Megami Tensei Liberation Dx2 review | 148Apps". 148apps.com. http://www.148apps.com/reviews/shin-megami-tensei-liberation-dx2-review/. 
  16. Gach, Ethan (24 July 2018). "The Shin Megami Tensei Mobile Game Embraces The Hell World Of Social Media". Kotaku. https://kotaku.com/the-shin-megami-tensei-mobile-game-embraces-the-hell-wo-1827840525. "console gameplay experience on smartphones" 
  17. "Download some devils in Sega's new gacha JRPG 'Shin Megami Tensei Liberation Dx2'". Android Police - Android news, reviews, apps, games, phones, tablets. 24 July 2018. https://www.androidpolice.com/2018/07/24/download-devils-segas-new-gacha-jrpg-shin-megami-tensei-liberation-dx2/. 
  18. Reese, Zack. "Shin Megami Tensei Liberation Dx2 Review | RPG Site". rpgsite.net. https://www.rpgsite.net/review/7509-shin-megami-tensei-liberation-dx2-review. 
  • Official website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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