Software:Shinobido: Tales of the Ninja

From HandWiki
Short description: 2006 video game


Shinobido: Tales of the Ninja
European cover art
Developer(s)Acquire
Publisher(s)
Platform(s)PlayStation Portable
Release
  • JP: October 26, 2006
  • PAL: February 9, 2007
Genre(s)Stealth
Mode(s)Single-player, multiplayer

Shinobido: Tales of the Ninja, known in Japan as Shinobidō: Homura (忍道 焔), is a stealth game developed by Acquire and published by Spike for the PlayStation Portable. It is a spin-off to Software:Shinobido: Way of the Ninja. A North American version was to be released as Shinobido Homura: Soul of the Ninja but was cancelled. The game was followed by a true sequel to the original game, Software:Shinobido 2: Revenge of Zen.

Gameplay

The general gameplay is very similar to Software:Shinobido: Way of the Ninja with a few differences. Unlike its predecessor, the game does not feature a mission generator which allowed players to choose an allegiance with a warlord. Instead a map is traversed which lets the player select missions. By completing missions new missions and playable characters are unlocked. Due to the difference in the control scheme compared to Way of the Ninja, Tales of the Ninja only allows four items to be accessed directly.

By using a USB cable, players can import their custom missions created with the mission editor from the console version onto the portable version. However, the second set of items and the item inventory were removed completely which could render a player's own custom missions unplayable, if not re-edited with the limitations in mind. The game also includes a multiplayer mode which allows multiple players to compete against each other on preset maps or the maps from their custom missions.

Plot

After the events of the previous game, the Asuka ninja successfully rebuilt their village. The story begins when Goh receives a letter from the Amurita Faith leader Lady Sadame stating that the Fudo province lord Kagetora Akame hired the Taraba ninja leader Kabuto to steal her documents. Utakata lord Nobuteru Ichijo plans to marry the daughter of the neighboring lord, Princess Azami, but her father will only accept, if Goh eliminates the Kenobi ninja. On the wedding day, mysterious bandits attack Ichijo, but are stopped by Goh who is then sent to investigate. Goh finds out that three samurai generals have been betraying Ichijo, captures one of them, and discovers that Miroku, Sadame's priestess, was responsible for the wedding incident. The documents he retrieves from Akame were Sadame's diaries stating that the Amuritha Faith is just her creation. Goh heads to Miroku's convent, defeats her, then suddenly vanishes. In the morning, Zaji and Kinu search for Goh at the convent, but they find nothing but dead bodies of Miroku and her followers. Kinu, in a sad voice, says that 'he left us again'.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic50/100[1]
Review scores
PublicationScore
Eurogamer3/10[2]
Famitsu28/40[3]
OPM (UK)(OPS2) 5/10[4]
4/10[5]
PALGN3.5/10[6]
Play60%[7]
VideoGamer.com6/10[8]

The game received "mixed" reviews according to the review aggregation website Metacritic.[1] In Japan, Famitsu gave it a score of one eight, two sevens, and one six for a total of 28 out of 40.[3]

References

  1. 1.0 1.1 "Shinobido Homura: Soul of the Ninja (psp: 2007): Reviews". CBS Interactive. Archived from the original on September 13, 2008. https://web.archive.org/web/20080913094723/http://www.metacritic.com/games/platforms/psp/shinobidohomurasouloftheninja. Retrieved June 8, 2018. 
  2. Whitehead, Dan (February 13, 2007). "Shinobido: Tales of the Ninja". Gamer Network. https://www.eurogamer.net/articles/shinobido-tales-of-the-ninja-review. Retrieved June 8, 2018. 
  3. 3.0 3.1 Gantayat, Anoop (November 6, 2006). "Gaming Life in Japan (Page 6)". Ziff Davis. http://www.ign.com/articles/2006/11/06/gaming-life-in-japan-45?page=6. Retrieved June 8, 2018. 
  4. "Shinobido: Tales of the Ninja". Official UK PlayStation 2 Magazine (Future plc) (82): 74. February 2007. 
  5. "Shinobido: Tales of the Ninja". PlayStation Official Magazine – UK (Future plc) (4): 119. March 2007. 
  6. Jastrzab, Jeremy (February 20, 2007). "Shinobido: Tales of the Ninja Review". Archived from the original on October 24, 2007. https://web.archive.org/web/20071024165521/http://palgn.com.au/article.php?id=6652&sid=9e02f1e97c3a6fa597730bc0e5f21f57. Retrieved June 8, 2018. 
  7. "Shinobido: Tales of the Ninja". Play UK (Imagine Publishing) (150): 88. April 2007. 
  8. Devlin, Paul (January 29, 2007). "Shinobido: Tales of the Ninja Review". Resero Network. https://www.videogamer.com/reviews/shinobido-tales-of-the-ninja-review. Retrieved June 8, 2018. 
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  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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