Software:Shobon no Action
Syobon no Action | |
---|---|
Title screen | |
Developer(s) | Chiku |
Series | Mario (unofficial) |
Platform(s) | Microsoft Windows, Android, iOS |
Release | Original: February 2007,[1] Chinese Bootleg: 2012-2013 |
Genre(s) | Platform |
Mode(s) | Single-player |
Shobon no Action,[lower-alpha 1][lower-alpha 2] also known as Cat Mario, is a Japanese freeware platform game released in February 2007. Its levels are known to cause extreme rage due to innocuous-looking objects that suddenly kill the character.[2][3] Though the game is a parody of Super Mario Bros. for the Nintendo Entertainment System, it adds elements from other Mario games such as Super Mario World.
Gameplay
The player controls a white kitten-like character who must venture through side-scrolling platform levels similar to Super Mario Bros. The game consists of four levels (six in the online version, eighteen on Android and iOS versions) riddled with traps designed to trick the player, and abuse their previous knowledge of Super Mario Bros. gameplay, including normal-looking ground tiles that fall away into pits, blocks that sprout spikes when touched, a coin block at the start of a level that goes up when the players try to hit it, enemies that spawn nearly on top of the character, deadly background scenery, coin blocks rigged at the edge of a pit to cause the character to fall down, warp pipes flying, and a Mario-style flagpole that kills the character in two different ways, either by falling over or shooting a laser towards the player character. Despite the surprise factor of these traps, the levels do not change between plays, allowing the player to memorize their locations and patterns and eventually make progress. Some designers have commented on how the game requires the player to think logically through trial-and-error in order to complete the game at defeating the main antagonist called Onion King. The player has infinite lives.[3]
Development
Shobon no Action was released as freeware for Windows in February 2007. The game was designed by independent Japanese game developer "Chiku", and was inspired by The Big Adventure of Owata, a similar game released through the Japanese 2channel message board a year prior. Chiku chose to make his game a spoof of Super Mario Bros. due to its massive recognition and popularity. The first stage was completed in three days and presented at a cultural festival hosted at his college campus, becoming the most popular work presented. A video showcasing the demo was uploaded to his Niconico account a few days later and garnered over 1000 views shortly after, which prompted Chiku to make the demo a full game. Three new stages were produced within the span of two weeks.[1] The music of the game consists mainly of covers of songs created for other video games such as Action 52, Spelunker, Ghosts 'n Goblins and Puyo Puyo.[4]
Reception
Shobon no Action was generally received positively, though the reviews note the intense and often frustrating difficulty of the game.[3][5][6][7] It was recognized as a game that "systematically disrupts every convention of 2D platform gameplay",[2] and that success in the game often relies on both trial-and-error-like strategies and the player's ability to use counterintuitive strategies to avoid obstacles.[3] Open Syobon Action was downloaded alone via SourceForge.net over 150,000 times between 2010 and 2020.[8]
See also
- Trap Adventure 2
- I Wanna Be The Guy
Notes
- ↑ Japanese: しょぼんのアクション Hepburn: Syobon no Akushon
- ↑ The game is known in Japan as Syobon no Action, but English-language sources misinterpret the title as Syobon Action due to the Nihon-shiki romanization system, and Chiki's GeoCities blog referring to the game as "syobon_action_description" in the URL.[1]
References
- ↑ 1.0 1.1 1.2 "しょぼんのアクションについてのどーでもいい話". 13 July 2010. http://www.geocities.jp/z_gundam_tanosii/Misc/syobon_action_description.html.
- ↑ 2.0 2.1 Bogost, Ian. "Persuasive Games: Video Game Pranks". Gamasutra. http://www.gamasutra.com/view/feature/3579/persuasive_games_video_game_pranks.php?page=4.
- ↑ 3.0 3.1 3.2 3.3 Patton, Ryan (2010). "Obstructing the view: An argument for the use of obstructions in art education pedagogy". The Journal of Social Theory in Art Education 30: 49–59. http://jstae.org/index.php/jstae/article/viewFile/6/20.
- ↑ "Syobon Action (Cat Mario)". 3 April 2013. https://knowyourmeme.com/memes/syobon-action-cat-mario.
- ↑ Rasmussen, Povl. "Er det her verdens dårligste spil?" (in da). PC World Denmark. http://www.pcworld.dk/art/115048/er-det-her-verdens-daarligste-spil.
- ↑ Dave. "Syobon Action: un jeu hardcore de Mario Bros pour la Wii!" (in fr). Amériquébec. http://technet.ameriquebec.net/2010/03/05-syobon-action-un-jeu-hardcore-de-mario-bros-pour-la-wii.qc.
- ↑ "Game Reviews | Free Games | Independent Games | Game Culture". Play This Thing!. http://playthisthing.com/syobon.
- ↑ stats 2000-05-16+to+2020-12-31 on sourceforge.net (July 2021)
Original source: https://en.wikipedia.org/wiki/Shobon no Action.
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