Software:SiN: Wages of Sin

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Short description: 1999 video game
SiN: Wages of Sin
Wages of Sin box art
Developer(s)2015, Inc.
Publisher(s)Activision
Nightdive Studios (SiN: Gold)
EngineQuake II engine (enhanced)
Platform(s)Windows
Release
Genre(s)First-person shooter
Mode(s)Single player, multiplayer

SIN: Wages of Sin is an expansion pack for Ritual Entertainment's first-person shooter game SiN. Wages of Sin was developed by 2015 Games Inc. as their first retail product and published by Activision in 1999. Taking place after the events depicted in SiN, players once again assume the role of HARDCORPS officer John R. Blade as he attempts to stop Mafia boss Gianni Manero from taking control of the remnants of SinTEK following the disappearance of its villainous CEO, Elexis Sinclaire.

After Nightdive Studios acquired the rights to the SiN franchise in 2020, SiN and Wages of Sin were republished together as SiN: Gold on Steam and GOG.com.

Gameplay

Wages of Sin is a video game that builds upon the mechanics of its predecessor while introducing new elements to change the gameplay experience. Among these differences are new enemies, locations, and weapons, such as the addition of a flashlight, night vision goggles, and rope. Furthermore, the game offers a multiplayer mode called Hoverbike Deathmatch, providing an alternative way for players to engage with the game.

Plot

After Elexis Sinclaire's disappearance at the end of SiN, mob boss Gianni Manero seeks to gain power from the remnants of Elexis' former company, SinTEK. Manero produces new genetically engineered creatures (mutants) under secret supervision, but when some of the mutants break out and escape into Freeport City, the elite security force group HARDCORPS becomes aware of their existence. HARDCORPS leader John Blade, who starred as the player character in SiN, sets out to set things right. Blade's hunt for Manero leads him to new locations of Freeport City that were not included in the original game, encountering new enemies and weapons along the way. Some elements of the game, such as whether a specific level is visited during the day or night, can change depending on the player's choices, such as whether a scientist's kidnapped daughter is saved from being killed.

Although Elexis Sinclaire never appears in Wages of Sin, she is often referred to (in serious and humorous ways) throughout the game, and the ending hints towards her return (which occurs in SiN's official sequel, SiN Episodes).

Development

Wages of Sin runs on the Quake II engine, utilizing the same technology the original game is based on. However, great attention to detail and interactivity was kept when 2015 designed Wages of Sin, resulting in even more options and visual treats than SiN could offer.[clarification needed] Because the entire expansion takes place in Freeport City, the player can visit many more locations in the city than was possible in SiN, such as a cargo ship, a vacant building, a nightclub, and Manero's casino and penthouse complex.[citation needed]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings75%[3]
Review scores
PublicationScore
AllGameStarStarStarStar[4]
CGSPStarStarStar[6]
CGWStarStarStarHalf star[7]
GameProStarStarStarHalf star[8]
GameRevolutionB[9]
GameSpot7.7/10[10]
PC Gamer (UK)70%[12]
PC PowerPlay73%[14]
PC Zone84%[13]

The game received generally positive reviews according to the review aggregation website GameRankings.[3] GameRevolution said, "As an add-on, Wages of Sin is great. Unfortunately, was Sin ever that good to begin with? It becomes stale quickly and almost tediously repetitive as time went on, lacking both the sharpness and polish of games like Half-Life, which took the Quake 2 engine to new untold highs. Wages of Sin is still good, but it expands on that flawed base, like a rose growing from soil that was not blessed with Miracle Grow."[9] GameSpot was also mostly positive in their review, which stated,"Despite the sound problem and the other minor issues, however, Wages of Sin is a very impressive first-person shooter. If you held onto your copy of Sin and resisted the urge to return it before the patch came out, you should definitely give this mission pack a try. It's not a groundbreaking game experience, but it is a fast-paced, action-packed first-person romp that hearkens back to the classics of the genre."[10]

References

  1. "Gone Gold: EuroGold". http://www.gonegold.com/golden/eurogold99.shtml. 
  2. Fudge, James (February 25, 1999). "Sin Mission Pack in stores, company releases preview AVI". Strategy Plus, Inc.. Archived from the original on May 30, 2003. https://web.archive.org/web/20030530094950/http://www.cdmag.com/articles/018/018/sin_wos.html. Retrieved May 7, 2021. 
  3. 3.0 3.1 "Sin Mission Pack: Wages of Sin for PC". CBS Interactive. Archived from the original on May 20, 2019. https://web.archive.org/web/20190520172507/https://www.gamerankings.com/pc/89280-sin-mission-pack-wages-of-sin/index.html. Retrieved May 7, 2021. 
  4. House, Michael L.. "Wages of Sin - Review". All Media Network. Archived from the original on November 14, 2014. https://web.archive.org/web/20141114140312/http://www.allgame.com/game.php?id=15995&tab=review. Retrieved May 8, 2021. 
  5. Chick, Tom (March 25, 1999). "Wages of Sin". CNET. Archived from the original on August 16, 2000. https://web.archive.org/web/20000816111942/http://www.gamecenter.com/Reviews/Item/0,6,0-2600,00.html. Retrieved May 8, 2021. 
  6. Bub, Andrew S. (April 22, 1999). "Wages of Sin". Strategy Plus, Inc.. Archived from the original on May 30, 2003. https://web.archive.org/web/20030530102318/http://www.cdmag.com/articles/019/065/wages_review.html. Retrieved May 7, 2021. 
  7. Lynch, Jim (June 1999). "Wages of Sin". Computer Gaming World (Ziff Davis) (179): 151. http://www.cgwmuseum.org/galleries/issues/cgw_179.pdf. Retrieved May 7, 2021. 
  8. Olafson, Peter (1999). "Wages of Sin Review for PC on GamePro.com". GamePro (IDG Entertainment). Archived from the original on October 26, 2004. https://web.archive.org/web/20041026231150/http://www.gamepro.com/computer/pc/games/reviews/718.shtml. Retrieved May 8, 2021. 
  9. 9.0 9.1 Johnny B. (April 1999). "Wages of Sin Review". CraveOnline. Archived from the original on September 12, 2015. https://web.archive.org/web/20150912092745/http://www.gamerevolution.com/review/wages-of-sin. Retrieved May 7, 2021. 
  10. 10.0 10.1 Ryan, Michael E. (April 12, 1999). "Sin Mission Pack: Wages of Sin [sic Review [date mislabeled as "May 1, 2000"]"]. CBS Interactive. Archived from the original on December 12, 2004. https://web.archive.org/web/20041212214748/http://www.gamespot.com/pc/action/sinmissionpackwagesofsin/review.html. Retrieved May 7, 2021. 
  11. Saltzman, Marc (June 1999). "Wages of Sin". PC Accelerator (Imagine Media) (10): 88. https://archive.org/details/PCXL10Jun1999/page/n87/mode/2up. Retrieved May 7, 2021. 
  12. "SiN: Wages of Sin". PC Gamer UK (Future Publishing). 1999. 
  13. Hill, Steve (May 1999). "SiN Mission Pack: Wages of Sin". PC Zone (Dennis Publishing) (76): 105. https://archive.org/details/PC_Zone_76_May_1999/page/n103/mode/2up. Retrieved May 8, 2021. 
  14. Campbell, Rod (July 1999). "Wages of Sin". PC PowerPlay (38): 100–101. https://archive.org/details/PCPowerplay-038-1999-07. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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Warning: Default sort key "Sin: Wages Of Sin" overrides earlier default sort key "Mobygames".