Software:Silpheed
| Silpheed | |
|---|---|
Apple IIGS / DOS cover art | |
| Developer(s) | Game Arts (PC-8801, FM77AV, Sega CD) Sierra On-Line (Apple IIGS, TRS-80 CoCo, DOS) |
| Publisher(s) | Game Arts (PC-8801, FM77AV) Sierra On-Line (Apple IIGS, TRS-80 CoCo, DOS) Sega (Sega CD) |
| Director(s) | Takeshi Miyaji |
| Producer(s) | Yoichi Miyaji Toshiyuki Uchida |
| Designer(s) | Takeshi Miyaji Masakuni Mitsuhashi Osamu Harada |
| Programmer(s) | Satoshi Uesaka Nia Necoyama Akira Eye Tomoyuki Shimada |
| Artist(s) | Satoshi Uesaka Nobuyuki Ogawa Akira Eye |
| Composer(s) | Fumihito Kasatani Nobuyuki Aoshima Masakuni Mitsuhashi Hibiki Godai |
| Platform(s) | PC-8801mkII SR, FM-77AV, Apple IIGS, TRS-80 CoCo, DOS, Sega CD |
| Release | |
| Genre(s) | Third-person shooter |
| Mode(s) | Single-player |
Silpheed (Japanese: シルフィード Hepburn: Shirufīdo) is a video game developed by Game Arts and designed by Takeshi Miyaji.[1] It made its debut on the Japanese PC-8801 in 1986, and was ported to the Fujitsu FM-7 and DOS formats soon after. It was later remade for the Sega CD and has a sequel called Silpheed for the PlayStation 2.
Silpheed is the name of the spacecraft that the player controls, and is most likely derived from the famous ballet, La Sylphide. Like many shooter games, the story involves using the Silpheed as Earth's last effort to save itself from destruction by a powerful enemy invasion. The original 1986 PC-88 version used 3D polygonal graphics on top of a tilted third-person backdrop.[2] The 1993 Sega CD version later used pre-rendered computer animation as a full motion video background, a technique previously used by the Namco System 21 arcade game Galaxian 3.
Gameplay

Silpheed is a vertical-scrolling shooter video game. It is presented at an oblique view camera angle, with enemies and other objects becoming smaller as they move towards the top of the screen.[3] The player assumes the role of a starship named the SA-08 Silpheed, deployed by the Yggdrassil supercomputer to destroy the Xacalite terrorist organization.[3] The Silpheed can freely move about the screen.[3] In each level, the player is tasked with destroying various enemies while avoiding their projectiles.[3] By shooting down red-colored orbs found throughout levels, the player can acquire one of five different weapon types, each with their own unique behavior and strengths; these include homing missiles, an auto-aiming shot, and a "phalanx" spread-shot laser. Weapons can be attached to either side of the Silpheed.[3]
Computer versions
The original Silpheed game was created for the PC-8801, and released on December 5, 1986. Another version for the FM-7 was released on March 3, 1988. In the same year, the game was brought to the United States for the first time by Sierra On-Line who ported the game to DOS and other platforms. The DOS version (1.0) released on April of 1989. Later in the same year, the version 2.3 has added Game Blaster soundcard support and bundled with Game Blaster soundcards.
In 1989 Sierra On-Line also ported Silpheeed to the Apple IIGS, which supported the same 640x200 graphics modes of the original NEC PC-8801 version, and its full musical score (based on the Roland MT-32 soundtrack from the DOS version) using its 15-voice Ensoniq sound chip.
The storyline is that in the future (no date is specified, though 3032 is referred to as the date when an alien ship was discovered that led to rapid technological advancement and allowed humans to colonize outer space) a terrorist named Xacalite has stolen "planetary buster" missiles and a battleship named Gloire. The fleet is not close enough to Earth to get there before Xacalite destroys it, so the supercomputer Yggdrassil orders the experimental SA-08 Silpheed fighter, a prototype, to be used to destroy Gloire.
Sega CD version
The Sega CD port of Silpheed places polygon ships over a pre-rendered video background; this method is also seen in other video game titles, such as Namco's Galaxian 3 in 1990 and StarBlade in 1991, Sony Imagesoft's Bram Stoker's Dracula in 1992, and Micronet's A/X-101 in 1994 for the Sega CD.
The game's story concerns a space war campaign when terrorists—led by a man named Xacalite—hack into the mother computer of Earth, granting them control over all the space weaponry of the solar system. The Earth's only hope is a small fleet outside the computer's reach, provided with a squadron of SA-77 Silpheed dogfighters (referred to as "prototypes" in the manual for the PC version). In the ending credits sequence of this version there are cinematic animations of scenes depicting the fighters flying through stages in the game.
Reception
Critical reception
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In 1989, Dragon gave the DOS version of the game 5 out of 5 stars, concluding that "Silpheed is highly addictive, extremely colorful, and requires hours of enjoyable practice to master".[6] Computer Gaming World gave the same version a positive review, praising the original music for the game.[12] The British gaming magazine ACE gave the game a score of 905 out of 1000.[4] Compute! called Silpheed "classic arcade fun with a little more depth than you'll find in many action-oriented games", but criticized the simple sound effects.[13]
The four reviewers of Electronic Gaming Monthly gave the Sega CD version scores of 9, 7, 7 and 7 out of 10. They said it is a "rather mundane" and "simple shooter" but the "game play is solid" and the backgrounds are "some of the most stunning visuals in a video game". However, they criticized the unimpressive bosses, mediocre powerups and especially the lack of reciprocal interaction with the backgrounds as the game's biggest problems.[7]
Mega placed the game at #5 in their Top Mega-CD Games of All Time,[14] MegaTech magazine said the game was "undoubtedly one of the best games yet for the Mega-CD".[citation needed] This version of the game was a bestseller in Japan.[15] The Sega CD version was a runner-up for GamePro's 1993 CD Game of the Year award.[16]
Promotion
A Sega CD prototype version of the game was showcased at the Winter CES in January 1993, with a great deal less enemies for gameplay demonstration.[17]
Legacy
A sequel was released, Silpheed, for the PlayStation 2 in 2000. It was developed by Game Arts alongside Treasure.
A space combat simulator game was released by Square Enix in 2006 for the Xbox 360 titled Project Sylpheed. It is not directly tied into the Silpheed storyline, but was instead billed as a spiritual successor.
In 2012, an app for Android, called Silpheed Alternative: Menace From Beyond the Stars was made, also considered as a spiritual successor. Like Project Sylpheed, it is a fully three-dimensional game.[citation needed]
References
- ↑ "Silpheed designer dies aged 45". Edge (Next-Gen.biz). August 1, 2011. http://www.next-gen.biz/news/silpheed-designer-dies-aged-45. Retrieved 3 August 2011.
- ↑ "{title}". http://www.silpheed.org/silpheedPC.htm.
- ↑ 3.0 3.1 3.2 3.3 3.4 Sczepaniak, John (23 August 2013). "Silpheed". http://www.hardcoregaming101.net/silpheed/. Retrieved 13 January 2020.
- ↑ 4.0 4.1 Minson, John (September 1989). "Silpheed". ACE (24): 59. https://archive.org/details/ace-magazine-24/page/n58.
- ↑ Computer and Video Games, issue 143, pages 44-46
- ↑ 6.0 6.1 Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (November 1989). "The Role of Computers". Dragon (151): 52–56.
- ↑ 7.0 7.1 "Review Crew: Silpheed". Electronic Gaming Monthly (EGM Media, LLC) (51): 42. October 1993.
- ↑ Review in Mega. October 1993. p. 29.
- ↑ MegaTech rating, EMAP, issue 21
- ↑ Sackenheim, Shawn. "Silpheed (Sega CD) Review". http://www.allgame.com/game.php?id=1437&tab=review.
- ↑ Knight, Kyle. "Silpheed (DOS) Review". http://www.allgame.com/game.php?id=29109&tab=review.
- ↑ Carter, Shiela (August 1989). "Samurai Space Pilot". Computer Gaming World (62): 22.
- ↑ Aycock, Heidi E. H. (September 1989). "Silpheed". Compute!: 60. https://archive.org/stream/1989-09-compute-magazine/Compute_Issue_112_1989_Sep#page/n61/mode/2up. Retrieved 11 November 2013.
- ↑ Mega magazine issue 26, page 74, Maverick Magazines, November 1994
- ↑ Official Japanese Mega Drive sales chart, November 1993, published in Mega (magazine) issue 14
- ↑ "Editor's Choice Awards". GamePro (IDG) (55): 24. February 1994.
- ↑ "Las Vegas CES". Gamefan 1 (4): 63. February 1993. https://archive.org/details/GamefanVolume1Issue04February/page/n61.
External links
- Game Arts pages: PC88/FM-77, Mega CD
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
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External links
- No URL found. Please specify a URL here or add one to Wikidata.
- Silpheed can be played for free in the browser at the Internet Archive
