Software:Silpheed: The Lost Planet
| Silpheed: The Lost Planet | |
|---|---|
Japanese version cover art | |
| Developer(s) | Treasure, Game Arts |
| Publisher(s) |
|
| Director(s) | Masato Maegawa Kanta Watanabe |
| Producer(s) | Takeshi Miyaji |
| Designer(s) | Kazuo Yasuda Toshio Akashi |
| Programmer(s) | Naoto Niida Masaki Ukyo Kazuhiko Ishida Kanta Watanabe |
| Artist(s) | Seiji Hasuko Tsunehisa Kanagae Tetsuhiko Kikuchi Kōji Kitatani |
| Composer(s) | Fumihito Kasatani Mariko Sato Tomy Yoko Sonoda |
| Platform(s) | PlayStation 2 |
| Release | |
| Genre(s) | Vertical-scrolling shooter |
| Mode(s) | Single-player |
Script error: The function "nihongo_foot" does not exist. is a 2000 shooter video game. It is a direct sequel to Silpheed. It was developed by Treasure and Game Arts, and published in North America by Working Designs. The game is a vertical scrolling shooter in which the player controls 019, a Silpheed of the planet Solont's SA-77 Squadron, as it takes on countless alien enemies.
Gameplay

Silpheed: The Lost Planet is a vertical-scrolling shooter presented at an oblique angle view.[2][3] The plot takes place 31 years after the events of the first game, where most human colonies in the Solar System have been destroyed by an alien civilization named the UTOO. To prevent the UTOO from destroying the remaining colonies, as well as other celestial bodies within the universe, a squadron of starfighters known as Silpheeds are deployed to destroy the UTOO and restore peace to the universe.[2][4]: 11
The player controls one of these Silpheed ships throughout eight stages. The objective of each is to make it to the end by destroying formations of enemies and avoiding collision with them and their projectiles.[5][3] At the beginning of a level, the player can customize their Silpheed with different types of weapons, including short-ranged bombs, a double shot, and a laser that pierces through enemies.[4]: 10 [5] These weapons can be attached to either wing of the Silpheed, allowing for one side to have one weapon and the other side to have a different one.[2] Brief "refueling" segments midway through levels allow players to swap their weapon types.[2] Destroying enemies close to the player increases the score multiplier, referred to as "proximity scoring", and increases the closer the player is to an enemy.[2]
Release
The game was released in Japan on September 21, 2000 for the PlayStation 2.[6]
North American publisher Working Designs made changes to the game. Support for analog control and vibration functionality was added. The slowdown from the Japanese version was almost completely eliminated as well. The game's Western packaging also features a foil-embossed, reflective cover. Originally, it had been scheduled for October 26, 2000, but it had been delayed to November 24 first,[7][8] before delaying it further to April 2001.[1]
Reception
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The game received "average" reviews according to the review aggregation website Metacritic.[9] Blake Fischer of NextGen said in an early review that the game had "got the look, but it's lacking the inspiration that makes a shooter stand out."[16] In Japan, Famitsu gave it a score of 29 out of 40.[6] Game Informer gave the Japanese version a mixed review, about six months before the game was released Stateside.[12] Other magazines gave early reviews as well while it was still in development.[10][13][14][17]
Notes
References
- ↑ 1.0 1.1 "Video Game release dates". The Pantagraph (Lee Enterprises): p. 65. March 29, 2001. https://www.newspapers.com/article/the-pantagraph/85788795/. Retrieved January 6, 2024.
- ↑ 2.0 2.1 2.2 2.3 2.4 Sczepaniak, John (October 19, 2012). "Silpheed: The Lost Planet". Archived from the original on September 26, 2020. https://web.archive.org/web/20200926051806/http://www.hardcoregaming101.net/silpheed-ps2/. Retrieved January 16, 2021.
- ↑ 3.0 3.1 3.2 Smith, David (April 30, 2001). "Silpheed: The Lost Planet". Ziff Davis. Archived from the original on March 26, 2020. https://web.archive.org/web/20200326153200/https://www.ign.com/articles/2001/04/30/silpheed-the-lost-planet-2. Retrieved January 6, 2024.
- ↑ 4.0 4.1 Silpheed: The Lost Planet instruction manual. Working Designs. April 10, 2001.
- ↑ 5.0 5.1 5.2 Barnes, J.C.. "Silpheed: The Lost Planet - Review". All Media Network. Archived from the original on November 16, 2014. https://web.archive.org/web/20141116014502/http://www.allgame.com/game.php?id=28557&tab=review. Retrieved March 26, 2020.
- ↑ 6.0 6.1 6.2 "シルフィード ザ・ロストプラネット [PS2"] (in ja). Famitsu (Enterbrain). Archived from the original on July 3, 2013. https://web.archive.org/web/20130703070123/https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=9376. Retrieved January 6, 2024.
- ↑ IGN staff (October 20, 2001). "Silpheed Officially Delayed, Gun Griffon On Track". Ziff Davis. Archived from the original on November 9, 2023. https://web.archive.org/web/20231109070938/https://www.ign.com/articles/2000/10/21/silpheed-officially-delayed-gun-griffon-on-track. Retrieved January 6, 2024.
- ↑ 8.0 8.1 Edge staff (December 2000). "Silpheed: The Lost Planet [JP Import"]. Edge (Future Publishing) (91). Archived from the original on June 12, 2023. https://web.archive.org/web/20230612225635/https://retrocdn.net/images/f/f6/Edge_UK_091.pdf. Retrieved January 6, 2024.
- ↑ 9.0 9.1 "Silpheed: The Lost Planet". Fandom. Archived from the original on January 6, 2024. https://web.archive.org/web/20240106164730/https://www.metacritic.com/game/silpheed-the-lost-planet/. Retrieved January 6, 2024.
- ↑ 10.0 10.1 MacDonald, Mark; Sewart, Greg; Johnston, Chris (February 2001). "Silpheed: The Lost Planet". Electronic Gaming Monthly (Ziff Davis) (139): 143. Archived from the original on February 11, 2001. https://web.archive.org/web/20010211031301/http://www.zdnet.com/egm/stories/main/0,11589,2668379,00.html. Retrieved January 6, 2024.
- ↑ Bramwell, Tom (June 5, 2001). "Silpheed: The Lost Planet". Gamer Network. Archived from the original on July 17, 2001. https://web.archive.org/web/20010717081720/http://www.eurogamer.net/content/r_silpheed_ps2. Retrieved January 6, 2024.
- ↑ 12.0 12.1 "Silpheed [The Lost Planet]". Game Informer (FuncoLand) (91). November 2000.
- ↑ 13.0 13.1 Van Stone, Matt "Kodomo"; Weitzner, Jason "Fury"; Ngo, George "Eggo" (December 2000). "Silpheed [The Lost Planet [Import]"]. GameFan (Shinno Media) 8 (12): 29. https://archive.org/details/Gamefan_Vol_8_Issue_12/page/n29/mode/2up. Retrieved August 31, 2020.
- ↑ 14.0 14.1 Mylonas, Eric "ECM" (December 2000). "Silpheed: The Lost Planet [Import"]. GameFan (Shinno Media) 8 (12): 136–37. https://archive.org/details/Gamefan_Vol_8_Issue_12/page/n137/mode/2up. Retrieved August 31, 2020.
- ↑ Lopez, Miguel (October 9, 2000). "Silpheed: The Lost Planet (Import) Review". Fandom. Archived from the original on May 13, 2021. https://web.archive.org/web/20210513134346/https://www.gamespot.com/reviews/silpheed-the-lost-planet-import-review/1900-2638293/. Retrieved January 6, 2024.
- ↑ 16.0 16.1 Fischer, Blake (February 2001). "Silpheed: The Lost Planet". NextGen (Imagine Media) (74): 73. https://archive.org/details/NextGen74Feb2001/page/n73/mode/2up. Retrieved April 1, 2020.
- ↑ 17.0 17.1 Kennedy, Sam (January 2001). "Silpheed: The Lost Planet". Official U.S. PlayStation Magazine (Ziff Davis) (40): 132. https://archive.org/details/official-u.-s.-playstation-magazine-issue-40-january-2001/page/132/mode/2up. Retrieved January 6, 2024.
- ↑ Rubenstein, Glenn (May 18, 2001). "Silpheed: The Lost Planet (PS2) -- Review". TechTV. Archived from the original on June 8, 2001. https://web.archive.org/web/20010608155426/http://www.techtv.com/extendedplay/reviews/story/0,23008,3327073,00.html. Retrieved March 26, 2020.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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