Software:Skate (video game)
| Skate | |
|---|---|
| Developer(s) | EA Black Box |
| Publisher(s) | Electronic Arts EA Mobile (Mobile) |
| Composer(s) | Z-Trip Tommy Guerrero XXXChange |
| Series | Skate |
| Platform(s) | Xbox 360 PlayStation 3 Mobile phone |
| Release | Mobile
PlayStation 3 |
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
Skate (stylized as skate.) is a skateboarding video game for Xbox 360, PlayStation 3 and mobile phones. It was developed by EA Black Box and released in 2007. Two sequels, Skate 2 and Skate 3, have been released for PlayStation 3 and Xbox 360, as well as Skate It, a spin-off for Wii, Nintendo DS and iOS platforms. In June 2020, EA announced plans for a new Skate game.
Development
The game's "flick it" control system began development long before any graphics had been implemented: the initial prototype simply read analog stick motions and displayed a basic text message saying what trick had been performed, along with speed and accuracy ratings.[2] The developers found that in order to receive accurate information from the very fast analog stick motions used when playing the game, input data from each control pad had to be read at a rate of 120 Hz.[2]
The game relies extensively on physics to model the skateboarders' movement. Havok, Endorphin and others were considered, but ultimately a RenderWare package called "Drives" was used to model the joints of the human body.[2] Technical limitations and animation issues at the time resulted in certain planned features being cut and postponed to later installments, such as the ability to play as a girl (which debuted in Skate It) or dismount and walk around (which was not possible until Skate 2).[3]
Evidence from different versions of EA's official website for Skate show that the game has been through some major changes in development. For example, one screenshot, dated "04/06/2007", shows that San Vanelona was originally planned to be a coastal city, featuring a football stadium, harbour and cruise liner.[citation needed]
Major changes were also made to the soundtrack. Originally planned to feature "Roadhouse Blues" by The Doors, the soundtrack now focuses more heavily on hip-hop. Some songs appear in both studio and remixed form.[citation needed]
The demo was scheduled for release on Xbox Live for August 15, 2007[4] but was delayed (as stated by Scott Blackwood on the Skate forum) due to a sudden problem with the demo's Skate Reel (video editing) feature, releasing on August 21. It was released on PlayStation Network in September. The demo let players skate around the San Vanelona Community Center for thirty minutes and learn how to do various tricks as well as create and edit videos.
The multiplayer of the game was shut down in July 2011.[5] On June 10, 2019, Microsoft announced that Skate would be joining its backwards compatibility program.[6] As of now, Skate is now available to be played on Microsoft's Xbox One and Xbox Series X/S consoles.
Mobile version
The mobile version of Skate features two game modes: Thrasher Mode (the main game mode, in which the player completes goals to make the cover of skateboarding magazine Thrasher) and Free Skate (where the player can play on levels previously unlocked in Thrasher Mode). The player plays as a customized skater, who receives tips from pro skaters Chris Cole and Rob Dyrdek, among others, through twelve missions divided in four goals each. Though the game is still set in San Vanelona, there are only three explorable areas: Plaza, Halfpipe and Downtown, aside from linear levels only playable in Thrasher Mode. The mobile version of Skate later won "Cellular Game of the Year" award at the 2008 Interactive Achievement Awards.
Reception
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Skate received "generally favorable" reviews from critics on both platforms according to review aggregator Metacritic.[27][28] Praise was given to the environments, control scheme, and soundtrack. Criticisms included latency issues with the online multiplayer, odd physics glitches, and the lack of freestyle tricks in both the PS3 and Xbox 360 versions of the game (although it is possible to do lip tricks because of the unique grind engine built into the game).[22] The reviews praised the game for a good start and innovation, but the game was criticized for the in-game advertising and product placement. GameSpy praised the Xbox 360 version for the control scheme, presentation, expansive environments, audio, and amount of content. It was criticized for the learning curve, frustrating camera, and the slowdown in online game modes.[18] In Japan, where the PS3 and Xbox 360 versions were ported for release on March 19, 2008, Famitsu gave both console versions each a score of two eights, one seven, and one eight for a total of 31 out of 40.[10]
The New York Times gave the game universal acclaim, saying that "while Skate has some small flaws (it would have been a good idea to make your skater translucent whenever he blocks something important on screen), it is rare to find a game that comes so close to doing everything right".[29] Digital Spy gave the Xbox 360 version four stars out of five and called it "a superb example of how an extreme sports game should be done".[26] However, The A.V. Club gave the game a C+, saying: "A technically strong game tailored to hardcore skaters (and people up for a really serious challenge), this one will alienate casual gamers, as the learning curve can be excruciating".[25]
Sequels and spin-off
Achieving the commercial success, EA decided to work on a sequel to Skate.[30][31] Skate 2 was released at the end of January 2009.[32][33]
The third installment in the Skate franchise, Skate 3, was released on the PlayStation 3 and Xbox 360 in May 2010. The game is set in a new fictional city called Port Carverton. New gameplay features include the ability to perform dark slides and underflips. Skate 3 has a stronger emphasis on content creation and online team play than the previous games.[34][35][36][37]
A spin-off game, titled Skate It, was released on the Nintendo DS, Wii and iOS on November 19, 2008.[38]
At the June 2020 EA Play event, a new Skate title was confirmed to be in development.[39] EA established Full Circle, a new studio in Vancouver, British Columbia, to lead its development.[40] The studio is led by Daniel McCulloch, and includes Deran Chung and Cuz Parry, who had created the original Skate games.[41]
References
- ↑ 1.0 1.1 Buchanan, Levi (September 11, 2007). "Skate Review (Cell)". http://www.ign.com/articles/2007/09/12/skate-review.
- ↑ 2.0 2.1 2.2 Nutt, Christian (October 17, 2008). "New Tricks: Scott Blackwood Talks Skate And Skate 2". https://www.gamasutra.com/view/feature/3821/new_tricks_scott_blackwood_talks_.php.
- ↑ "After Thoughts: Skate". Electronic Gaming Monthly (Ziff Davis) (222): 50. December 2007.
- ↑ Sinclair, Brendan (August 3, 2007). "Skate rolls in September". https://www.gamespot.com/articles/skate-rolls-in-september/1100-6176138/.
- ↑ Danny, Pena (July 12, 2011). "EA Games Shuts Down Online Multiplayer Servers – Skate, Battlefield 2, Medal Of Honor & More". Gamertag Radio. http://www.gamertagradio.com/new/2011/07/ea-games-shuts-down-online-multiplayer-servers-skate-battlefield-2-medal-of-honor-more/.
- ↑ "Skate joins final wave of Xbox One backward compatible games" (in en). https://www.shacknews.com/article/112312/skate-joins-final-wave-of-xbox-one-backward-compatible-games.
- ↑ Edge staff (November 2007). "Skate (PS3)". Edge (181): 92.
- ↑ 8.0 8.1 EGM staff (November 2007). "Skate". Electronic Gaming Monthly (Ziff Davis) (221): 108.
- ↑ Albiges, Luke (September 25, 2007). "Skate (Xbox 360)". http://www.eurogamer.net/articles/skate-review.
- ↑ 10.0 10.1 10.2 "This Week Famitsu Cross Review". NeoGAF. March 5, 2008. http://www.neogaf.com/forum/showthread.php?t=249605.
- ↑ 11.0 11.1 Reiner, Andrew (October 2007). "Skate". Game Informer (174). http://www.gameinformer.com/NR/exeres/5200BFCE-9031-4C05-B583-E6233FB7D8A9.htm. Retrieved September 11, 2017.
- ↑ Gori, Andrew (December 3, 2007). "Review: skate. (PS3)". GamePro. http://www.gamepro.com/sony/ps3/games/reviews/151108.shtml. Retrieved September 11, 2017.
- ↑ Kim, Tae K. (September 17, 2007). "Review: skate. (X360)". GamePro. http://www.gamepro.com/microsoft/xbox360/games/reviews/134568.shtml. Retrieved September 11, 2017.
- ↑ joeblow (October 18, 2007). "Skate Review (X360)". Game Revolution. http://www.gamerevolution.com/review/39024-skate-review.
- ↑ Gerstmann, Jeff (September 28, 2007). "Skate Review (PS3)". https://www.gamespot.com/reviews/skate-review/1900-6180061/.
- ↑ Gerstmann, Jeff (September 17, 2007). "Skate Review (X360)". https://www.gamespot.com/reviews/skate-review/1900-6178907/.
- ↑ Vasconcellos, Eduardo (October 8, 2007). "GameSpy: skate (PS3)". GameSpy. http://ps3.gamespy.com/playstation-3/skate/825569p1.html.
- ↑ 18.0 18.1 Vasconcellos, Eduardo (September 17, 2007). "GameSpy: skate (X360)". GameSpy. http://xbox360.gamespy.com/xbox-360/skate/820485p1.html.
- ↑ 19.0 19.1 "Skate Review". GameTrailers. September 13, 2007. http://www.gametrailers.com/reviews/sdj3i9/skate-review.
- ↑ Hopper, Steven (September 27, 2007). "skate - 360 - Review". GameZone. http://www.gamezone.com/reviews/skate_360_review.
- ↑ Goldstein, Hilary (September 7, 2007). "Skate Review (PS3)". http://www.ign.com/articles/2007/09/08/skate-review-2.
- ↑ 22.0 22.1 Goldstein, Hilary (September 7, 2007). "Skate Review (X360)". http://www.ign.com/articles/2007/09/08/skate-review-3.
- ↑ Amrich, Dan (November 2007). "Skate". Official Xbox Magazine: 98. http://www.oxmonline.com/article/reviews/editors-choice-gallery/skate. Retrieved September 11, 2017.
- ↑ "Review: Skate". PSM: 80. November 2007.
- ↑ 25.0 25.1 25.2 Zuniga, Todd (September 17, 2007). "Skate". The A.V. Club. https://games.avclub.com/skate-1798212299.
- ↑ 26.0 26.1 Gibbon, David (September 28, 2007). "Xbox 360: 'Skate'". http://www.digitalspy.co.uk/gaming/a76643/xbox-360-skate.html.
- ↑ 27.0 27.1 "Skate for PlayStation 3 Reviews". http://www.metacritic.com/game/playstation-3/skate.
- ↑ 28.0 28.1 "Skate for Xbox 360 Reviews". http://www.metacritic.com/game/xbox-360/skate.
- ↑ Herold, Charles (October 11, 2007). "Finding Fun, Even When Perfection Isn't Achieved". The New York Times. https://www.nytimes.com/2007/10/11/technology/circuits/11game.html?ex=1192852800&en=7ce05fe3e2c4db58&ei=5070&emc=eta1.
- ↑ Bozon, Mark (February 13, 2008). "EA Goes Big in '08, '09". http://www.ign.com/articles/2008/02/13/ea-goes-big-in-08-09.
- ↑ Brudvig, Erik (May 12, 2008). "Skate 2 Made Official". http://www.ign.com/articles/2008/05/12/skate-2-made-official.
- ↑ Roper, Chris (October 31, 2008). "Skate 2 Coming in January". http://www.ign.com/articles/2008/10/31/skate-2-coming-in-january.
- ↑ molloc (November 25, 2008). "Skate 2 (Xbox 360/PS3) hits N.America Jan 21, worldwide Jan 23". MAXConsole. http://www.maxconsole.net/?mode=news&newsid=34066.
- ↑ Robinson, Andy (September 15, 2009). "EA unveils Skate 3". Computer and Video Games. http://www.computerandvideogames.com/223370/ea-unveils-skate-3/. Retrieved September 11, 2017.
- ↑ Wicks, Bradley (February 15, 2016). "Skate 4 info potentially leaked on Australian website". Pixel Dynamo. https://www.pixeldynamo.com/news/gaming/2016/02/15/97469/skate-4-info-potentially-leaked-australian-website/.
- ↑ Yin-Poole, Wesley (January 28, 2016). "Almost every comment on EA's Instagram is 'Skate 4'". http://www.eurogamer.net/articles/2016-01-28-almost-every-comment-on-eas-instagram-is-skate-4.
- ↑ Bakker, Raymond (September 16, 2016). "Skateboarding park The Berrics campaigns for new Skate game". Zero Lives. https://zerolives.com/article/bAy2nqOB/skateboarding-park-the-berrics-campaigns-for-new-skate-game.
- ↑ Kietzmann, Ludwig (October 31, 2008). "Skate It on November 19". Engadget (Joystiq). https://www.engadget.com/2008/10/31/skate-it-on-november-19/. Retrieved September 13, 2017.
- ↑ Grubb, Jeff (June 18, 2020). "#Skate4: Electronic Arts announces the next game in the beloved series". Venture Beat. https://venturebeat.com/2020/06/18/skate4-electronic-arts-announces-the-next-game-in-the-beloved-series/.
- ↑ Kerr, Chris (January 27, 2021). "EA forms new studio Full Circle to revive Skate franchise". Gamasutra. https://www.gamasutra.com/view/news/376736/EA_forms_new_studio_Full_Circle_to_revive_Skate_franchise.php.
- ↑ Stewart, Marcus (January 27, 2021). "Meet Full Circle, The New Studio Making The Next Skate". Game Informer. https://www.gameinformer.com/2021/01/27/meet-full-circle-the-new-studio-making-the-next-skate. Retrieved January 27, 2021.
External links
- Short description: Video game database
Logo since March 2014 | |
Screenshot ![]() Frontpage as of April 2012[update] | |
Type of site | Gaming |
|---|---|
| Available in | English |
| Owner | Atari SA |
| Website | mobygames |
| Commercial | Yes |
| Registration | Optional |
| Launched | January 30, 1999 |
| Current status | Online |
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms.[1] The site is supported by banner ads and a small number of people paying to become patrons.[2] Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA.
Content
The database began with games for IBM PC compatibles. After two years, consoles such as the PlayStation, were added. Older console systems were added later. Support for arcade video games was added in January 2014 and mainframe computer games in June 2017.[3]
Edits and submissions go through a leisurely verification process by volunteer "approvers". The approval process can range from immediate (minutes) to gradual (days or months).[4] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting.[5]
Registered users can rate and review any video game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own subforum.
History

MobyGames was founded on March 1, 1999 by Jim Leonard and Brian Hirt, then joined by David Berk 18 months later, three friends since high school.[6] Leonard had the idea of sharing information about computer games with a larger audience.
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[7] This was announced to the community post factum and a few major contributors left, refusing to do volunteer work for a commercial website.
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San-Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[8] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel.[9]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[10] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[11][12]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ "MobyGames Stats". https://www.mobygames.com/moby_stats.
- ↑ "MobyGames Patrons". http://www.mobygames.com/info/patrons.
- ↑ "New(ish!) on MobyGames – the Mainframe platform.". Blue Flame Labs. 18 June 2017. http://www.mobygames.com/forums/dga,2/dgb,3/dgm,237200/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. http://www.gamasutra.com/view/news/32856/Report_MobyGames_Acquired_By_GameFly_Media.php.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. http://www.gamasutra.com/view/news/207882/Game_dev_database_MobyGames_getting_some_TLC_under_new_owner.php.
- ↑ "Atari invests in Anstream, may buy MobyGames". https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site’s Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
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