Software:SkyGunner
| SkyGunner | |
|---|---|
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| Developer(s) | PixelArts |
| Publisher(s) | |
| Director(s) | Hiroyuki Kotani Yuji Nakamura |
| Producer(s) | Tomikazu Kirita |
| Designer(s) | Yoshikazu Hiraki |
| Composer(s) | Mayuko Kagesita |
| Platform(s) | PlayStation 2 |
| Release | |
| Genre(s) | AI combat simulator, Third-person shooter |
| Mode(s) | Single player |
Sky Gunner, often stylized as SkyGunner, is a 3D third-person combat flight simulation video game for the PlayStation 2. The game's setting and art style has elements of steampunk. It was developed by PixelArts and was released in Japan on September 27, 2001 by Sony Computer Entertainment. It was released to the North American market by Atlus USA on June 24, 2002.
Plot
Sky Gunner follows the story of 3 ace pilots, Ciel, Copain and Femme, who are hired to protect the "Eternal Engine", an engine capable of perpetual motion. Little do they know, the criminal genius, Ventre, is planning to use the town's celebration aboard the luxury airship, Merveilleux, as an opportunity to steal the Eternal Engine for his own evil ends.[1]
Reception
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The game received "generally favorable reviews" according to the review aggregation website Metacritic.[2] In Japan, Famitsu gave it a score of one eight and three sevens for a total of 29 out of 40, while Famitsu PS gave it a score of one eight, two sevens, and one six for a total of 28 out of 40.[5]
Sequel
In 2006, doujin software house EasyGameStation released a download only PC sequel to Sky Gunner entitled "Gunner's Heart". The game features all of the original cast of the first game, with the addition of two new female antagonists that work with the original game's main antagonist, Ventre. One of the main changes between the two games is the fact that Gunner's Heart is a rail shooter, whereas the original game featured open air flying and gameplay. Gunner's Heart also has new two-player gameplay.
References
- ↑ "Atlus USA presents SkyGunner". Atlus. http://www.atlus.com/sg/. Retrieved April 26, 2017.
- ↑ 2.0 2.1 "SkyGunner for PlayStation 2 Reviews". https://www.metacritic.com/game/skygunner/critic-reviews/?platform=playstation-2. Retrieved May 11, 2017.
- ↑ Edge staff (December 2001). "Sky Gunner". Edge (104).
- ↑ EGM staff (August 2002). "Sky Gunner". Electronic Gaming Monthly (157): 130.
- ↑ 5.0 5.1 5.2 Gene (May 23, 2002). "SkyGunner (Import) FAQ". https://www.gamefaqs.com/ps2/471626-skygunner/faqs/14134. Retrieved May 11, 2017.
- ↑ Barber, Chet (July 2002). "Sky Gunner". Game Informer (110): 83. http://www.gameinformer.com:80/Games/Review/200207/R03.0731.1545.11768.htm. Retrieved May 11, 2017.
- ↑ Lopez, Miguel (June 19, 2002). "Sky Gunner Review". https://www.gamespot.com/reviews/sky-gunner-review/1900-2871462/. Retrieved May 11, 2017.
- ↑ Turner, Benjamin (June 27, 2002). "GameSpy: SkyGunner". GameSpy. http://ps2.gamespy.com/playstation-2/sky-gunner/597727p1.html.
- ↑ Bedigian, Louis (June 25, 2002). "SkyGunner Review". GameZone. http://ps2.gamezone.com/gzreviews/r19963.htm.
- ↑ Smith, David (June 25, 2002). "Sky Gunner". http://www.ign.com/articles/2002/06/25/sky-gunner. Retrieved May 11, 2017.
- ↑ "Sky Gunner". Official U.S. PlayStation Magazine: 102. July 2002.
- ↑ Concepcion, Miguel (July 12, 2002). "'SkyGunner' (PS2) Review". X-Play. http://www.techtv.com/extendedplay/reviews/story/0,24330,3391024,00.html.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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