Software:Smash Tennis
| Smash Tennis | |
|---|---|
European box art | |
| Developer(s) | Namco |
| Publisher(s) | |
| Director(s) | Hideo Yoshizawa |
| Composer(s) | Yoshinori Kawamoto |
| Series | Family Tennis |
| Platform(s) | Super Nintendo Entertainment System |
| Release |
|
| Genre(s) | Sports (tennis) |
| Mode(s) | Single-player, multiplayer |
Smash Tennis, released in Japan as Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a 1993 tennis video game developed and published by Namco for the Super Nintendo Entertainment System. It is a follow-up to Family Tennis, originally published in 1987 for the Family Computer. It was designed by Hideo Yoshizawa, a former employee of Tecmo that later created Software:Klonoa: Door to Phantomile, Mr. Driller and Software:R4: Ridge Racer Type 4. It did not receive a North American release until it was released on the Nintendo Classics service in February 2020.
Gameplay
Smash Tennis is a tennis video game. Up to four players can be on the game. They must hit the ball with the SNES's controller; failing to do so will resulting in the announcer saying "fault!". After the maximum score is achieved, the court changes.
The Japanese version featured a hidden mode named "NAMCOT Theater", which is a story mode that was absent from the western release.
Development and release
Super Family Tennis was released for the Super Nintendo Entertainment System in Japan on June 25, 1993.[1] It was released in Europe later that year for the Super Nintendo Entertainment System, published by British developer Virgin Interactive and renamed to Smash Tennis. The game was designed by Hideo Yoshizawa, a former employee of Tecmo who is best known for creating Software:Klonoa: Door to Phantomile, Mr. Driller, and Software:R4: Ridge Racer Type 4;[2] Super Family Tennis was the first game for Namco he worked on.[2] Development of the game was done by Namcot, the former home console division of Namco that was later abolished in 1995. It is the sequel to Family Tennis, which was originally released in 1987 for the Family Computer in Japan. It was digitally re-released in Japan for the Nintendo Switch on September 6, 2019 and in the rest of the world on February 19, 2020 as one of twenty SNES titles announced for the Nintendo Classics service, making it the first time the game was released in the Americas.[3]
Reception
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According to Famitsu, Smash Tennis sold 21,572 copies in its first week on the market and 83,213 copies during its lifetime in Japan.[17] The game received generally favorable reviews from critics.[7][10][13][15] In 1995, Total! ranked it as number 19 on its list of the top 100 SNES games.[18] In 1996, Super Play also ranked the game as number 71 on its list of the top 100 SNES games.[19]
Notes
- ↑ Re-released on July 1, 1998 as part of the Nintendo Power peripheral.
References
- ↑ 1.0 1.1 "NEW GAMES CROSS REVIEW: スーパーファミリーテニス" (in ja). Famitsu (ASCII Corporation) (237): 38. July 2, 1993. https://archive.org/details/famitsu-0237/page/n37/mode/1up. (Transcription by Famitsu.com. ).
- ↑ 2.0 2.1 Parish, Jeremy (17 September 2012). "Champion of Dreams: An Interview with Hideo Yoshizawa". IGN. Archived from the original on 3 November 2012. https://web.archive.org/web/20121103025641/http://www.1up.com/features/champion-dreams-interview-hideo-yoshizawa. Retrieved 3 February 2020.
- ↑ "スイッチでスーパーファミコンソフトが遊べるように。まさかの名作も復活!". 5 September 2019. Archived from the original on 2 December 2019. https://web.archive.org/web/20191202192528/https://dengekionline.com/articles/11202/. Retrieved 4 February 2020.
- ↑ Ahmet, Deniz (August 1994). "Review: Smash Tennis". Computer and Video Games (EMAP Images) (153): 74. https://archive.org/details/computer-and-video-games-magazine/Computer%20and%20Video%20Games%20153/page/n73/mode/1up.
- ↑ "Testscreen: Super Family Tennis". Edge (Future plc) (1): 87. October 1993. http://www.edge-online.com/review/super-family-tennis-review/. Retrieved 2025-07-18.
- ↑ Price, Adrian; Lowe, Andy; Ellis, Les (October 1993). "GamesMaster Review: Super Family Tennis". GamesMaster (Future Publishing) (10): 52–53.
- ↑ 7.0 7.1 Boone, Tim; Glancey, Paul (July 1994). "Review: Smash Tennis". Nintendo Magazine System (EMAP) (22): 62–63. https://archive.org/details/nms-22/page/62/mode/2up.
- ↑ Brookes, Jason (September 1993). "Import Review: Super Family Tennis". Super Play (Future Publishing) (11): 50–51.
- ↑ Leach, James (July 1994). "UK Review: New to the UK". Super Play (Future Publishing) (21): 97.
- ↑ 10.0 10.1 O'Connor, Frank (July 1994). "SNES Reviews: Smash Tennis". Total! (United Kingdom: Future Publishing) (31): 38–39. https://archive.org/details/total-31-july-1994/page/38/mode/2up.
- ↑ Amann, Hans-Joachim (September 1993). "Import Corner: Super Family Tennis" (in de). Total! (Germany: MVL-Verlag) (4): 77.
- ↑ Amann, Hans-Joachim (July 1994). "Test: Smash Tennis" (in de). Total! (Germany: MVL-Verlag) (14): 18–19.
- ↑ 13.0 13.1 Lee, Alex; Jones, Neil (July 1993). "Official Review: Smash Tennis". Super Action (Europress) (23): 26–29. https://archive.org/details/super-action-23/page/26/mode/2up.
- ↑ Boardman, Julian; West, Allison (October 1993). "Super Review: Super Family Tennis". Super Control (Maverick Magazines) (5): 36–37. https://archive.org/details/super-control-05-1993-10/page/n35/mode/2up.
- ↑ 15.0 15.1 Butt, Ryan; McDermott, Andy; Butt, Damian (July 1994). "Super NES Review: Smash Tennis". Super Gamer (Paragon Publishing) (4): 68–69. https://archive.org/details/super-gamer-04/page/n67/mode/2up.
- ↑ Wynne, Mark (June 1993). "Review (Import): Super Family Tennis". Super Pro (Paragon Publishing) (10): 36–37. https://archive.org/details/super-pro-10/page/n35/mode/2up.
- ↑ "Game Search". https://sites.google.com/site/gamedatalibrary/game-search.
- ↑ "Top 100 SNES Games". Total! (Future Publishing) (43): 38–48. July 1995. https://archive.org/details/total-43/page/n41/mode/2up.
- ↑ "The Super Play All-time top 100 SNES games". Super Play (Future Publishing) (42): 28–41. April 1996.
