Software:Smuggler's Run 2
| Smuggler's Run 2: Hostile Territory | |
|---|---|
| Developer(s) | Angel Studios |
| Publisher(s) | Rockstar Games |
| Producer(s) | Glen Hernandez |
| Designer(s) | Wing S. Cho |
| Programmer(s) | Charles T. Eubanks |
| Artist(s) | David McGrath |
| Writer(s) | Dan Houser Navid Khonsari Robert Bacon |
| Platform(s) | PlayStation 2, GameCube |
| Release | PlayStation 2GameCube |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
Smuggler's Run 2: Hostile Territory or simply Smuggler's Run 2 is a video game released for the PlayStation 2 in 2001. It is a sequel to the 2000 game Smuggler's Run. Like the first game the player is a smuggler trying to deliver illegal cargo to destinations within 3 large maps in the game using several different types of vehicles to make deliveries in a given amount of time. A GameCube version was released in 2002 titled Smuggler's Run: Warzones.
The game was originally supposed to take place in Afghanistan but following the attacks on the World Trade Center and the subsequent invasion of Afghanistan, the developers changed the Afghanistan levels to the deserts of Georgia/Russia instead.[1]
As in the first one, the police can drive the same cars but with much greater max speeds, the ability to go faster, slower and turn in midair to land on the player off jumps, extreme acceleration, and they can easily outnumber the player. Along with very inflexible time limits, this often leaves no room for mistakes.
Gameplay
Similar to the original game, the overall objective in most missions is to deliver illegal contraband from a pick-up to a drop-off spot in a given amount of time. The player would also have to avoid the local army and border patrol during these missions. Now, players also have to follow vehicles without being seen, destroy enemy vehicles, and evade police after all other objectives are finished. The player is given a number of vehicles to choose from.
Plot
The game takes place in three locations with the player working for a small smuggling company named Exotic Imports (EI or EXO for short). The story focuses on the activities and objectives given by The Colonel to EI. It starts in Russia, where the player finds out who they are working for and the basics of the game. Then, after being told to leave immediately from the area by Shodi (The main client) to Vietnam, Exotic Imports then learns of the CIA being involved after the Russians track 2 kg of Weapons Grade Plutonium. This takes you back to Russia, where Frank (Your Boss) asks the Colonel what is happening with the "nukes" and involvement from the CIA. Frank, only caring for money, agrees to continue smuggling nuclear devices. However, the rest of EI decide not to, and try to stop a missile which would cause WWIII. This reveals the Colonel's intentions, and Frank escapes with all the passwords, showing his plans. EI stop Frank, and then it shows the player flying off in a helicopter with a cheque for $100,501,000.
Reception
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Both Hostile Territory and Warzones received "generally favorable reviews" according to the review aggregation website Metacritic.[2][3] Jim Preston of NextGen called the former "A small improvement over the original that also smartly retains all the fun."[18]
The D-Pad Destroyer of GamePro said of Hostile Territory, "If you were a fan of the original, you'll probably love Smuggler's Run 2. It's less a sequel and more like what the original should have been. If you couldn't be bothered with Smuggler's Run, this version doesn't really add too much---just leave it in the dirt and go on to the next pick-up."[23][lower-alpha 2] Much later, Four-Eyed Dragon said, "Despite its questionable ethical objectives, Warzones is simply a frantic driver that has you racing from one point to another while trying to avoid the local law."[24][lower-alpha 3]
The latter was nominated for the "Best Driving Game on GameCube" award at GameSpot's Best and Worst of 2002 Awards, which went to NASCAR.[25]
Notes
- ↑ In Electronic Gaming Monthly's review of the PlayStation 2 version, one critic gave it 8.5/10, and the rest gave it each a score of 7/10.
- ↑ GamePro gave the PlayStation 2 version 4/5 for graphics, 3/5 for sound, and two 3.5/5 scores for control and fun factor.
- ↑ GamePro gave the GameCube version three 4.5/5 scores for graphics, control, and fun factor, and 4/5 for sound.
References
- ↑ 1.0 1.1 Perry, Douglass C. (October 31, 2001). "Smuggler's Run 2: Hostile Territory". Ziff Davis. https://www.ign.com/articles/2001/11/01/smugglers-run-2-hostile-territory.
- ↑ 2.0 2.1 "Smuggler's Run: Warzones". Fandom. https://www.metacritic.com/game/smugglers-run-warzones/.
- ↑ 3.0 3.1 "Smuggler's Run 2: Hostile Territory". Fandom. https://www.metacritic.com/game/smugglers-run-2-hostile-territory/.
- ↑ Thompson, Jon. "Smuggler's Run 2: Hostile Territory - Review". All Media Network. http://www.allgame.com/game.php?id=34981&tab=review.
- ↑ EGM staff (September 2002). "Smuggler's Run: Warzones". Electronic Gaming Monthly (Ziff Davis) (158): 162.
- ↑ Hager, Dean; Mollohan, Gary; Dudlak, Jonathan (January 2002). "Smuggler's Run 2: Hostile Territory". Electronic Gaming Monthly (Ziff Davis) (150): 220. https://retrocdn.net/images/3/31/EGM_US_150.pdf. Retrieved October 31, 2023.
- ↑ Steinberg, Scott (November 12, 2001). "Smuggler's Run 2: Hostile Territory". Greedy Productions Ltd.. http://www.elecplay.com/review.html?article=7328&full=1.
- ↑ Bramwell, Tom (November 11, 2001). "Smuggler's Run 2: Hostile Territory". Gamer Network. https://www.eurogamer.net/r-srun2-ps2.
- ↑ Helgeson, Matt (September 2002). "Smuggler's Run: Warzones". Game Informer (FuncoLand) (113): 84. https://www.gameinformer.com/Games/Review/200209/R03.0801.1546.07124.htm. Retrieved February 9, 2019.
- ↑ "Smuggler's Run 2: Hostile Territory". Game Informer (FuncoLand) (104): 94. December 2001.
- ↑ Sanders, Shawn (November 2001). "Smuggler's Run 2: Hostile Territory Review". CraveOnline. https://www.gamerevolution.com/review/33603-smugglers-run-2-hostile-teritory-review.
- ↑ Davis, Ryan (August 14, 2002). "Smuggler's Run: Warzones Review [date mislabeled as "May 17, 2006""]. Fandom. https://www.gamespot.com/reviews/smugglers-run-warzones/1900-2877394/.
- ↑ Davis, Ryan (November 6, 2001). "Smuggler's Run 2: Hostile Territory Review [date mislabeled as "May 17, 2006""]. Fandom. https://www.gamespot.com/reviews/smugglers-run-2-hostile-territory-review/1900-2822798/.
- ↑ Murphy, Kevin (September 1, 2002). "GameSpy: Smuggler's Run: Warzones". IGN Entertainment. http://cube.gamespy.com/gamecube/smugglers-run-warzones/595922p1.html.
- ↑ Chick, Tom (November 25, 2001). "Smuggler's Run 2: Hostile Territory". IGN Entertainment. http://archive.gamespy.com/reviews/november01/smugglersrun2/.
- ↑ Watkins, Rob (August 18, 2002). "Smuggler's Run: Warzones Review". http://gamecube.gamezone.com/gzreviews/r20233.htm.
- ↑ Mirabella III, Fran (August 12, 2002). "Smuggler's Run: Warzones". Ziff Davis. https://www.ign.com/articles/2002/08/12/smugglers-run-warzones.
- ↑ 18.0 18.1 Preston, Jim (January 2002). "Smuggler's Run 2: Hostile Territory". NextGen (Imagine Media) (85): 82. https://archive.org/details/NextGen85Jan2002/page/n83/mode/2up. Retrieved April 13, 2020.
- ↑ "Smuggler's Run: Warzones". Nintendo Power (Nintendo of America) 159: 145. August 2002.
- ↑ Rybicki, Joe (January 2002). "Smuggler's Run 2: Hostile Territory". Official U.S. PlayStation Magazine (Ziff Davis) (52): 136. https://archive.org/details/official-us-playstation-magazine-issue-52-january-2002/page/136/mode/2up. Retrieved October 31, 2023.
- ↑ Boyce, Ryan (August 12, 2002). "Smuggler's Run: Warzones". MaximNet, Inc.. http://www.maximonline.com/entertainment/reviews/review_games_3744.html.
- ↑ Boyce, Ryan (November 5, 2001). "Smuggler's Run 2: Hostile Territory". MaximNet, Inc.. http://www.maximonline.com/articles/review_videogames.asp?videogame_id=1291.
- ↑ The D-Pad Destroyer (November 5, 2001). "Smuggler's Run 2: Hostile Territory Review for PS2 on GamePro.com". GamePro (IDG). http://www.gamepro.com/sony/ps2/games/reviews/17940.shtml. Retrieved February 10, 2019.
- ↑ Four-Eyed Dragon (August 5, 2002). "Smuggler's Run: Warzones Review for GameCube on GamePro.com". GamePro (IDG). http://www.gamepro.com/nintendo/gamecube/games/reviews/25501.shtml. Retrieved February 10, 2019.
- ↑ GameSpot staff (December 23, 2002). "GameSpot's Best and Worst of 2002 (Best Driving Game for GameCube, Nominees)". CNET. http://gamespot.com/gamespot/features/all/bestof2002/gc16.html.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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