Software:Smurf: Rescue in Gargamel's Castle

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Short description: 1982 video game
Smurf: Rescue in Gargamel's Castle
Developer(s)Coleco
Publisher(s)Coleco
Platform(s)Atari 2600, ColecoVision
Release
(Atari 2600)[1]
(ColecoVision)[2]
Genre(s)Platform
Mode(s)Single-player

Smurf: Rescue in Gargamel's Castle is a 1982 video game published and developed by Coleco for the ColecoVision and Atari 2600. The game is based on the television series The Smurfs. In the game, the player must brave a series of obstacles to rescue Smurfette from Gargamel's castle.

Gameplay

Even stumbling over a few weeds can be fatal.

Gargamel has kidnapped Smurfette. As a Smurf, the player has to walk from the Smurf village through a forest and a cave on the way to Gargamel's castle, where Smurfette awaits rescue. The player has an energy bar that slowly depletes over time.

Each side-scrolling screen presents various obstacles that the player must precisely jump over (e.g. fences, stalagmites) or land upon (e.g. ledges). Failure to execute any jump results in instant death. Higher difficulty levels introduce crows, flying bats and spiders that the player must also avoid.

The ColecoVision version of Smurf: Rescue in Gargamel's Castle contains Easter eggs - initials may appear onscreen when moving between screens, and the player will receive hundreds of thousands of points, when moving between two forest screens.[3]

Two of the background music tracks are "Simple Gifts" and the first movement of Ludwig van Beethoven's 6th Symphony, the "Pastoral".

Reception

Creative Computing Video & Arcade Games said in 1983 that Smurf for ColecoVision was "truly good fun", approving of its graphics. The magazine stated that the game was suitable for very young children and older ones, reporting that neighborhood kids "loved it. I almost had to evict them from my house at night so I could get a game in before going to sleep".[4] The ColecoVision version was reviewed in Video magazine in its "Arcade Alley" column where it was praised as utilizing "the best audiovisuals in the entire [ColecoVision] line". The visuals were described as "what amounts to the video-game equivalent of a Saturday-morning cartoon show", and the audio was described as "sophisticated" with nuanced sounds such as ominous organ music and the "muted echo" accompaniment to standard leaps. The reviewers also cautioned players to "prepare for frustration" until they learned how to accurately judge leaps.[5]

The game was given the award for "Best Video Game Audiovisual Effects" at the 4th annual Arkie Awards.[6]

References

  1. "Release date (Atari 2600)". Game FAQs. http://www.gamefaqs.com/console/a2600/data/585092.html. Retrieved 2008-08-28. 
  2. "Release date (ColecoVision)". Game FAQs. http://www.gamefaqs.com/console/coleco/data/585563.html. Retrieved 2008-08-28. 
  3. The Game Doctor (June 1983). "Q&A". Electronic Games: pp. 112. https://archive.org/stream/electronic-games-magazine-1983-06/Electronic_Games_Issue_16_Vol_02_04_1983_Jun#page/n109/mode/2up. Retrieved 7 January 2015. 
  4. Linzmayer, Owen (Spring 1983). "Home Video Games: Colecovision: Alive With Five". Creative Computing Video & Arcade Games: 50. http://www.atarimagazines.com/cva/v1n1/colecovision.php. 
  5. Kunkel, Bill; Katz, Arnie (January 1983). "Arcade Alley: Smurf & Ladybug from ColecoVision". Video (Reese Communications) 6 (10): 50, 122. ISSN 0147-8907. 
  6. Kunkel, Bill; Katz, Arnie (February 1983). "Arcade Alley: The Fourth Annual Arcade Awards". Video (Reese Communications) 6 (11): 30, 108. ISSN 0147-8907. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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