Software:Sonic Blast Man II
| Sonic Blast Man II | |
|---|---|
| Developer(s) | Taito[lower-alpha 1] |
| Publisher(s) | Taito |
| Producer(s) | Tomohiro Nishikado |
| Series | Sonic Blast Man |
| Platform(s) | Super Nintendo Entertainment System |
| Release | |
| Genre(s) | Beat 'em up |
| Mode(s) | Single-player, multiplayer |
Script error: The function "nihongo_foot" does not exist. is a beat 'em up video game developed and published by Taito for the Super Nintendo Entertainment System in 1994.
Gameplay
Sonic Blast Man II is a sequel to the arcade game Sonic Blast Man. More gameplay options are added, including new playable characters "Sonia" and "Captain Choyear", and two-player modes.[2][3][4]
Reception
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Next Generation reviewed the game, rating it two stars out of five, and stated that "it's not a rotten game, but there's nothing here to make you sit up and take notice".[2] The staff of Electronic Gaming Monthly gave the game positive reviews stating that "if you liked the first Blast Man, then you will definitely enjoy this second round".[6]
Notes
- ↑ With assistance from I.T.L.
References
- ↑ "Super NES Games". Nintendo of America. http://www.nintendo.com/consumer/downloads/snes_games.pdf.
- ↑ 2.0 2.1 2.2 Next Generation staff (June 1995). "Finals". Next Generation (Imagine Media) (6): 114. ISSN 1078-9693. https://archive.org/details/nextgen-issue-006/page/n125/mode/2up.
- ↑ Seltzer, Jody (May 1994). "Sonic Blast Man II". GameFan (DieHard Gamers Club) 2 (6): 84–5. ISSN 1092-7212. https://archive.org/details/GamefanVolume2Issue06May1994/page/n83/mode/2up.
- ↑ Des Barres, Nick (November 1994). "Sonic Blast Man II". GameFan (DieHard Gamers Club) 2 (12): 96. ISSN 1092-7212. https://archive.org/details/GamefanVolume2Issue12November1994/page/n103/mode/1up.
- ↑ Ahmet, Deniz (June 1994). "CVG Review: Sonic BlastMan 2". Computer and Video Games (Future plc) (151): 68–9. ISSN 0261-3697. https://archive.org/details/computer-and-video-games-magazine/Computer%20and%20Video%20Games%20151/page/n67/mode/2up.
- ↑ 6.0 6.1 Semrad, Ed; Carpenter, Danyon; Manuel, Al; Sushi-X; Weigand, Mike (December 1994). "Review Crew: Major Mike's Game Roundup". Electronic Gaming Monthly (Sendai Publishing) (65): 40. ISSN 1058-918X. https://archive.org/details/Electronic_Gaming_Monthly_65/page/n43/mode/1up.
- ↑ Uggs the Bugg (January 1995). "ProReview: Sonic Blast Man II". GamePro (IDG) (66): 72. ISSN 1042-8658. https://retrocdn.net/images/5/5d/GamePro_US_066.pdf.
- ↑ Game Informer staff (January 1995). "At a Glance: Sonic BlastMan II". Game Informer (Sunrise Publications) (21): 34. ISSN 1067-6392. https://archive.org/details/game-informer-issue-21-january-1995/page/n35/mode/1up.
- ↑ Nintendo Power (August 1994). "Now Playing: Sonic Blastman 2". Nintendo Power (Nintendo of America) (63): 70, 73. ISSN 1041-9551. https://archive.org/details/Nintendo_Power_Issue001-Issue127/Nintendo%20Power%20Issue%20063%20August%201994/page/n71/mode/1up.
- ↑ Prezeau, Olivier (September 1994). "Import Super Famicom: Sonic BlastMan 2" (in fr). Joypad (Yellow Media) (34): 35. ISSN 1163-586X. https://archive.org/details/joypad-magazine-034/page/n34/mode/1up.
- ↑ Merenda, Pierfranco; Cardillo, Paolo (May 1994). "Review: Sonic BlastMan 2" (in it). Super Console (Futura Publishing) (4): 66–7. https://archive.org/details/SuperConsole004/page/n65/mode/2up.
- ↑ Baby Betinho (June 1994). "SNES: Sonic Blast Man II" (in pt). Super GamePower (Editora Nova Cultural) (3): 25. https://archive.org/details/SuperGamePower_Ano_01_No._003_1994-06_Nova_Cultural_BR_pt/page/n24/mode/1up.
- ↑ Karels, Ralph (June 1994). "ROM Check: Sonic Blastman 2" (in de). Video Games (Future Verlag): 106. ISSN 0946-0985. https://archive.org/details/video-games-de-1994-06/page/106/mode/1up.
External links
