Software:Sophie's World (video game)

From HandWiki
Short description: 1997 video game
Sophie's World
Sophie's World cover.jpg
Platform(s)MacOS, Microsoft Windows
Release1997
Genre(s)Educational, Adventure

Sophie's World is a 1997 educational adventure game developed by The MultiMedia Corporation and published by Voyager. It is an adaptation of the novel Sophie's World by Norwegian writer Jostein Gaarder.[1]

Development

The game was developed by a small team of 6-7 core Mac developers and Win32 developers, one lead graphic designer, and producers, as well as contract workers. The scenes, audio, and timelines were collaborated between the departments. Sam Deane created a game engine from scratch to present the scenes. Simon Jenkins wrote the natural language engine for the in-game instant message application. The writing was aided by academics of philosophy to ensure realism and accuracy.[2]

Plot and gameplay

The player explores concepts in Western philosophy through the eyes of the 14-year-old Sophie. The title contains an in-game encyclopaedic database.

Critical reception

Ray Ivey of Just Adventure described it as short, imaginative, and delicious.[3] Quandaryland's Steve Ramsey wrote that while the game only took an hour to complete, he didn't have a desire to stay in the world for longer.[4]

At the 1997 Bima Awards, the British Interactive Multimedia Association presented the game with a craft award for sound and music.[5]

References