Software:Space Panic
| Space Panic | |
|---|---|
![]() ColecoVision port box art | |
| Developer(s) | Universal CBS Electronics (CV) |
| Publisher(s) | Universal Coleco (CV) Casio (PV-1000) |
| Platform(s) | Arcade, ColecoVision, PV-1000 |
| Release | November 1980: Arcade 1983: PV-1000, ColecoVision |
| Genre(s) | Platform |
| Mode(s) | Single-player, multiplayer |
Space Panic (スぺース・パ二ック Supesu Panikku) is a 1980 arcade video game developed by Universal. Presented in a side view, the player digs holes in horizontal platforms to trap pursuing aliens, then eliminates them by hitting them with a shovel. A port to the PV-1000 by Casio and a ColecoVision version by CBS Electronics were both released in 1983.
Predating Nintendo's Donkey Kong, and lacking a jump mechanic, Space Panic was the first game involving climbing ladders between walkable platforms. The genre was initially labeled "climbing games"[1] and "ladder games",[2] but by the late 1980s became known as platform games.[3]
The original arcade game was commercially successful in Japan, but an obscure release in North America. A 1981 clone, Apple Panic, available before any official home versions, became a top-seller on the Apple II and was ported to other home computers. There were over a dozen Space Panic clones for home systems, often with "panic" in the title. Lode Runner (1983) later put its own spin on climbing and digging, a lineage which eventually took on the name puzzle-platform games.
Gameplay

The main character can move along platforms and climb the ladders between them. The goal is to dig holes in the platforms and lure aliens into them. Hitting a trapped alien with the shovel knocks them out of the hole and off the screen. In later levels, two or more holes must be lined up vertically in order to dispose of stronger aliens.
There is a limited supply of oxygen, which acts as a timer.
Development
The game's development team included Kazutoshi Ueda, who later designed Lady Bug (1981) and Mr. Do! (1982) at Universal and then Bomb Jack (1984) and Tehkan World Cup (1985) at Tehkan (later known as Tecmo).[4]
The game's concept was inspired by Heiankyo Alien (1979), also known as Digger, a top-down maze game with digging and trapping mechanics. Space Panic changed it to a side-view gameplay format, while adding platforms and ladders.[5][6]
Reception
In Japan, Space Panic was commercially successful. It was tied with Scramble and Jump Bug as the 14th highest-grossing arcade video game of 1981.[7] In North America, Space Panic was commercially unsuccessful, which Electronic Games in 1983 attributed to its concepts' novelty to the audience: "not only the first of the climbing games, it was also the first of the digging games. That's quite a load for a player on a new game. No punning intended when I say that the rungs were too high for the average gamer to scale." The magazine reported that the average play time was 30 seconds.[8]
In a retrospective review of the ColecoVision version for Digital Press Online, Kevin Oleniacz concluded, "Coleco had resurrected several short-lived arcade games and transformed them into home favorites, but they should have let Space Panic rest in peace."[9]
Reviews
Legacy
While the original arcade game was unsuccessful in North America, the concept found popularity in the unauthorized home computer version, Apple Panic (1981), which was more successful than the original game in North America.[8] It also inspired Lode Runner (1983),[12] which has a similar look and also uses the basic premise of digging holes to trap enemies.
Universal revisited the genre with Mr. Do's Castle (1983), which expanded upon the play styles explored in Space Panic.
Video game historian Michael Thomasson, writing for Old School Gamer Magazine, considers Space Panic to be the "foundation of all platformers" despite being "a rather obscure" cult classic, stating that it "revolutionized game design by introducing novel game mechanics and birthed a new genre."[5] It was also one of the earliest "digging" type games (after Heiankyo Alien), which are variously called "trap 'em up" or "digging games".[6][8]
Horace and the Spiders (1983) includes a Space Panic inspired level.[13]
Clones
| First Published | Name | Company | System(s) |
|---|---|---|---|
| 1981 | Apple Panic | Broderbund | Apple II, Atari 8-bit, IBM PC, TRS-80, VIC-20 |
| 1982 | Alien Panic | Nufekop | VIC-20 |
| 1982 | Monsters | Acornsoft | Acorn Electron, BBC Micro |
| 1982 | Panic | Visions Software Factory | ZX Spectrum |
| 1982 | VIC Panic | Bug Byte | VIC-20 |
| 1983 | Monsters in Hell | Softek Software | ZX Spectrum |
| 1983 | Bonka | J. Morrison (Micros) Ltd. | Dragon 32/64, C64 |
| 1983 | Color Panic [14] | Spectral Associates | TRS-80 Color Computer |
| 1983 | Cuthbert Goes Digging | Microdeal | TRS-80 Color Computer, Dragon 32 |
| 1983 | Panic 64 | Interceptor Micros | C64 |
| 1983 | Sam Spade | Silversoft Ltd | ZX Spectrum |
| 1984 | Panic Planet | Alligata | C64 |
| 1984 | Hektik | Mastertronic | C64, VIC-20, Commodore 16, Plus/4 |
| 1984 | Roland Goes Digging | Amsoft/Gem Software | Amstrad CPC |
| 1984 | Psychiatric | Sprites Software | Oric 1, Oric Atmos |
| 1986 | Panik! | Atlantis | Commodore 16, BBC Micro, Acorn Electron, Atari 8-bit |
References
- ↑ Bloom, Steve (1982). Video Invaders. Arco Publishing. p. 29. ISBN 978-0668055208. https://archive.org/details/book_video_invaders.
- ↑ "Stocking Stuffers: Beer Run". Creative Computing 8 (12): 62, 64. December 1982. https://archive.org/details/creativecomputing-1982-12/page/n63/mode/2up.
- ↑ Crawford, Chris (2003). Chris Crawford on Game Design. New Riders. ISBN 0-88134-117-7.
- ↑ "Talking Game Design with Fukio "MTJ" Mitsuji". Gamest. 1989. http://shmuplations.com/mtjdesign/.
- ↑ 5.0 5.1 Thomasson, Michael (July 2019). "Space Panic: The Foundation of All Platformers". Old School Gamer Magazine (11): 12–3. https://archive.org/details/old-school-gamer-011/page/n11/mode/2up.
- ↑ 6.0 6.1 Kalata, Kurt (July 17, 2014). "Heiankyo Alien". http://www.hardcoregaming101.net/heiankyo-alien/.
- ↑ ""Donkey Kong" No.1 Of '81 — Game Machine's Survey Of "The Year's Best Three AM Machines" —". Game Machine (Amusement Press, Inc.) (182): 30. 15 February 1982. https://onitama.tv/gamemachine/pdf/19820215p.pdf#page=16.
- ↑ 8.0 8.1 8.2 Pearl, Rick (June 1983). "Closet Classics". Electronic Games 1 (16): 82–6. https://archive.org/details/Electronic_Games_Volume_01_Number_16_1983-06_Reese_Communications_US/page/n81.
- ↑ Oleniacz, Kevin (December 2003). "Space Panic". http://www.digitpress.com/reviews/spacepanic.htm.
- ↑ "GAMES Magazine #41". July 1983. https://archive.org/details/games-41-1983-july/page/n53/mode/2up.
- ↑ "GAMES Magazine #44". October 1983. https://archive.org/details/games-44-1983-october/page/n63/mode/2up.
- ↑ Grannell, Craig (January 2013). "Lode Runner". Retro Gamer (111): 20–7. https://issuu.com/michelfranca/docs/retro_gamer____111.
- ↑ Fox, Matt (3 January 2013). The Video Games Guide: 1,000+ Arcade, Console and Computer Games, 1962-2012, 2d ed.. McFarland & Company. p. 268. ISBN 978-0-7864-7257-4. https://books.google.com/books?id=xzMYYrsDaAEC&pg=PA268.
- ↑ Boyle, L. Curtis. "Color Panic". http://www.lcurtisboyle.com/nitros9/colorpanic.html.
External links
- Space Panic at KLOV

