Software:Spawn: Armageddon

From HandWiki
Short description: 2003 video game
Spawn: Armageddon
North American PlayStation 2 cover art
Developer(s)Point of View
Publisher(s)
Producer(s)Jon Sieker
Designer(s)Edward Linley
Programmer(s)
  • Steven Lashower
  • Kyle Radue
  • Hari Khalsa
Artist(s)Ivan Enriquez
Composer(s)Rik Schaffer
Margaret Tang
Jason Freedman
Platform(s)PlayStation 2
GameCube
Xbox
Release
  • NA: November 21, 2003
  • PAL: March 12, 2004
  • JP: June 3, 2004 (PS2)
Genre(s)Action-adventure, hack and slash
Mode(s)Single-player

Spawn: Armageddon is a 2003 action-adventure game released for the PlayStation 2, Xbox and GameCube video game consoles. It is inspired by issues 1 through 99 of the Spawn comic book series.

Gameplay

Gameplay centers on fast-paced and stylish combat, where players collect valuable breakable items, Souls, Technique points, comic covers, Time, and Ranks. Spawn’s primary weapon is the Agony Axe, a formidable blade formed from his cape, capable of cutting through any demon. He is also equipped with his signature chains, which deliver precise and rapid attacks. Additionally, Spawn can acquire firearms to combat stronger demons. He wields various hellish powers, notably the necroplasm, a mystical substance central to his abilities. The game includes upgrade mechanics, requiring Spawn to gather demon souls to purchase ammunition, enhance weapons, and increase maximum health or necroplasm capacity.[2]

Plot

Spawn stands on a decrepit rooftop in New York City. He receives flashbacks of his former life, and his betrayal by Jason Wynn. A green flash of light tears through the city, signaling the demon's war against the angels in battle known as Armageddon. Knocked off the rooftops, Spawn takes to the street to answer the call and get revenge.

Various characters from the Spawn comic book are featured in the game.

Development

Spawn creator Todd McFarlane directed the game's production.[citation needed]

Marilyn Manson's song "Use Your Fist and Not Your Mouth" from the 2003 album The Golden Age of Grotesque is used for the intro video and credits.[3]

Reception

Reception
Review scores
PublicationScore
GCPS2Xbox
EGM4.83/10[4]4.83/10[4]4.83/10[4]
Game InformerN/A6.5/10[5]6.5/10[6]
GameProN/AStarStarHalf star[7]StarStarHalf star[7]
GameSpot5.6/10[8]5.6/10[8]5.8/10[9]
GameSpyStarStar[10]StarStar[11]StarStar[12]
GameZone7/10[13]7.5/10[14]7.8/10[15]
IGN7.4/10[16]7.7/10[17]7.7/10[18]
Nintendo Power3.5/5[19]N/AN/A
OPM (US)N/AStarHalf star[20]N/A
OXM (US)N/AN/A6.5/10[21]
Aggregate score
Metacritic61/100[22]56/100[23]57/100[24]

The game received mixed reviews on all platforms according to video game review aggregator Metacritic.[22][24][23] The action was criticized for being basic and repetitive, and the combos described as "lame."[9][25][26]

References

  1. "EA signs PAL Spawn: Armageddon". https://www.gamespot.com/articles/ea-signs-pal-spawn-armageddon/1100-6083552/. 
  2. Farkas, Bart (2003). Spawn(R) Official Strategy Guide. Brady Publishing. p. 12. ISBN 978-0-7440-0325-3. https://books.google.com/books?id=a-l6PQAACAAJ. 
  3. Trauman, Steve (15 November 2003). "Marilyn Manson gets into the videogame game". Billboard 115 (46): 59. ISSN 0006-2510. https://books.google.com/books?id=KA8EAAAAMBAJ&pg=PA59. 
  4. 4.0 4.1 4.2 EGM staff (January 2004). "Spawn: Armageddon". Electronic Gaming Monthly (174): 110. 
  5. Zoss, Jeremy (January 2004). "Spawn [Armageddon (PS2)"]. Game Informer (129): 132. http://gameinformer.com/NR/exeres/ED0D1702-5145-48C8-93FB-0AC65E53D6DF.htm. Retrieved December 16, 2015. 
  6. "Spawn [Armageddon] (Xbox)". Game Informer (129): 151. January 2004. 
  7. 7.0 7.1 Four-Eyed Dragon (November 25, 2003). "Spawn Armageddon (PS2, Xbox)". GamePro. http://gamepro.com/sony/ps2/games/reviews/31831.shtml. Retrieved December 18, 2015. 
  8. 8.0 8.1 Navarro, Alex (November 25, 2003). "Spawn: Armageddon Review (GC, PS2)". http://www.gamespot.com/reviews/spawn-armageddon-review/1900-6084674/. Retrieved December 16, 2015. 
  9. 9.0 9.1 Navarro, Alex (November 25, 2003). "Spawn: Armageddon Review (Xbox)". http://www.gamespot.com/reviews/spawn-armageddon-review/1900-6084677/. 
  10. Baker, Tariq (December 8, 2003). "GameSpy: Spawn: Armageddon (GCN)". GameSpy. http://cube.gamespy.com/gamecube/spawn-armageddon/6452p1.html. 
  11. Baker, Tariq (December 8, 2003). "GameSpy: Spawn: Armageddon (PS2)". GameSpy. http://ps2.gamespy.com/playstation-2/spawn-armageddon/6453p1.html. Retrieved December 17, 2015. 
  12. Baker, Tariq (December 8, 2003). "GameSpy: Spawn: Armageddon (Xbox)". GameSpy. http://xbox.gamespy.com/xbox/spawn-armageddon/6454p1.html. Retrieved December 17, 2015. 
  13. Hopper, Steven (December 28, 2003). "Spane: Armageddon - GC - Review". GameZone. http://www.gamezone.com/reviews/spawn_armageddon_gc_review. 
  14. Bedigian, Louis (December 18, 2003). "Spawn: Armageddon - PS2 - Review". GameZone. http://www.gamezone.com/reviews/spawn_armageddon_ps2_review. 
  15. Lafferty, Michael (November 24, 2003). "Spawn: Armageddon - XB - Review". GameZone. http://www.gamezone.com/reviews/spawn_armageddon_xb_review. 
  16. Dunham, Jeremy (November 21, 2003). "Spawn: Armageddon (GCN)". http://cube.ign.com/articles/441/441856p1.html. 
  17. Dunham, Jeremy (November 21, 2003). "Spawn: Armageddon (PS2)". http://www.ign.com/articles/2003/11/22/spawn-armageddon. Retrieved December 17, 2015. 
  18. Dunham, Jeremy (November 21, 2003). "Spawn [Armageddon Review (Xbox)"]. http://www.ign.com/articles/2003/11/22/spawn-review. Retrieved December 17, 2015. 
  19. "Spawn: Armageddon". Nintendo Power 176: 151. February 2004. 
  20. Nguyen, Thierry (January 2004). "Spawn: Armageddon". Official U.S. PlayStation Magazine. http://www.playstationmagazine.com/article2/0,2053,1488897,00.asp. Retrieved December 17, 2015. 
  21. "Spawn: Armageddon". Official Xbox Magazine: 82. January 2004. 
  22. 22.0 22.1 "Spawn: Armageddon for GameCube Reviews". https://www.metacritic.com/game/spawn-armageddon/critic-reviews/?platform=gamecube. Retrieved December 16, 2015. 
  23. 23.0 23.1 "Spawn: Armageddon for PlayStation 2 Reviews". https://www.metacritic.com/game/spawn-armageddon/critic-reviews/?platform=playstation-2. Retrieved December 16, 2015. 
  24. 24.0 24.1 "Spawn: Armageddon for Xbox Reviews". https://www.metacritic.com/game/spawn-armageddon/critic-reviews/?platform=xbox. Retrieved December 16, 2015. 
  25. Faiz, Ahmad (March 25, 2004). "Playing spawn from hell". New Straits Times. http://www.highbeam.com/doc/1P1-92653504.html. 
  26. Szadkowski, Joseph (December 27, 2003). "A Violent, Evocative Romp from Brain Behind Spawn". The Washington Times. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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