Software:Speedball (video game)
| Speedball | |
|---|---|
![]() Cover art by David John Rowe[1] | |
| Developer(s) | The Bitmap Brothers |
| Publisher(s) | Image Works |
| Artist(s) | Mark Coleman |
| Composer(s) | David Whittaker |
| Platform(s) | Amiga, Atari ST, BlackBerry, Commodore 64, MS-DOS, NES, Master System[2] |
| Release | 1988 |
| Genre(s) | Sports, action |
| Mode(s) | Single-player, multiplayer |
Speedball is a 1988 video game based on a violent futuristic cyberpunk sport that draws on elements of handball and ice hockey, and rewards violent play as well as goals.
Speedball was released in November 1988 for the Amiga and Atari ST and later ported to MS-DOS, Commodore 64, and the Master System. SOFEL released a port for the NES in 1991, as KlashBall. It was re-released in 2004 as one of the 30 games on the C64 Direct-to-TV.[2]
Gameplay
The game is played by two teams on an enclosed court with a goal at each end, similar to that of ice hockey or five-a-side football. The court contains fixed bounce domes that modify the trajectory and speed of the ball, as well as one hole in the middle at each side where upon entering the ball will appear at the opposite side, keeping its momentum. The layout of the domes on the court changes as the player faces a different team, up to a maximum of 10 variations.
A player has control of only one outfield player on a team at any one time. The game may be played by one or two players; two player games are played competitively. Two game modes are supported: knockout (face increasingly tougher teams controlled by the computer in best of three matches) and league.
The game starts with the player(s) selecting a captain among three available choices, each starting with significantly more points than the other two in one of three stats: stamina, power and skill. All the members in a team start the game with the same stats. During the actual game, as team members hit opponents, the opponent loses a part of his stamina; when stamina drops low enough, that individual player will move slower than the rest. The more powerful a team member is, the more damage he will deliver with a direct hit. Extra skill on the other hand promotes aggression from any team member controlled by the computer towards the opposite team, and improves chances of a successful hit.
While in possession of the ball, the player can either press and immediately release the fire button to do a direct throw, or keep the button pressed to make the ball go higher. Players can then jump to try and catch it, but this makes them more vulnerable to being hit by the opposite team.
As the game progresses, coins and several power-ups appear randomly which can be collected. Power-ups include making the ball become electrified (the opposite team cannot pick it up and will be harmed if they try), and make it teleport to the player's team member. Coins can be traded at the end of each game for different bonuses, such as extra time or several enhancements for all members in the player's team, including a permanent increase to any of their stats. Computer-controlled players (either on the player or the computer's side) cannot collect coins, but the active player controlled by the computer can collect power-ups. The team that has amassed the most goals at the end of the game is the winner.
Reception
Speedball received scores of 862 (DOS) and 834 (Atari ST) out of 1000 from ACE, 79% from Mean Machines and 57% from Power Play.[2] The game won the 1989 Golden Joystick Game Of The Year award.[3] Computer Gaming World gave the game a positive review, praising its graphics and long-lasting gameplay.[4] It was also voted Best 16-bit Game of the Year at the Golden Joystick Awards.[5]
The game's Master System port was given a 90% by French magazine Joypad.[6] The One magazine in 1991 rated the game five out of five stars for the Amiga, Atari ST and PC.[7]
Reviews
- Jeux & Stratégie #56[8]
Sequels
Speedball was succeeded by Speedball 2. Speedball 2 had a greater and more lasting popularity than Speedball, and has been remade and republished a number of times.
See also
- Deathrow
- HyperBlade
- Skateball (a.k.a. Skate Wars)
References
- ↑ "David John Rowe's artist page". Box Equals Art. http://www.boxequalsart.com/djrartistpage.html. Retrieved 25 December 2017.
- ↑ 2.0 2.1 2.2 "Speedball". MobyGames. MobyGames. Archived from the original on February 27, 2008. https://web.archive.org/web/20080227140202/http://www.mobygames.com/game/speedball. Retrieved February 13, 2009.
- ↑ "Speedball". bitmap-brothers.co.uk. The Bitmap Brothers. Archived from the original on October 17, 2007. https://web.archive.org/web/20071017043006/http://www.bitmap-brothers.co.uk/our-games/past/speedball.htm. Retrieved February 13, 2009.
- ↑ Struble, Robert (October 1989), "The Sport of Fiends", Computer Gaming World (64): 34, 47
- ↑ http://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue092/Pages/CVG09200062.jpg [bare URL image file]
- ↑ "Le site des anciennes revues informatiques - www.abandonware-magazines.org". https://www.abandonware-magazines.org/affiche_mag.php?mag=84&num=1770&album=oui.
- ↑ Presley, Paul (28 March 1991). "The Price is Right". The One (EMAP Images) (31 (April 1991)): 80–1. https://archive.org/details/theone-magazine-31/page/n79/mode/2up.
- ↑ "Jeux & stratégie 56". March 1989. https://archive.org/details/jeux-et-strategie-56/page/72/mode/2up.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
Warning: Default sort key "Speedball (Video Game)" overrides earlier default sort key "Mobygames".

